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Questy tier1_clear and it's objectives


Karlovsky120

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If you look in the quests.xml, you'll notice that quest tier1_clear has a total of 6 objectives.

 

However, if you start the quest, exit the game, and then examine the save file, only values for 5 quest objectives are stored. I unfortunately can't really tell which 5 of the 6 objectives are stored exactly (I'll do some testing and report back if I manage to figure it out).

 

Here's the part of the quests.xml I'm talking about:

 

       <quest id="tier1_clear">
	<property name="name_key" value="quest_tier1_clear" />
	<property name="subtitle_key" value="quest_clear_subtitle" />
	<property name="description_key" value="quest_clear_description" />
	<property name="icon" value="ui_game_symbol_quest" />
	<property name="repeatable" value="true" />
	<property name="category_key" value="quest" />
	<property name="offer_key" value="quest_tier1_clear_offer" />
	<property name="difficulty" value="medium" />
	<property name="difficulty_tier" value="1" />
	<property name="statement_key" value="quest_clear_statement" />
	<property name="response_key" value="quest_clear_response" />
	<property name="login_rally_reset" value="true" />

	<property name="completiontype" value="TurnIn" />
	<property name="completion_key" value="quest_clear_completion" />

	<objective type="RandomPOIGoto">
		<property name="phase" value="1" />
	</objective>

	<objective type="RallyPoint">
		<property name="phase" value="2" />
	</objective>

	<objective type="ClearSleepers">
		<property name="phase" value="3" />
	</objective>

	<objective type="POIStayWithin">
		<property name="phase" value="3" />
		<property name="radius" value="25" />
	</objective>

	<objective type="ReturnToNPC">
		<property name="phase" value="4" />
	</objective>

	<objective type="InteractWithNPC">
		<property name="phase" value="4" />
	</objective>

	<reward type="Exp" value="1000" />
	<reward type="Item" id="casinoCoin" value="200-500" />

	<reward type="LootItem" id="questMelee,questRanged" ischosen="true" isfixed="true" value="1" />
	<reward type="LootItem" id="questArmor,questMedical" ischosen="true" isfixed="true" value="1" />
	<reward type="LootItem" id="questAmmo" ischosen="true" value="1" />
	<reward type="LootItem" id="questTools" ischosen="true" value="1" />
	<reward type="LootItem" id="questSchematics" ischosen="true" value="1" />
	<reward type="LootItem" id="questMods" ischosen="true" value="1" />

</quest>

 

Does anyone know which objective is ignored, and on account of what logic, so I can apply it to the rest of the quests?

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Okay, so I fond the culprit, but I still don't understand it.

 

I tried commenting last 3 objectives, the count was 3-3, it matched. Then I commented only last two objectives and the count was 3-4, so the fourth one is the problematic one:

 

       <objective type="POIStayWithin">
		<property name="phase" value="3" />
		<property name="radius" value="25" />
	</objective>

 

Does anyone have an idea why this particular objective type is not added to the objective total?

I'm unsure if it's the same for that objective in other quests, nor I know if there might be other objectives which behave the same way, and I really need that information.

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