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ATTENTION xyth Please read


FastBurst

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xyth - I have been following your videos for Unity, Can you please list all the Tags we need and explain what each of them does. I am in the middle of converting some of my files and some are coming across as unknown tags. I think it would be great if we knew each of the tags and the meanings of each and what or when they should be used.

 

Currently using T_Mesh_B for everything and I know that is not correct for everything.

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If you load my tutorial project you have all the tags I know about in the correct order. For almost everything you will be doing, T_Mesh_B on the default layer is what you need. If you make entities, and use SphereIIs animationsdx, his code adds the body and head tags that are needed. Once we do gore on entities, we will use more tags but for now, those are the ones that matter.

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