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What are you playing right now?


Roland

What are you playing right now?  

212 members have voted

  1. 1. What are you playing right now?

    • Alpha 17 Vanilla
      100
    • Alpha 17 Modded
      74
    • Alpha 16 Vanilla
      23
    • Alpha 16 Modded
      15


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No it doesn't

 

 

 

It is.

 

Hint: Before loading your new or saved game hit F1 and watch the console messages, that will tell you if the game is considered modded.

 

I guess in 7DaystoDie land it means that, but I was taking it as a literal statement outside of just this game. Playing with a MOD since like 1993 meant running an executable that alters the game flow/logic rather than using a level editor to create a new level which wasn't considered a MOD, just a custom level/map.

 

If they store a CRC value statically in code or another XML file, check the CRC of the RWG XML file on load against the expected CRC (or more archaic, store all the values from the XML in a table and compare them on load) then they would be able to say on game start, "Yes this is modified"

 

Otherwise, how do they know I changes some values in the RGW xml and start "Modded" at game start? Time stamp on the file? Leveraging Steam file integrity to pass back a state to the game weather the files have been modified or not?

 

I'll try the F1 console to see if it says Modded based on only RGW XML file updates.

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I guess in 7DaystoDie land it means that, but I was taking it as a literal statement outside of just this game. Playing with a MOD since like 1993 meant running an executable that alters the game flow/logic rather than using a level editor to create a new level which wasn't considered a MOD, just a custom level/map.

 

If they store a CRC value statically in code or another XML file, check the CRC of the RWG XML file on load against the expected CRC (or more archaic, store all the values from the XML in a table and compare them on load) then they would be able to say on game start, "Yes this is modified"

 

Otherwise, how do they know I changes some values in the RGW xml and start "Modded" at game start? Time stamp on the file? Leveraging Steam file integrity to pass back a state to the game weather the files have been modified or not?

 

I'll try the F1 console to see if it says Modded based on only RGW XML file updates.

 

Changing the parameters of the RWG doesn't just create a custom level, it creates a custom level based on a modified rule set. Whatever was changed is not relevant - it could be smaller temperature range or no rain or flatter terrain. Since the rules of the new world differ from the rules of the default world, it is, therefore, a modded game.

 

There is only one place to draw a line here - pure vanilla vs everything else.

 

And, btw, they can compile that entire XML config directory into their main executable for comparison on startup. I don't think it's bigger than a few megs, this day and age it's not going to make a lot of difference size wise.

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Playing A17 with console cheats and I'm probably gonna remove dogs, cops etc. with a mod too. I was looking forward to A17 so much, but man the game is no longer compatible with me. Literally all other alphas (now playing 8.8) bring me more joy, and I was really mad at some of the alphas along the road, so A17 being the first to force me to use cheats to enjoy it speaks volumes.

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Yes, I edited some values in the random gen XML. Playing with a mod has a different meaning though, technically.

Otherwise, editing the server.xml would be considered "playing with a mod".

 

No, you MODified the intended vanilla experience.

 

- - - Updated - - -

 

I would not call changing some graphical parameters a mod.

If thats a mod, nearly every PC game is modded, by the user changing the graphics options..

 

Yours is much less so of a mod, but you still modded the intended experience. In your case, increasing visibility.

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I have never felt the need to mod before, but decided to for A17. It just feels sluggish the first few days so I increased the starter quest skill points to 10. That said, I was terrified of my overall computer skills until I realized how easy it is to change a few things. When this gets balanced I'll probably stick with vanilla for the most part....

maybe.

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I haven't modded in previous alphas much.

But the skillsystem and tedious beginning just broke the immersion, replayability and fun for me.

 

While waiting for learning by doing mods. I'm modding my game to be heavily based on RGN instead.

Magazines gives permanent perks point.

I added a new magazine that gives permanent attribute points.

And bags can be picked up and turned in to pack mule perks.

Lowered xp from zombies so gs won't skyrocket.

 

Now looting is fun again! And I really like the way I have to adapt to the hand I have been dealt.

 

I have plans to add perkmagazines to more suitable loot containers. Like master chef in top cupboards and so on.

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A17 modded - my family wants to play and not wait (stamina, food, drink ...). Without modding the fun to play is like taming in ark vanilla ;)

 

btw. thank you tfp for the great game and A17. Just stick to your own game slogan "The Survival Horde Crafting Game". There are already a lot off better RPGs but no "The Survival Horde Crafting Game".

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I've kinda moved on again from the game. I could mod the game to prolong it, but i'm already pretty burned out on it. I am partly at fault for this as I've played it a bunch since exp. I've had several playthroughs now to end-game god mode. Been playing Project Zomboid lately.

 

When is A18 coming out?????? :p

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Vanilla. Mostly because modding does nothing to help with the development, other than allowing devs be lazy (let the modders fix it) and add to the noise for feedback (feature is broken/unbalanced but game was modded). Once the game is out of development then I might consider mods for it. I understand that mods do let players extend the life of a game, or tweak it to their preference, but frankly overall most mods hinder the development more long term than they do benefit in the short term. I'll just move on to another game, be patient with the devs and wait for the next version to see how long I like playing it. 7DtD is sort of like Minecraft in that it's an easy game to put down and then pick up after while.

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A17 ins enjoyable up to levels 60-ish, but that you hit the wall - zombies in POIs all turn feral and radiated and you have no way to get extra skills or equipment/mods to match that "godly" level of zombies. Once you get 7 ferals on you there is no way you get them. Ofc I tried barbed wires and traps but they just push eachother through on you. Power attacks on downed enemies doesn't do nothing, maybe you kill 1 of those 6 if lucky. Melee is useless, bow to slow - only option would be just guns mayhem. ( yes 4 points in Heavy metal, with Rad remover and you practically can't kill them ).

 

What I m trying to say that at those levels 7d2d becomes 7d2d more of a shooter shooter than 7d2d what it was in a16. I ll wait now to see what brings A17.1... and than decide if I ll remain around. I like survival and building and play vs zombies...

Dying light style is fun for a week and than you get tired of hack and slash(shoot) and move on. Versatility of 7d2d gets compacted to only shooter game now. Maybe I m too old and zombie to me is what Romero made them, Resident Evil and alike. I dont mind a "boss here and there but once almost everything turns into run and gun I loose my interest.

So there should be another option in the poll with a questions Are you still playing or Moving on.

 

Same for me. Far too many ferrals at a higher level. Not fun.

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Not your game because

A) A17 is horrible

B) You don't listen to anyone who tells you WHY A17 is horrible.

 

And the very fact that you don't even put "Not 7 Days to Die" on your poll shows your complete lack of respect for anyone who isn't cheering you on the path you've taken.

 

All the people leaving negative Steam reviews and criticism on here are valid. They bought the game, they played the game (some for thousands of hours) and want to see it grow, improve and continue to suceed. And you posted a response (paraphrased) "If you aren't playing it then just don't participate in this poll" is downright obnoxious.

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