Roland Posted January 1, 2019 Author Share Posted January 1, 2019 As the forum is showing, people are trying to mod back what’s been taken out, doesn’t that tell you something??! Happy new year…..hopefully Happy New Year! I know some of you see the existence of modding as a sort of criticism of its own. The developers don’t view it that way. They encourage modding. They want to create a strong hub that can be taken in whatever creative direction a mod author wants to go. In that sense BOTH A17 vanilla and A17 modded counts as a win in their eyes because people are choosing A17 as either their ending place or their starting place. Even if some of those mods are designed to return A16 features that the devs cut, they don’t take that as a disparagement on their work. They are happy people are finding a way to enjoy A17 with A16 elements if that is what they want. The developers will never see modding as an insult even if some gamers do. Link to comment Share on other sites More sharing options...
Hek Harris Posted January 1, 2019 Share Posted January 1, 2019 Maybe some people should just consider A17 as a "modded A16" ^^. New vehicules, many new POIs, graphical enhancements, mods for weapons, etc... and a new way of playing. Of course, nobody is forced to play that mod, A16 is still there Pretty sure it would have been a very beloved mod by a lot of players. "Hey TFP did you try that mod ? It's awesome, you should do something similar !" Link to comment Share on other sites More sharing options...
WolfyBlah Posted January 1, 2019 Share Posted January 1, 2019 Maybe some people should just consider A17 as a "modded A16" ^^. New vehicules, many new POIs, graphical enhancements, mods for weapons, etc... and a new way of playing. Of course, nobody is forced to play that mod, A16 is still there Pretty sure it would have been a very beloved mod by a lot of players. "Hey TFP did you try that mod ? It's awesome, you should do something similar !" Considering the 2 have vastly diffrent mehanics. No. Well that and voting in that manner would be completely worthless to the point of the poll: gathering data on what people are playing. Gonna repeat myself again: Can we take this poll to mean there are no analytics in the game client? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 1, 2019 Share Posted January 1, 2019 Can we take this poll to mean there are no analytics in the game client? And what if not. Will the same people that encumber normally about the spyware then bash them for not spying ? Link to comment Share on other sites More sharing options...
WolfyBlah Posted January 1, 2019 Share Posted January 1, 2019 And what if not. Will the same people that encumber normally about the spyware then bash them for not spying ? What? Anayltics has nothing to do with 'spying', its an important tool in bussines. Anyone who compares it to spying has larger issues to deal with... As far as 'what if not?' Once its been confirmed that its not there we can ask why the hell it isnt there, and hopefully encourage TFP to add it so they can get accurate data about thier own product instead of relying on polls on a forum thay probably 3% of the playerbase even joined. Its the same as bug reporting in client: why dont we have it? Link to comment Share on other sites More sharing options...
RipClaw Posted January 2, 2019 Share Posted January 2, 2019 -- deleted -- Link to comment Share on other sites More sharing options...
Guppycur Posted January 2, 2019 Share Posted January 2, 2019 Why would you possibly think they don't gather metrics from steam? Link to comment Share on other sites More sharing options...
Kattla Posted January 2, 2019 Share Posted January 2, 2019 Happy New Year! Happy new year to you too. Link to comment Share on other sites More sharing options...
Ricowan Posted January 2, 2019 Share Posted January 2, 2019 I voted as best I could, A17 modded... I play on a heavily modded A17 public server, and a vanilla A17 server. I also play a solo game and a game I share with a buddy when he wants to play. Both of those are lightly modded A17 (mostly UI HUD and a few minor tweaks). Link to comment Share on other sites More sharing options...
Frotus Posted January 2, 2019 Share Posted January 2, 2019 A17 Vanilla, but I hacked up the RWG XML files to make a better random map. No Mods though. Link to comment Share on other sites More sharing options...
worf3k Posted January 2, 2019 Share Posted January 2, 2019 i dont know how to use these forums too well but here is a tree and bike and minibike bug, https://steamcommunity.com/profiles/76561198087565337/screenshots/ Link to comment Share on other sites More sharing options...
Guppycur Posted January 2, 2019 Share Posted January 2, 2019 A17 Vanilla, but I hacked up the RWG XML files to make a better random map. No Mods though. So you MODified the random gen... Link to comment Share on other sites More sharing options...
Damocles Posted January 2, 2019 Share Posted January 2, 2019 I just player A17 on some days ago. Did not use mods, apart from removing the fog from the burned forest/wasteland biomes, and increasing this (paternalistically enforced) low FOV. Link to comment Share on other sites More sharing options...
Guppycur Posted January 2, 2019 Share Posted January 2, 2019 I just player A17 on some days ago. Did not use mods, apart from removing the fog from the burned forest/wasteland biomes, and increasing this (paternalistically enforced) low FOV. So after modding it, you voted ... No mods or mods? Link to comment Share on other sites More sharing options...
Frotus Posted January 3, 2019 Share Posted January 3, 2019 So you MODified the random gen... Yes, I edited some values in the random gen XML. Playing with a mod has a different meaning though, technically. Otherwise, editing the server.xml would be considered "playing with a mod". Link to comment Share on other sites More sharing options...
DEADication Posted January 3, 2019 Share Posted January 3, 2019 Yes, I edited some values in the random gen XML. Playing with a mod has a different meaning though, technically. No it doesn't Otherwise, editing the server.xml would be considered "playing with a mod". It is. Hint: Before loading your new or saved game hit F1 and watch the console messages, that will tell you if the game is considered modded. Link to comment Share on other sites More sharing options...
Damocles Posted January 3, 2019 Share Posted January 3, 2019 So after modding it, you voted ... No mods or mods? I would not call changing some graphical parameters a mod. If thats a mod, nearly every PC game is modded, by the user changing the graphics options.. Link to comment Share on other sites More sharing options...
Roland Posted January 3, 2019 Author Share Posted January 3, 2019 It doesn’t really matter for the purposes of the poll. It really just comes down to whether you are playing A17 in any form vs A16 in any form. But I’ve learned that people get hung up on binary choices so I offered some differentiation so that someone who is playing A17 but not vanilla and doesn’t want the developers to think everyone is happily playing A17 vanilla could still cast a vote and feel like it fit. So if all you changed was the map or some graphics options or changed the look of the HUD or are using a custom FOV you can vote for either vanilla or modded as your conscience dictates. But....if you’ve been adding the minimap complete with zombie radar blips and smell and sound marks back to the main screen every update since Alpha 7, send me a pm and I’ll let you vote twice for modded because, daaaaamn. Link to comment Share on other sites More sharing options...
worf3k Posted January 3, 2019 Share Posted January 3, 2019 hacking up the xml files means you modded it as fyi Link to comment Share on other sites More sharing options...
open6l Posted January 3, 2019 Share Posted January 3, 2019 Currently re-playing Alpha 11.6 with a half dozen friends. Trip down memory lane when the game was fun. Link to comment Share on other sites More sharing options...
Roland Posted January 3, 2019 Author Share Posted January 3, 2019 Currently re-playing Alpha 11.6 with a half dozen friends. Trip down memory lane when the game was fun. Awesome. Treat yourself to a stack of crutches on me... Link to comment Share on other sites More sharing options...
Fuffel Posted January 3, 2019 Share Posted January 3, 2019 Moin. I was really excited about the zombies in the first experimental version of the Alpha 17. And even if officially nothing has been changed, something has changed, because the zombies of the stable version of Alpha 17 are largely as dumb as in the Alpha 16. Example: I am standing in a POI at the end of a corridor. 1 block raised on a wall. The zombies just have to go down the hallway and jump up a block to reach me. Instead, they walk 2 yards into the hallway, break through the wall to the right, walk something that feels like half an hour, outside around and then try to attack from behind, where they have to jump 6 blocks high, which they can not do. AI is something different. As the AI is now, it is an insult to anyone who plays at higher levels of difficulty because he wants to be challenged. What I would like to have are zombies whose AI is different in sophistication, depending on the level of difficulty. I play "Survivalist" and "Insane" and I want to have zombies that are not as stupid as someone who plays "Scavenger". Someone at TFP should try out all sorts of ruses a player can think of, check out all sorts of base architectures, watch streams and LetsPlays, how the players outsmart the zombies, and than build an AI that, at least on the Survivalist and Insane levels, Adapt so that the zombies can not be outwitted by all this ruses. No matter how. Better pathfinding, stronger opponents or just mass. On Insane, I expect the Bloodmoon Horde to reduce my base to rubble. I want to be forced to think of new defenses, to use more and more materials, and not to build a base for day 14, which I can still use on day 42, because almost nothing is broken. I play Insane because I want to be challenged. Since I want to have an opponent who can not be easily outwitted with a ramp, a hatch or a handful of spikes. Above all, I want to have blood moon nights that deserve this name. Yesterday I played the 5th Bloodmoon on "Insane", Day 35. And like in the 4 blood moons before, I was able to leave my base at 01:30 and farm resources all around, because nobody came anymore. This is not "Insane", that's an insult. And the really bad thing is that unlike Vanilla, it works in the current, experimental Darkness Falls Mod. There you are called the whole night and then still have plenty of opponents left. Why does this work better in an experimental mod than in a stable vanilla? Well, the zombies are just as stupid. But at least the Horde works for that. With Alpha 17 at the moment, I have to say quite honestly that I can not wait to see stable versions of a Darkness Falls or Ravenhearst Mod that at least challenge me with hard-to-master classes, much slower leveling and really 6 hour bloodmoon. The Alpha 17 Vanilla just can not do that right now. And to be honest, a construction of alpha 17, where the blood moon horde is over after 2 hours, call a stable version, is an impudence. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted January 3, 2019 Share Posted January 3, 2019 i already voted, before there was options (or was it another poll?). i guess, my vote should go in modded. i give me twice skillpoints for starter quest and i raised world height, so average map is not on 44... 50 meters but 70...80 meters. Link to comment Share on other sites More sharing options...
open6l Posted January 3, 2019 Share Posted January 3, 2019 Awesome. Treat yourself to a stack of crutches on me... Yeah we used to have a custom item called a miracle splint back then and I added it again. It would insta-heal those broken legs. Nothing like walking over your bedroll and hearing your legs snap. Its still a great alpha. Link to comment Share on other sites More sharing options...
Reth Posted January 3, 2019 Share Posted January 3, 2019 I'm playing modded A17, tinkering with it as I go. Added a few recipes, removed a few gates, increased a few stack sizes etc etc. Link to comment Share on other sites More sharing options...
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