FastBurst Posted December 30, 2018 Share Posted December 30, 2018 Anyone know of a way to apply fire to a block? Example the barrels have fire but is that part of the block object itself or can we apply fire to another block somehow? Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 30, 2018 Share Posted December 30, 2018 Pretty sure I read somewhere those barrels have the fire on the block itself. Couldnt find where I saw that with a quick search, and my fuzzy memory, but looking at the blocks.xml seems to confirm that. <block name="burningBarrel"> <property name="Extends" value="porchLight01" param1="Collide"/> <property name="CreativeMode" value="Dev"/> <property name="Model" value="Entities/Lighting/barrel03_burningPrefab"/> <property name="HandleFace" value="Bottom"/> Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2018 Share Posted December 30, 2018 Buffswhenwalkedon property will do that and attach a fire buff Link to comment Share on other sites More sharing options...
Sorrowthief Posted December 30, 2018 Share Posted December 30, 2018 And probably not the correct way but this still works. <block name="woodFrameBlock"> <property name="Extends" value="woodFrameMaster"/> <property name="CreativeMode" value="Player"/> <property name="Mesh" value="opaque"/> <property name="Shape" value="New"/> <property name="Model" value="cube_frame"/> <property name="SortOrder2" value="0050"/> <!-- SortShape --> <property name="Class" value="Particle" /> <property name="ParticleName" value="campfire" /> <property name="ParticleOffset" value="0.53,1.04,0.45" /> <property name="Path" value="solid"/> <property name="Texture" value="241"/> <property name="UseGlobalUV" value="Local"/> <property name="Group" value="Building,Basics"/> <property name="CanPickup" value="true"/> <property class="UpgradeBlock"> <property name="ToBlock" value="woodBlock"/> </property> </block> Link to comment Share on other sites More sharing options...
FastBurst Posted December 31, 2018 Author Share Posted December 31, 2018 See what I am trying to do is a block or grab one of the other ones like the damaged car and have it on fire, I think that would be amazing to see! Just do not know if it is possible or not. - - - Updated - - - Buffswhenwalkedon property will do that and attach a fire buff Not sure if this would work for what I want to do since it would require someone walking on it. I go it to work for my Fire-Spikes using that. and that works perfectly for that. - - - Updated - - - And probably not the correct way but this still works. <block name="woodFrameBlock"> <property name="Extends" value="woodFrameMaster"/> <property name="CreativeMode" value="Player"/> <property name="Mesh" value="opaque"/> <property name="Shape" value="New"/> <property name="Model" value="cube_frame"/> <property name="SortOrder2" value="0050"/> <!-- SortShape --> <property name="Class" value="Particle" /> <property name="ParticleName" value="campfire" /> <property name="ParticleOffset" value="0.53,1.04,0.45" /> <property name="Path" value="solid"/> <property name="Texture" value="241"/> <property name="UseGlobalUV" value="Local"/> <property name="Group" value="Building,Basics"/> <property name="CanPickup" value="true"/> <property class="UpgradeBlock"> <property name="ToBlock" value="woodBlock"/> </property> </block> I'm going to give this a shot and see what happens. Link to comment Share on other sites More sharing options...
FastBurst Posted December 31, 2018 Author Share Posted December 31, 2018 And probably not the correct way but this still works. Well gave that a shot and it worked buuuuut, when applied to a vehicle it was way to small lol Link to comment Share on other sites More sharing options...
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