Cerberus Posted December 30, 2018 Share Posted December 30, 2018 i am working on a mod and i am having a issue with it, i created a new turret, the rocket turret, it kinda works but i cant get it to stop non stop shooting tell it run out of ammo turret code is this <block name="rocketTurret"> <property name="CreativeMode" value="Player"/> <property name="Class" value="Launcher"/> <property name="DisplayType" value="blockElectricalHardened" /> <property name="Material" value="Mmetal_medium"/> <property name="Shape" value="ModelEntity"/> <property name="Mesh" value="models"/> <property name="Path" value="solid"/> <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/> <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright --> <property name="AmmoItem" value="ammoRocketHE"/> <property name="TurnSpeed" value="22.5"/> <property name="MaxDistance" value="100"/> <property name="EntityDamage" value="100"/> <!-- 146 dps, 330 / burst --> <property name="BlockDamage" value="1"/> <property name="RaySpread" value="0.2"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m --> <property name="BustRoundCount" value="1"/> <property name="BurstFireRate" value="0.75"/> <property name="CooldownTime" value="2"/> <property name="OvershootTime" value="0.4"/> <property name="FallAsleepTime" value="10"/> <property name="WakeUpTime" value="0.5"/> <property name="YawRange" value="90"/> <property name="PitchRange" value="90"/> <property name="ParticlesMuzzleFire" value="rocketLauncherFire"/> <property name="ParticlesMuzzleSmoke" value="nozzlesmoke_m136"/> <property name="DamageBonus.head" value="3"/> <property name="DamageBonus.glass" value="1"/> <property name="DamageBonus.wood" value="2"/> <property name="DamageBonus.earth" value="0.2"/> <property name="DamageBonus.stone" value="0.2"/> <property name="DamageBonus.metal" value="0.2"/> <property name="TargetingSound" value="turret_retarget_lp"/> <property name="OverheatSound" value="turret_overheat_lp"/> <property name="WakeUpSound" value="turret_windup"/> <property name="FireSound" value="m136_fire"/> <property name="RequiredPower" value="15"/> <property class="RepairItems"> <property name="resourceForgedIron" value="12"/> <property name="resourceMechanicalParts" value="2"/> <property name="resourceElectricParts" value="2"/> </property> <!-- Nope, can't figure that out. Maybe a modder can fix it. <property class="UpgradeBlock"> <property name="ToBlock" value="rocketTurretSteelCased"/> <property name="Item" value="resourceForgedSteel"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property>--> <drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/> <drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/> <drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/> <drop event="Harvest" name="resourceScrapIron" count="10,40" prob="1" tag="allHarvest"/> <drop event="Destroy" count="0"/> <property name="Stacknumber" value="10"/> <property name="EconomicValue" value="3000"/> <property name="EconomicBundleSize" value="1"/> <property name="ImposterExchange" value="imposterBlock" param1="109"/> <property name="Group" value="Tools/Traps,Science"/> <property name="PickupJournalEntry" value="cameraTip"/> <property name="FilterTags" value="fdecor,felectrical,ftraps"/> <property name="SortOrder1" value="70a0"/> </block> <block name="rocketTurretSteelCased"> <property name="Extends" value="rocketTurret"/> <property name="CreativeMode" value="None"/> <property name="AmmoItem" value="ammoRocketHE"/> <property name="EntityDamage" value="100"/> <property name="DescriptionKey" value="autoTurretDesc"/> </block> Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2018 Share Posted December 30, 2018 i am working on a mod and i am having a issue with it, i created a new turret, the rocket turret, it kinda works but i cant get it to stop non stop shooting tell it run out of ammo turret code is this <block name="rocketTurret"> <property name="CreativeMode" value="Player"/> <property name="Class" value="Launcher"/> <property name="DisplayType" value="blockElectricalHardened" /> <property name="Material" value="Mmetal_medium"/> <property name="Shape" value="ModelEntity"/> <property name="Mesh" value="models"/> <property name="Path" value="solid"/> <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/> <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright --> <property name="AmmoItem" value="ammoRocketHE"/> <property name="TurnSpeed" value="22.5"/> <property name="MaxDistance" value="100"/> <property name="EntityDamage" value="100"/> <!-- 146 dps, 330 / burst --> <property name="BlockDamage" value="1"/> <property name="RaySpread" value="0.2"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m --> <property name="BustRoundCount" value="1"/> <property name="BurstFireRate" value="0.75"/> <property name="CooldownTime" value="2"/> <property name="OvershootTime" value="0.4"/> <property name="FallAsleepTime" value="10"/> <property name="WakeUpTime" value="0.5"/> <property name="YawRange" value="90"/> <property name="PitchRange" value="90"/> <property name="ParticlesMuzzleFire" value="rocketLauncherFire"/> <property name="ParticlesMuzzleSmoke" value="nozzlesmoke_m136"/> <property name="DamageBonus.head" value="3"/> <property name="DamageBonus.glass" value="1"/> <property name="DamageBonus.wood" value="2"/> <property name="DamageBonus.earth" value="0.2"/> <property name="DamageBonus.stone" value="0.2"/> <property name="DamageBonus.metal" value="0.2"/> <property name="TargetingSound" value="turret_retarget_lp"/> <property name="OverheatSound" value="turret_overheat_lp"/> <property name="WakeUpSound" value="turret_windup"/> <property name="FireSound" value="m136_fire"/> <property name="RequiredPower" value="15"/> <property class="RepairItems"> <property name="resourceForgedIron" value="12"/> <property name="resourceMechanicalParts" value="2"/> <property name="resourceElectricParts" value="2"/> </property> <!-- Nope, can't figure that out. Maybe a modder can fix it. <property class="UpgradeBlock"> <property name="ToBlock" value="rocketTurretSteelCased"/> <property name="Item" value="resourceForgedSteel"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property>--> <drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/> <drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/> <drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/> <drop event="Harvest" name="resourceScrapIron" count="10,40" prob="1" tag="allHarvest"/> <drop event="Destroy" count="0"/> <property name="Stacknumber" value="10"/> <property name="EconomicValue" value="3000"/> <property name="EconomicBundleSize" value="1"/> <property name="ImposterExchange" value="imposterBlock" param1="109"/> <property name="Group" value="Tools/Traps,Science"/> <property name="PickupJournalEntry" value="cameraTip"/> <property name="FilterTags" value="fdecor,felectrical,ftraps"/> <property name="SortOrder1" value="70a0"/> </block> <block name="rocketTurretSteelCased"> <property name="Extends" value="rocketTurret"/> <property name="CreativeMode" value="None"/> <property name="AmmoItem" value="ammoRocketHE"/> <property name="EntityDamage" value="100"/> <property name="DescriptionKey" value="autoTurretDesc"/> </block> Yeh had this issue back in a15. The rockets just keep shooting same with a few other diff ammo types. Hadn't found a fix for it either. However this is a17 maybe there is one now good luck and sorry I couldn't help Link to comment Share on other sites More sharing options...
Cerberus Posted December 30, 2018 Author Share Posted December 30, 2018 i made another turret it works perfect, but it has no icon, i tried editing the iconslist but when i add it to that it breaks all icons i was just going to use the autoturret icon, any idea how i can make it use a icon that is already in the game? Link to comment Share on other sites More sharing options...
DukeW74 Posted December 30, 2018 Share Posted December 30, 2018 Use whatever color you want ie: icontint <property name="CustomIcon" value="autoTurret"/> <property name="CustomIconTint" value="ffb0b0"/> Link to comment Share on other sites More sharing options...
Cerberus Posted December 31, 2018 Author Share Posted December 31, 2018 Use whatever color you want ie: icontint <property name="CustomIcon" value="autoTurret"/> <property name="CustomIconTint" value="ffb0b0"/> sweet thanks Link to comment Share on other sites More sharing options...
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