rickyralph Posted December 30, 2018 Share Posted December 30, 2018 Adds a new Trader prefab called "Ralphs" that can be generated in towns. To add the prefab follow the steps: 1.Download and extract the Ralphs folder 2.Open the Prefabs folder in your 7DTD game folder. Something like this (...\Steam\steamapps\common\7 Days To Die\Data\Prefabs). 3.Copy all the files in the Ralphs folder and paste them in the Prefabs folder. 4.Copy the "Ralphs prefab" folder and paste into your Mods folder. Something like this (...\Steam\steamapps\common\7 Days To Die\Mods). 5.Start game and create a new world. (Requires a new game start). 6.Done The prefab acts like a normal trader, has a safe zone where zombies can't break blocks or items. I am trying to change the spotlights to face downward, but haven't figured that out yet. Here is the prefab [ATTACH]26820[/ATTACH] Report any bugs here. Enjoy. ---------------------------------------------------------- Changed zip file to include the modlet needed to load the prefab in the rwgmixer. Changed the game version in modinfo.xml to a comment. Updated with some pictures of the Prefab.Ralphs.zip Link to comment Share on other sites More sharing options...
Zyamaia Posted January 1, 2019 Share Posted January 1, 2019 Hi I just downloaded and installed the mod, I think correctly but upon loading I get the error Failed Loading Mods from Trader Rework. UnexpectedElementException. Unknown Element "game_version" found while parsing line 8. Not sure what caused this. Link to comment Share on other sites More sharing options...
rickyralph Posted January 1, 2019 Author Share Posted January 1, 2019 Hi I just downloaded and installed the mod, I think correctly but upon loading I get the error Failed Loading Mods from Trader Rework. UnexpectedElementException. Unknown Element "game_version" found while parsing line 8. Not sure what caused this. Hey Zyamaia, have you downloaded the newest download? In this new download I changed the modlet around and renamed it to "Ralphs prefab", so you shouldn't see anything about Trader Rework. Also, maybe stupid question, what game version are you using? This modlet is for Alpha 17. Can you try to re-download the new zip and place the prefab files in the "Prefabs" folder and place the folder "Ralphs prefab" in your Mods folder. Link to comment Share on other sites More sharing options...
Zyamaia Posted January 1, 2019 Share Posted January 1, 2019 Hey Zyamaia, have you downloaded the newest download? In this new download I changed the modlet around and renamed it to "Ralphs prefab", so you shouldn't see anything about Trader Rework. Also, maybe stupid question, what game version are you using? This modlet is for Alpha 17. Can you try to re-download the new zip and place the prefab files in the "Prefabs" folder and place the folder "Ralphs prefab" in your Mods folder. I'm using A17 "stable" And I just tried to redownload it and got the same error. Not sure what I'm doing wrong. LOL Link to comment Share on other sites More sharing options...
rickyralph Posted January 1, 2019 Author Share Posted January 1, 2019 I'm using A17 "stable" And I just tried to redownload it and got the same error. Not sure what I'm doing wrong. LOL I had a line in the modinfo.xml that was the problem. Not your fault, just coded it wrong. I changed the line to a comment, so it should work now. Let me know if you still have problems. Link to comment Share on other sites More sharing options...
Zyamaia Posted January 2, 2019 Share Posted January 2, 2019 I had a line in the modinfo.xml that was the problem. Not your fault, just coded it wrong. I changed the line to a comment, so it should work now. Let me know if you still have problems. So the main page download has been updated to reflect the changes? Link to comment Share on other sites More sharing options...
rickyralph Posted January 2, 2019 Author Share Posted January 2, 2019 Yes, the main post has been changed. It didnt change a lot, so the file size is the same. But it is the new file, I downloaded it and check the file. You should be good to download the new zip. Same install method. Link to comment Share on other sites More sharing options...
Andre051988 Posted January 6, 2019 Share Posted January 6, 2019 Hello You have some Pics from your prefab? Link to comment Share on other sites More sharing options...
FastBurst Posted January 7, 2019 Share Posted January 7, 2019 Adds a new Trader prefab called "Ralphs" that can be generated in towns. To add the prefab follow the steps: 1.Download and extract the Ralphs folder 2.Open the Prefabs folder in your 7DTD game folder. Something like this (...\Steam\steamapps\common\7 Days To Die\Data\Prefabs). 3.Copy all the files in the Ralphs folder and paste them in the Prefabs folder. 4.Copy the "Ralphs prefab" folder and paste into your Mods folder. Something like this (...\Steam\steamapps\common\7 Days To Die\Mods). 5.Start game and create a new world. (Requires a new game start). 6.Done The prefab acts like a normal trader, has a safe zone where zombies can't break blocks or items. I am trying to change the spotlights to face downward, but haven't figured that out yet. Here is the prefab [ATTACH]26820[/ATTACH] Report any bugs here. Enjoy. ---------------------------------------------------------- Changed zip file to include the modlet needed to load the prefab in the rwgmixer. Changed the game version in modinfo.xml to a comment. Screenshot maybe?? Link to comment Share on other sites More sharing options...
rickyralph Posted January 14, 2019 Author Share Posted January 14, 2019 Hello You have some Pics from your prefab? Put some pictures in the main post. Hope you enjoy. Screenshot maybe?? Done, didn't think of pictures even though it would have made sense. Link to comment Share on other sites More sharing options...
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