rickyralph Posted December 30, 2018 Share Posted December 30, 2018 This modlet changes two things about the traders. The first is that it increases the max allowed for all 5 traders in the wilderness to 2. (doesn't mean there will always be 10 traders, just a chance for more than 5 traders). The second thing is that it allows players to sell at vending machines. I felt this gave the rental and player vending machines a little more purpose to single player games. The same rules apply as the trader though, meaning the machines have a buy back limit. They do reset every day though, with the exception of the machines found in the world (Such as the drink machines) Those reset on their normal time intervals. Here is the modlet [ATTACH]26819[/ATTACH] If you want here is a link to the trader prefab that can load into town. Report any bugs here. Enjoy:smile-new: Note: This modlet will not work properly with any mods that change the rwgmixer like TheWildlands mod. It's a great mod but it deletes some of the prefab groups that my prefab is placed in. Feel free to edit my mod to work with any mod you have. Good Luck. -------------------------------------------------- Changed the zip file, moved the custom trader prefab modlet and added it to the prefab zip file. Also not sure how to change the title, since it's misleading now. Changed the game version in modinfo.xml to a comment.Trader Rework.zip Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2018 Share Posted December 30, 2018 Maybe keep this together with your prefab. Even tho this part of it is a modlet it may confuse some people - - - Updated - - - Nice work tho on the custom trader Link to comment Share on other sites More sharing options...
rickyralph Posted December 30, 2018 Author Share Posted December 30, 2018 Do you mean add the prefab zip to the post or zip the files together? Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2018 Share Posted December 30, 2018 Do you mean add the prefab zip to the post or zip the files together? Zip the files together would be be ideal and I would prolly place it in the prefab thread myself Link to comment Share on other sites More sharing options...
rickyralph Posted December 30, 2018 Author Share Posted December 30, 2018 What about the other two parts of the mod? They change the trader max spawns in the wilderness and the ability to sell to vending machines. I will change the prefab post I already have to add the modlet. Maybe I should change the Trader rework modlet to just the trader spawns and the vending machines and have the prefab its own. I am new to the modding community and just want to make sure I understand the basic layout. Thanks for the help. Link to comment Share on other sites More sharing options...
Tristam Posted December 30, 2018 Share Posted December 30, 2018 Your attachment doesn't work now. Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2018 Share Posted December 30, 2018 What about the other two parts of the mod? They change the trader max spawns in the wilderness and the ability to sell to vending machines. I will change the prefab post I already have to add the modlet. Maybe I should change the Trader rework modlet to just the trader spawns and the vending machines and have the prefab its own. I am new to the modding community and just want to make sure I understand the basic layout. Thanks for the help. Kinda mean like make a folder inside folder have your modlet and your prefabs folder this way someone can go to one page and get both the prefabs and the modlet rather then going to then your modlet and then have to go get your prefab. Ps: welcome to modding. You haven't done anything wrong btw just makes it easier to grab your prefab if it were in 1 post not 2. Link to comment Share on other sites More sharing options...
rickyralph Posted December 30, 2018 Author Share Posted December 30, 2018 I see, okay. I did change it that way. Keeping this post since this one is more about changing the existing traders and vending machines while the prefab post will give you the prefab files and a modlet to add the prefab into the rwgmixer xml. Thanks again. Link to comment Share on other sites More sharing options...
rickyralph Posted December 31, 2018 Author Share Posted December 31, 2018 Your attachment doesn't work now. Hey Tristam, I was able to save the file and unzip it. What problems were you having? Were you not able to download the file or unzip it? Link to comment Share on other sites More sharing options...
SMiThaYe Posted January 1, 2019 Share Posted January 1, 2019 Hi Ricky, just a heads up that your Trader Rework modlet kicks up an error simply due to this line in ModInfo.xml: <game_version>17.0</game_version> Once removed modlet loads. Perhaps simply add A17 to the description. Link to comment Share on other sites More sharing options...
rickyralph Posted January 1, 2019 Author Share Posted January 1, 2019 Thanks for the heads up. I'll change that to a comment, it was also giving someone else problems. Link to comment Share on other sites More sharing options...
Bluman Posted February 13, 2019 Share Posted February 13, 2019 fantastic love this great work thank you so much for this mod Link to comment Share on other sites More sharing options...
rickyralph Posted February 14, 2019 Author Share Posted February 14, 2019 Thanks for the reply. Awesome someone else likes it. Link to comment Share on other sites More sharing options...
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