Hensley Posted September 8, 2014 Share Posted September 8, 2014 Try using another port other then 8080 which is normally a web server port, Use port 3654 in serverconfig.xml and make sure you open the port on your router and firewall, Then open http://ip:3656 No result. It's slill not working. Alloc, here is "output_log.txt" - http://pastebin.com/KqFp3qKg Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 (edited) Yeah, it doesn't even say it wants to start the webserver ... Could you show us a screenshot of the game folder? /EDIT: Eh, why doesn't it say anything about the mod being loaded? Edited September 8, 2014 by Alloc (see edit history) Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Yeah, it doesn't even say it wants to start the webserver ... Could you show us a screenshot of the game folder? /EDIT: Eh, why doesn't it say anything about the mod being loaded? Saw this in his output not sure if it is related, note his path "Администратор" 27.168 Exception in MapRenderBlockBuffer.saveTextureToFile(): System.IO.IOException: Sharing violation on path C:\Users\Администратор\Documents\7 Days To Die\Saves\Random Gen\[RUS]ManqueEnD\map\0\0\-3.png at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 at AllocsFixes.MapRendering.MapRenderBlockBuffer.saveTextureToFile (System.String _fileName) [0x00000] in <filename unknown>:0 Also I do not see any of the commands spam that you normally see of lpe, and gt. But I guess that could be only if you run FRT? Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 Saw this in his output ... Also I do not see any of the commands spam that you normally see of lpe, and gt. But I guess that could be only if you run FRT? This exception doesn't matter in this regard. And yeah, gt and lpe are issued by FRT's SM for management purposes. Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Just wanted to make sure, Thought I would give a helping hand a try. Link to comment Share on other sites More sharing options...
Hensley Posted September 8, 2014 Share Posted September 8, 2014 Yeah, it doesn't even say it wants to start the webserver ... Could you show us a screenshot of the game folder? /EDIT: Eh, why doesn't it say anything about the mod being loaded? Game Folder screen i usually launch the server with FRT SM. Tryed to launch from "startdedicated.bat" - no result. It slil not work Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 (edited) Alloc how long for updated files? EDIT: NVM bro just saw you updated, Thanks for all your hard work.... Edited September 8, 2014 by Lordicon (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 Already uploaded /EDIT: @Hensley: This all looks right, the only thing that still bothers me is no entry in the log about starting the mod. But as you have to update the mod now anyway for a9.3 maybe this will help. Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Hey Alloc I am getting a Putty Fatal Error only when I add your fixes to the server if I use the default it works the error reads Network Error: connection refused. Any thoughts? Link to comment Share on other sites More sharing options...
Hensley Posted September 8, 2014 Share Posted September 8, 2014 Already uploaded /EDIT: @Hensley: This all looks right, the only thing that still bothers me is no entry in the log about starting the mod. But as you have to update the mod now anyway for a9.3 maybe this will help. Update mod. Server fixes - working, all is good. But, webserver - no. Maybe i add you on skype and you help me) Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Hey Alloc I am getting a Putty Fatal Error only when I add your fixes to the server if I use the default it works the error reads Network Error: connection refused. Any thoughts? I also get the telnet no connection error in the FRT Server manager but only when I use the Assembly-CSharp.dll from your site, Tested a few times. Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 Hey Alloc I am getting a Putty Fatal Error only when I add your fixes to the server if I use the default it works the error reads Network Error: connection refused. Any thoughts? Currently no idea. Works fine as always over here Update mod. Server fixes - working, all is good. But, webserver - no. Maybe i add you on skype and you help me) You can find my contact info on the wiki Link to comment Share on other sites More sharing options...
Hensley Posted September 8, 2014 Share Posted September 8, 2014 Currently no idea. Works fine as always over here You can find my contact info on the wiki Add you on skype. Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Currently no idea. Works fine as always over here You can find my contact info on the wiki I just don't understand why the server will load with the original Assembly-CSharp.dll but gives me a telnet error with the one you fixed.... Really bugging me Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Anyway you could do a Teamviewer or something with me Alloc to help me figure this out? Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 Anyway you could do a Teamviewer or something with me Alloc to help me figure this out? Sure, but not within the next ~3-4 hrs, going to the cinema in a few minutes Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Is anyone else having same problem as me? Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 Ok, hensley's problem has been figured out ... partly my fault *NOTE*: Webserver is only activated if Telnet is enabled too! Forgot that I had to spin it off that part @Lordicon: I'm home 1 Link to comment Share on other sites More sharing options...
leadingzero Posted September 8, 2014 Share Posted September 8, 2014 'listitems' and 'give' are apparently not recognizing block-type items, like 'concrete', etc. Link to comment Share on other sites More sharing options...
Alloc Posted September 8, 2014 Author Share Posted September 8, 2014 'listitems' and 'give' are apparently not recognizing block-type items, like 'concrete', etc. Yup, that's why it's "item" The game makes a diff here itself, like in creative menu. Currently haven't found a sane way to get that done with blocks. Still on my todo list though. Link to comment Share on other sites More sharing options...
Lordicon Posted September 8, 2014 Share Posted September 8, 2014 Ok I will PM you the teamviewer info. Link to comment Share on other sites More sharing options...
oakraven Posted September 9, 2014 Share Posted September 9, 2014 Hope you can help . the webserver don't work for me. looked in the output_log and i have this 4.655 Started Webserver on 25024 (authentication disabled) Link to comment Share on other sites More sharing options...
Koolio Posted September 9, 2014 Share Posted September 9, 2014 http://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server Hm, that sounds ok. Haven't use VS though so I don't know if it does something weird here. what is the target .net framework meant to be? I've never used mono so would prefer to stick with VS Link to comment Share on other sites More sharing options...
ColdStranger Posted September 9, 2014 Share Posted September 9, 2014 unable to load the webpage where everything is located on? Link to comment Share on other sites More sharing options...
oakraven Posted September 9, 2014 Share Posted September 9, 2014 Hope you can help . the webserver don't work for me. looked in the output_log and i have this 4.655 Started Webserver on 25024 (authentication disabled) when i put game ip and 25022 i get the Control Panel up but not the webserver if i put ip and 25024 Link to comment Share on other sites More sharing options...
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