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Moar zombies


Atrophied

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Ok, I have perused a great number of threads on the subject of "zombie spawn rate" and found most of them to be folks crying that they're board, well, I am too... I wanna fix that and I'm looking for help to do it myself.

I have a handle on Xpath and can do the work myself but can anyone point me in the direction of what to edit that would increase the numbers of zombies out and about in the countryside and bump the size, or at least frequency, of wandering hoards up ?

I've been browsing the spawning XML and don't know where to start, I see a bunch of "not used anymore" as well.

Wouldn't mind fiddling with the size of POI spawns as well, most are just fine, other times you get moshed and dead as a literal army of zeds drop from the rafters and pop outta closets. Death is nearly certain without automatic weapons to clear an escape route.

On top of that, I'm game for reducing XP gain from all the zombies as well, (since the intent is more zombies).

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You're looking for biome spawners.

 

- - - Updated - - -

 

Sleeper volumes are in um... Spawning or gamestages, can't recall.

 

So this chunk for random spawns ?

<!-- Random gen city not used anymore-->
<biome name="wasteland_hub">
	<spawn maxcount="5" respawndelay="1" time="Day" entitygroup="ZombiesWasteland" />
	<spawn maxcount="5" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNight" />
	<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsWasteland" />
</biome>

<biome name="pine_forest">
	<spawn maxcount="2" respawndelay="4" time="Any" entitygroup="ZombiesAll" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />
</biome>

<biome name="desert">
	<spawn maxcount="2" respawndelay="4" time="Any" entitygroup="ZombiesAll" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="FriendlyAnimalsDesert" spawnDeadChance="0" />
</biome>

<biome name="wasteland">
	<spawn maxcount="2" respawndelay="1" time="Day"	entitygroup="ZombiesAll" />
	<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNight" />
	<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
</biome>

<biome name="burnt_forest">
	<spawn maxcount="2" respawndelay="4" time="Any" entitygroup="ZombiesBurntForest" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="EnemyAnimalsBurntForest" spawnDeadChance="0" />
</biome>

<biome name="snow">
	<spawn maxcount="1" respawndelay="4" time="Any" entitygroup="SnowZombies" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />
	<spawn maxcount="1" respawndelay="7" time="Any" entitygroup="FriendlyAnimalsSnow" spawnDeadChance="0" />
</biome>

The "not used anymore" bit at the top had me confused if it is.

 

This looks likt the sleeper spawner bit, am I correct ?

<!-- Zombie POI Spawners -->
<entityspawner name="SpawnExtraSmall">

<day value="*">
	<property name="ResetToday" value="false" />

	<property name="EntityGroupName" value="ZombiesAll" />
	<property name="Time" value="Any" />
...

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