n2n1 Posted December 28, 2018 Share Posted December 28, 2018 Is there a way to remove the speed limit back/side for player movement? I agree that it is realistic, but the gameplay does not become dynamic, but somehow viscous ... I think this is a bad feature. Link to comment Share on other sites More sharing options...
Mephistopheles Posted December 28, 2018 Share Posted December 28, 2018 Is there a way to remove the speed limit back/side? I agree that it is realistic, but the gameplay does not become dynamic, but somehow viscous ... I think this is a bad feature. change the maxvelocity values in vehicles.xml. Link to comment Share on other sites More sharing options...
n2n1 Posted December 29, 2018 Author Share Posted December 29, 2018 change the maxvelocity values in vehicles.xml. I meant for player, not transport. Link to comment Share on other sites More sharing options...
Mephistopheles Posted December 29, 2018 Share Posted December 29, 2018 I meant for player, not transport. entityclasses.xml line 96 <passive_effect name="WalkSpeed" operation="base_set" value="1.53"/> <passive_effect name="RunSpeed" operation="base_set" value="1.10"/> <passive_effect name="CrouchSpeed" operation="base_set" value="1.04"/> <passive_effect name="WalkSpeed" operation="base_set" value="1.02" tags="swimming"/> <passive_effect name="RunSpeed" operation="base_set" value="0.85" tags="swimming"/> <passive_effect name="Mobility" operation="base_set" value="1"/> <!-- Overall movement speed multiplier of 0 to 1 --> <passive_effect name="Mobility" operation="perc_add" value="-.3" tags="swimming"/> Link to comment Share on other sites More sharing options...
n2n1 Posted December 29, 2018 Author Share Posted December 29, 2018 hmm....but this does not apply to the movement back .... or am i missing something? Link to comment Share on other sites More sharing options...
Guppycur Posted December 29, 2018 Share Posted December 29, 2018 He wants the backwards movement to be faster. Link to comment Share on other sites More sharing options...
n2n1 Posted December 29, 2018 Author Share Posted December 29, 2018 That's possible ... it's hardcoded? Link to comment Share on other sites More sharing options...
n2n1 Posted March 7, 2019 Author Share Posted March 7, 2019 I made another attempt to find an unlock it in the .dll code, but to no avail, anyone else interested in this? can give me any clues? Link to comment Share on other sites More sharing options...
n2n1 Posted May 27, 2019 Author Share Posted May 27, 2019 bump.... Сan someone point me to a place in the .dll code where it is? Link to comment Share on other sites More sharing options...
xyth Posted May 28, 2019 Share Posted May 28, 2019 Maybe in publicclass PlayerMoveController Specifically: [color=#569CD6]else[/color][color=#DCDCDC] [/color][color=#DCDCDC]{[/color][color=#DCDCDC] [/color][color=#569CD6]float[/color][color=#DCDCDC]num5[/color][color=#B4B4B4]=[/color][color=#B5CEA8]0.15f[/color][color=#DCDCDC];[/color][color=#DCDCDC] [/color][color=#569CD6]if[/color][color=#DCDCDC]([/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#248F8F]playerInput[/color][color=#B4B4B4].[/color][color=#AA70FF]Run[/color][color=#B4B4B4].[/color][color=#248F8F]IsPressed[/color][color=#DCDCDC])[/color][color=#DCDCDC] [/color][color=#DCDCDC]{[/color][color=#DCDCDC] [/color][color=#DCDCDC]num5[/color][color=#B4B4B4]*=[/color][color=#B5CEA8]3f[/color][color=#DCDCDC];[/color][color=#DCDCDC] [/color][color=#DCDCDC]}[/color][color=#DCDCDC] [/color][color=#569CD6]else[/color][color=#DCDCDC] [/color][color=#DCDCDC]{[/color][color=#DCDCDC] [/color][color=#DCDCDC]num5[/color][color=#B4B4B4]*=[/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#AA70FF]entityPlayerLocal[/color][color=#B4B4B4].[/color][color=#AA70FF]GodModeSpeedModifier[/color][color=#DCDCDC];[/color][color=#DCDCDC] [/color][color=#DCDCDC]}[/color][color=#DCDCDC] [/color][color=#569CD6]if[/color][color=#DCDCDC]([/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#248F8F]playerInput[/color][color=#B4B4B4].[/color][color=#AA70FF]MoveForward[/color][color=#B4B4B4].[/color][color=#248F8F]IsPressed[/color][color=#DCDCDC])[/color][color=#DCDCDC] [/color][color=#DCDCDC]{[/color][color=#DCDCDC] [/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#AA70FF]entityPlayerLocal[/color][color=#B4B4B4].[/color][color=#AA70FF]cameraTransform[/color][color=#B4B4B4].[/color][color=#248F8F]position[/color][color=#B4B4B4]+=[/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#AA70FF]entityPlayerLocal[/color][color=#B4B4B4].[/color][color=#AA70FF]cameraTransform[/color][color=#B4B4B4].[/color][color=#248F8F]forward[/color][color=#B4B4B4]*[/color][color=#DCDCDC]num5[/color][color=#DCDCDC];[/color][color=#DCDCDC] [/color][color=#DCDCDC]}[/color][color=#DCDCDC] [/color][color=#569CD6]if[/color][color=#DCDCDC]([/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#248F8F]playerInput[/color][color=#B4B4B4].[/color][color=#AA70FF]MoveBack[/color][color=#B4B4B4].[/color][color=#248F8F]IsPressed[/color][color=#DCDCDC])[/color][color=#DCDCDC] [/color][color=#DCDCDC]{[/color][color=#DCDCDC] [/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#AA70FF]entityPlayerLocal[/color][color=#B4B4B4].[/color][color=#AA70FF]cameraTransform[/color][color=#B4B4B4].[/color][color=#248F8F]position[/color][color=#B4B4B4]-=[/color][color=#569CD6]this[/color][color=#B4B4B4].[/color][color=#AA70FF]entityPlayerLocal[/color][color=#B4B4B4].[/color][color=#AA70FF]cameraTransform[/color][color=#B4B4B4].[/color][color=#248F8F]forward[/color][color=#B4B4B4]*[/color][color=#DCDCDC]num5[/color][color=#DCDCDC];[/color][color=#DCDCDC] [/color][color=#DCDCDC]} [/color][/Code] Link to comment Share on other sites More sharing options...
herrpohl Posted May 28, 2019 Share Posted May 28, 2019 Look for MotorBackwardsSpeed and MotorSidewaysSpeed in the PlayerWalk and PlayerRun txt files in resources.ASSETS. MotorAcceleration 0.12 MotorDamping 0.346 MotorBackwardsSpeed 0.8 MotorSidewaysSpeed 0.8 MotorAirSpeed 0.35 MotorSlopeSpeedUp 0.8 MotorSlopeSpeedDown 1.2 MotorFreeFly False MotorJumpForce 0.13 MotorJumpForceDamping 0.08 MotorJumpForceHold 0.003 MotorJumpForceHoldDamping 0.5 PhysicsForceDamping 0.05 PhysicsPushForce 5 PhysicsGravityModifier 0.2 PhysicsSlopeSlideLimit 60 PhysicsSlopeSlidiness 0.15 PhysicsWallBounce 0 PhysicsWallFriction 0 PhysicsCrouchHeightModifier 0.63 PhysicsHasCollisionTrigger True [/Code] Link to comment Share on other sites More sharing options...
n2n1 Posted May 28, 2019 Author Share Posted May 28, 2019 Thanks guys! I'll check it all and report back! Link to comment Share on other sites More sharing options...
xyth Posted May 28, 2019 Share Posted May 28, 2019 I discussed this with Sphereii. Should be doable with DMT. Link to comment Share on other sites More sharing options...
n2n1 Posted May 29, 2019 Author Share Posted May 29, 2019 Unfortunately, it did not bring any results. I re-checked the location of the code that xyth offered. And text files from resources, too. Thanks anyway! Let me know if i missed anything. Link to comment Share on other sites More sharing options...
herrpohl Posted May 30, 2019 Share Posted May 30, 2019 Can you double check the modified txt files? I tested it before and it definitely works. Link to comment Share on other sites More sharing options...
n2n1 Posted May 30, 2019 Author Share Posted May 30, 2019 Did it work? ....Yes I will check it again - i need it! it seemed to me that there are unsuitable parameters.... I changed: PlayerRun.txt parameters: MotorBackwardsSpeed MotorSidewaysSpeed (the others don't seem fit.....) ....But it didn't bring results, maybe i mixed up something with replacement of resources, I will recheck it! Thanks! Link to comment Share on other sites More sharing options...
xyth Posted May 30, 2019 Share Posted May 30, 2019 I would have guessed those test files relate to the player movement when walking/running while "wearing" a vehicle. Link to comment Share on other sites More sharing options...
n2n1 Posted May 31, 2019 Author Share Posted May 31, 2019 I would have guessed those test files relate to the player movement when walking/running while "wearing" a vehicle. That's interesting. 7dtd also uses similar mechanics of "wearing" vehicle or something else? Link to comment Share on other sites More sharing options...
xyth Posted May 31, 2019 Share Posted May 31, 2019 That's interesting. 7dtd also uses similar mechanics of "wearing" vehicle or something else? As far as I can tell, the game seems to move vehicles like the player is wearing the vehicle an moves them both using the player controller. Link to comment Share on other sites More sharing options...
n2n1 Posted June 1, 2019 Author Share Posted June 1, 2019 Thanks ! I knew about these techniques, but absolutely no idea what 7dtd - making in the same way. Link to comment Share on other sites More sharing options...
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