Numberz Posted December 27, 2018 Share Posted December 27, 2018 Trying to spawn a number of workstations using different color tints and it doesn't seem to be working as it did in A16. Anyone know if RandomTintColor1 still works in A17? Or perhaps I am not calling the proper asset name in the param1 option? TIA Link to comment Share on other sites More sharing options...
FastBurst Posted December 28, 2018 Share Posted December 28, 2018 Trying to spawn a number of workstations using different color tints and it doesn't seem to be working as it did in A16. Anyone know if RandomTintColor1 still works in A17? Or perhaps I am not calling the proper asset name in the param1 option? TIA Can you share the code you are trying to use and where you are doing it? remember that A17 uses a Mods system now Link to comment Share on other sites More sharing options...
Numberz Posted January 7, 2019 Author Share Posted January 7, 2019 In blocks.xml, Adding <property name=“RandomTintColor1” value=“aabbcc” param1=“workbench”> in A16 would tint the colour of the block ( in this case a workbench ) In A17, this doesn’t seem to work for workstations but does for other ModelEntity types like cars. Link to comment Share on other sites More sharing options...
stompbox108 Posted January 8, 2019 Share Posted January 8, 2019 In blocks.xml, Adding <property name=“RandomTintColor1” value=“aabbcc” param1=“workbench”> in A16 would tint the colour of the block ( in this case a workbench ) In A17, this doesn’t seem to work for workstations but does for other ModelEntity types like cars. oh This might be something you can help me with. I am creating more super (mutant) food choices I would like to change the tint of the crop while they are growing. How could I use something like this for crop. I don't even see where the developers did this for their super corn Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.