FringeRecall Posted December 27, 2018 Share Posted December 27, 2018 As far as I can tell, there is no distinction between Start / Stop on these actions? Is there something I am missing? IE: It only knows when you begin to walk or begin to run but does not have any 'hook'/'action' to determine when it has stopped? Thank you. Link to comment Share on other sites More sharing options...
Deceptive Pastry Posted December 27, 2018 Share Posted December 27, 2018 From the bottom of buffs.xml: onSelfWalk, //triggers once on starting to walk For effects that continue while you are running, I've considered experimenting with adding a buff on onSelfRun then having the buff remove itself with onSelfWalk. I don't know yet if going from running > walking triggers onSelfWalk, or if letting go of both shift and W at the same time will bypass onSelfWalk and leave the buff still going. Kinda wish they had start/stop triggers like on swimming. Link to comment Share on other sites More sharing options...
Deceptive Pastry Posted December 28, 2018 Share Posted December 28, 2018 Just posting my findings for anyone who stumbles onto this thread... - Going from running > walking does not trigger onSelfWalk. It only triggers once you stop moving and begin walking again. - onSelfStand only triggers when standing up from crouched as expected. If you want an effect that only occurs while running you could use passive_effect with tags="running". But if you need to use triggered_effects involving running/walking that switch back when you stop, don't think there's any real good way to do that unless they introduce some sort of stop trigger. Link to comment Share on other sites More sharing options...
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