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Any way to increase the number of towns/traders?


The-marshal

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Hello,

 

Does any of you know what to modify to get an increassed number of towns (Or bigger ones) and POIs, especially traders, without making the quests go 3km away because there are no small POIs around? I know this might break gamee balance a bit, but I don't have the time to play on a normal RWG map with the travel times that could waste 2h In game just to reach an interesting town.

 

Thanks in advance for your answers, and sorry if I made any mistakes, I'm not a native speaker. Have a good day!

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I use the seed Priests Home, world size 8k, from a thread in general discussion. With the Compopack and I slightly modified the rwgmixer. Towns everywhere and 16 traders, without even adjusting trader spawns. Distance to quests is not something I think is very easy to do anything about tho. If u use the compopack I can attach the rwgmixer I use.[ATTACH=CONFIG]26669[/ATTACH]

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I use the seed Priests Home, world size 8k, from a thread in general discussion. With the Compopack and I slightly modified the rwgmixer. Towns everywhere and 16 traders, without even adjusting trader spawns. Distance to quests is not something I think is very easy to do anything about tho. If u use the compopack I can attach the rwgmixer I use.[ATTACH=CONFIG]26669[/ATTACH]

 

 

I'd love to get that modded RWGmixer please! Sorry for the late reply

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This is a screenshot of a city that showed up in my game, there are more like it in every quadrant.I use compopack,custom biome file and custom rwg file. I use hard modded files and modlets.971246373_ArianaSeed.jpg.20243843d902f46cf425fc9042b9f623.jpg. If you are interested i can get you copies of the files I use.You would almost never have to leave the starting city lol. I realize that alot of people would say that they couldn't use this map, but my wife and i have been playing since a14, and we play a specific way. The zombie spawns we use are out of this world.Every screamer spawns another screamer with a chance of spawning 4, and horde nights have max alive of 256 zombies so there are more than enough to go around.we also use Guppycurs blood moon trickle but his numbers are doubled.We originally played a14 for 2 nights and then i started modding it, seeing that most mods are xml based. Thats the beauty of this game , if you don't like something, mod it until you do like it.

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