The-marshal Posted December 26, 2018 Share Posted December 26, 2018 Hello, Does any of you know what to modify to get an increassed number of towns (Or bigger ones) and POIs, especially traders, without making the quests go 3km away because there are no small POIs around? I know this might break gamee balance a bit, but I don't have the time to play on a normal RWG map with the travel times that could waste 2h In game just to reach an interesting town. Thanks in advance for your answers, and sorry if I made any mistakes, I'm not a native speaker. Have a good day! Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 26, 2018 Share Posted December 26, 2018 Try this seed https://7daystodie.com/forums/showthread.php?94171-Awesome-seeds-for-random-gen-ALPHA-17&p=913125&viewfull=1#post913125 with the edits you can stay in the startarea and find all you need Later the distances are not that bad, because of the straight X Shape roads you can travel very fast with the motorcycle Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 26, 2018 Share Posted December 26, 2018 I use the seed Priests Home, world size 8k, from a thread in general discussion. With the Compopack and I slightly modified the rwgmixer. Towns everywhere and 16 traders, without even adjusting trader spawns. Distance to quests is not something I think is very easy to do anything about tho. If u use the compopack I can attach the rwgmixer I use.[ATTACH=CONFIG]26669[/ATTACH] Link to comment Share on other sites More sharing options...
rickyralph Posted December 27, 2018 Share Posted December 27, 2018 The priest home map looks awesome. Might have to try it out. Link to comment Share on other sites More sharing options...
The-marshal Posted December 30, 2018 Author Share Posted December 30, 2018 I use the seed Priests Home, world size 8k, from a thread in general discussion. With the Compopack and I slightly modified the rwgmixer. Towns everywhere and 16 traders, without even adjusting trader spawns. Distance to quests is not something I think is very easy to do anything about tho. If u use the compopack I can attach the rwgmixer I use.[ATTACH=CONFIG]26669[/ATTACH] I'd love to get that modded RWGmixer please! Sorry for the late reply Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 30, 2018 Share Posted December 30, 2018 Even without RWGmixer edits the map is one of the bests But since B240 all maps have normaly 5 traders https://steamuserimages-a.akamaihd.net/ugc/939463160062457085/548391A1362E6295D53980F6038A6CB2B4332A09/ Link to comment Share on other sites More sharing options...
The-marshal Posted December 31, 2018 Author Share Posted December 31, 2018 Wow this 4 traders spot sounds amazing, thanks! Link to comment Share on other sites More sharing options...
Jammer74 Posted January 1, 2019 Share Posted January 1, 2019 This is a screenshot of a city that showed up in my game, there are more like it in every quadrant.I use compopack,custom biome file and custom rwg file. I use hard modded files and modlets.. If you are interested i can get you copies of the files I use.You would almost never have to leave the starting city lol. I realize that alot of people would say that they couldn't use this map, but my wife and i have been playing since a14, and we play a specific way. The zombie spawns we use are out of this world.Every screamer spawns another screamer with a chance of spawning 4, and horde nights have max alive of 256 zombies so there are more than enough to go around.we also use Guppycurs blood moon trickle but his numbers are doubled.We originally played a14 for 2 nights and then i started modding it, seeing that most mods are xml based. Thats the beauty of this game , if you don't like something, mod it until you do like it. Link to comment Share on other sites More sharing options...
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