FastBurst Posted December 25, 2018 Share Posted December 25, 2018 So I couldn't take it anymore and had to do this. Being this is a WIP and the first that I am posting of a Sunken Highway System with multiple sections for easy inserting into a world. Also each section has a sewer/work shaft tunnels that connect with some surprises 7 Sections in total (All vanilla files, no custom blocks.) * Corner piece for highway turns section lot size 27x27 * Short highway section lot size 27x27 * Long Highway section lot size 81x27 * Overpass Highway section lot size 27x27 * On/Off Ramp Highway section lot size 27x27 * On/Off Ramp Highway with Single entrance/exit section lot size 54x27 * On/Off Ramp Highway with Both sides entrance/exit section lot size 81x27 Download and install to your prefabs folder Sunken Highway System Prefab <-- Download is here Sunken Highway System Prefab Mirror Download You will need to manually place these using the World Editor Here are some screenshots below includes screens of the underground side connections to run around and lot in or just from zombies. Or is it even safe under there... hmmm: Link to comment Share on other sites More sharing options...
FastBurst Posted December 25, 2018 Author Share Posted December 25, 2018 More Screenshots Link to comment Share on other sites More sharing options...
FastBurst Posted December 25, 2018 Author Share Posted December 25, 2018 Screenshots continued Link to comment Share on other sites More sharing options...
ExeBT Posted December 25, 2018 Share Posted December 25, 2018 Nice job, Looks awesome Link to comment Share on other sites More sharing options...
FastBurst Posted December 26, 2018 Author Share Posted December 26, 2018 Latest additions ON and Off Ramp Access Link to comment Share on other sites More sharing options...
FastBurst Posted December 26, 2018 Author Share Posted December 26, 2018 Download is available in OP - Enjoy (All vanilla files, no custom blocks.) Link to comment Share on other sites More sharing options...
FastBurst Posted December 26, 2018 Author Share Posted December 26, 2018 Here is the ingame footage in Nevsgene 4 Sections puzzled together perfectly. Inserted these locations in the nevsgene prefab.xml at the very end on a new game <decoration type="model" name="sunken_highway_long" position="-1552, 52, -258" rotation="2" /> <decoration type="model" name="sunken_highway_corner" position="-1552, 52, -285" rotation="2" /> <decoration type="model" name="sunken_highway_overpass" position="-1526, 52, -285" rotation="1" /> <decoration type="model" name="sunken_highway_op_connected" position="-1499, 52, -285" rotation="1" /> Teleported to -1552, -258 to verify Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2018 Share Posted December 26, 2018 Looks mad as well done looks brilliant. Link to comment Share on other sites More sharing options...
FastBurst Posted December 27, 2018 Author Share Posted December 27, 2018 Looks mad as well done looks brilliant. Thanks stalionsden, I didn't add any sleeper volume's to it yet, spoke with Pille's and his newest update to his program has a bug on the sleepers and he is planning on getting that fixed. I would have loved to released it with a Sleepers option Link to comment Share on other sites More sharing options...
stallionsden Posted December 27, 2018 Share Posted December 27, 2018 Thanks stalionsden, I didn't add any sleeper volume's to it yet, spoke with Pille's and his newest update to his program has a bug on the sleepers and he is planning on getting that fixed. I would have loved to released it with a Sleepers option Use the in game prefab editor to add and activate as altho you will have to add zs manually least you will have zs Link to comment Share on other sites More sharing options...
FastBurst Posted December 27, 2018 Author Share Posted December 27, 2018 Use the in game prefab editor to add and activate as altho you will have to add zs manually least you will have zs I did that already just wasn't sure if they would actually spawn in or not. I placed them just in-case, so just wasn't sure if that actually worked or if they were just props. Good to know that works. Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 2, 2019 Share Posted January 2, 2019 Looks really awesome, can't wait to walk around in these. Great work! Link to comment Share on other sites More sharing options...
FastBurst Posted January 2, 2019 Author Share Posted January 2, 2019 Looks really awesome, can't wait to walk around in these. Great work! Download is in the OP Link to comment Share on other sites More sharing options...
Pille Posted January 3, 2019 Share Posted January 3, 2019 That's a really nice collection / prefab system. Thanks stalionsden, I didn't add any sleeper volume's to it yet, spoke with Pille's and his newest update to his program has a bug on the sleepers and he is planning on getting that fixed. Should be fixed now. Link to comment Share on other sites More sharing options...
FastBurst Posted January 3, 2019 Author Share Posted January 3, 2019 That's a really nice collection / prefab system. Should be fixed now. Thanks Pille, and yes sir updated it with your Program Link to comment Share on other sites More sharing options...
stallionsden Posted January 3, 2019 Share Posted January 3, 2019 Any chance of doing maybe a t section highway. Maybe a cross road highway to at all or Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 3, 2019 Share Posted January 3, 2019 Oh, this is awesome. Lovely detailing work. Link to comment Share on other sites More sharing options...
FastBurst Posted January 3, 2019 Author Share Posted January 3, 2019 Any chance of doing maybe a t section highway. Maybe a cross road highway to at all or I plan on expanding it more to include just that as well as a ground level highway just trying to think of how to do it due to the blocks being limited, the trick is the elevation parts and making some kind of curve or something only using the "vanilla" blocks so others can use it as well. Making a sunken T section or Split would be a little easier. I may do that one first. Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 3, 2019 Share Posted January 3, 2019 How are you guys inserting the prefabs these days. Back in the day we had the accembly dll we could download and had access to the terrain tools and insert/rotate the prefabs in real time while in game. I've watched the videos on the ungame prefab editor and can use it just fine but I want to be able to go in the game and bring in my prefab, rotate it, raise it lower it and those options don't seem to work for me when I hit k inside the normal game. All I can seem to do is load in a prefab but I can't hit x to rotate or even grab it and move it around. I liked doing it that way. Am I missing something here? Edit: I think I figured it out or some of it. I have never hit the world editor button. Hopefully I can do all I used to in here. Link to comment Share on other sites More sharing options...
stallionsden Posted January 3, 2019 Share Posted January 3, 2019 How are you guys inserting the prefabs these days. Back in the day we had the accembly dll we could download and had access to the terrain tools and insert/rotate the prefabs in real time while in game. I've watched the videos on the ungame prefab editor and can use it just fine but I want to be able to go in the game and bring in my prefab, rotate it, raise it lower it and those options don't seem to work for me when I hit k inside the normal game. All I can seem to do is load in a prefab but I can't hit x to rotate or even grab it and move it around. I liked doing it that way. Am I missing something here? Edit: I think I figured it out or some of it. I have never hit the world editor button. Hopefully I can do all I used to in here. Dm. Z button then place blue box where you want prefab then z again then k then prefab spawn select prefab and wallah Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 3, 2019 Share Posted January 3, 2019 Dm. Z button then place blue box where you want prefab then z again then k then prefab spawn select prefab and wallah Thanks I got that part now. Do we still have access to the terrain brush that you could make larger ir smaller.? Was great way to make fast mountains or canyons before. Link to comment Share on other sites More sharing options...
stallionsden Posted January 3, 2019 Share Posted January 3, 2019 Thanks I got that part now. Do we still have access to the terrain brush that you could make larger ir smaller.? Was great way to make fast mountains or canyons before. No idea i haven't seen those tools myself. Only really just spawned prefabs didn't look at the other options pressing k had lol Link to comment Share on other sites More sharing options...
FastBurst Posted January 4, 2019 Author Share Posted January 4, 2019 Thanks I got that part now. Do we still have access to the terrain brush that you could make larger ir smaller.? Was great way to make fast mountains or canyons before. Terrain Brush? I have never even seen that, where was that at before? or how would you even access that? Link to comment Share on other sites More sharing options...
stallionsden Posted January 4, 2019 Share Posted January 4, 2019 Terrain Brush? I have never even seen that, where was that at before? or how would you even access that? One of the modders had unlocked the in-game tools lol in a16 but yeh haven't noticed it in a17 the tools the modder unlocked haven't really looked tho I must say Link to comment Share on other sites More sharing options...
FastBurst Posted January 4, 2019 Author Share Posted January 4, 2019 One of the modders had unlocked the in-game tools lol in a16 but yeh haven't noticed it in a17 the tools the modder unlocked haven't really looked tho I must say If I knew what it was called I could probably unlock it lol just like the POI lighting thing I did, its all code. I just don't know the calling. Anyone have a link to that A16 one I can use that as a reference. Link to comment Share on other sites More sharing options...
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