Saera Posted December 24, 2018 Share Posted December 24, 2018 I have just started a new random gen since the latest update. There is some stuttering and lag, then finally a hang and crash. I have not experienced this in any other build. Game was doing spectacular until this update. I have the newest GeForce Drivers, BitDefender allows the game, just updated Win10 recently. Error Log: https://justpaste.it/5vtam Output: Attached as ZIP. It was so big it would not paste anywhere [ATTACH]26623[/ATTACH]output_log__2018-12-24__16-02-02.zip Link to comment Share on other sites More sharing options...
SylenThunder Posted December 25, 2018 Share Posted December 25, 2018 1. Update DirectX 2. Exclude Steam from BitDefenter. Include all subfolders so it excludes the game as well. Primarily your issue is DirectX. You'll want the exclusion for BitDefender because it will eventually cause a problem. Especially with EAC. Link to comment Share on other sites More sharing options...
Saera Posted December 25, 2018 Author Share Posted December 25, 2018 I have the DX12, and steam folders are white listed. I had a thought and it might be right, something is wrong with the way the game is grabbing, or failing to grab, textures as the lods are loading and unloading. Since I have the hardware to do so, i have changed lod up to 100%, and so far only a minor stutter when something new comes into view. Might be the problem. Had the game running for about an hour since with no crash, just minor jitter when a chunk loads. While this helps me, it may not be viable for someone with lesser graphics abilities. I think it still needs looking into since d3d11.dll caused an Access Violation (0xc0000005), which means that 2 things tried to access the same file, since is multithreaded, you can see the stack traces of all the different threads, theres like a lot, so one of those threads opened that file, and then a second thread opened that file, might be a issue related to the graphics grabbing. I dunno! Link to comment Share on other sites More sharing options...
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