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Fast & simple rwgmixer modification to control biomes in random gen maps (A17)


pakua

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I've read several posts on here about removing certain biome types but haven't seen a simple explanation for removing/changing a biome from a random gen map.

 

1. To change the biomes, edit the rwgmixer.xml file under /steam/steamapps/common/7 Days To Die/Data/Config.

 

2. Back up your rwgmixer.xml file (copy then save it as rwgmixer.xml-backup).

 

3. To remove the Wasteland biome, edit lines 951-963 (approximate):

 

                      <module name="biomeOutput" type="BiomeIDMapper">
                               <property name="sourceModule" value="clampOutput"/>
                               <property name="biomemap0.Name" value="pine_forest"/>
                               <property name="biomemap0.Range" value="0.2,0.5"/>
                               <property name="biomemap1.Name" value="snow"/>
                               <property name="biomemap1.Range" value="0,0.2"/>
                               <property name="biomemap2.Name" value="wasteland"/>
                               <property name="biomemap2.Range" value="0.5,0.7"/>
                               <property name="biomemap3.Name" value="burnt_forest"/>
                               <property name="biomemap3.Range" value="0.7,0.8"/>
                               <property name="biomemap4.Name" value="desert"/>
                               <property name="biomemap4.Range" value="0.8,1.1"/>
                       </module>

 

4. Change "wasteland" to "pine_forest" (or whichever biome you want to use instead of wasteland).

 

5. Go to lines 997-1014 (approximate):

 

                   <module name="biomeOutput" type="BiomeIDMapper">
                               <property name="sourceModule" value="clampOutput"/>

                               <property name="biomemap0.Name" value="pine_forest"/>
                               <property name="biomemap0.Range" value="0.25,0.5"/>

                               <property name="biomemap1.Name" value="snow"/>
                               <property name="biomemap1.Range" value="0,0.25"/>

                               <property name="biomemap2.Name" value="wasteland"/>
                               <property name="biomemap2.Range" value="0.5,0.65"/>

                               <property name="biomemap3.Name" value="burnt_forest"/>
                               <property name="biomemap3.Range" value="0.65,0.75"/>

                               <property name="biomemap4.Name" value="desert"/>
                               <property name="biomemap4.Range" value="0.75,1"/>
                       </module>

 

6. Same as above, change the "wasteland" to whichever biome you want to use instead.

 

7. Save the file then restart 7 Days To Die. Regenerate the random seed map to see the change.

 

You can do this to make all of the biomes exactly the same or mix/match however you see fit.

 

I'm using the seed "Wasteland Test" for the examples below:

 

Standard

standard.thumb.jpg.f4a5455c337586b5460a67200b037aa5.jpg

 

 

No Wasteland

no-wasteland.jpg.c2128e4cfcd81e154aa0d3bc7aaab411.jpg

 

 

All Pine Forest

all-pine-forest.jpg.11bd200f540be1d6d99c0f1906a4ce7a.jpg

 

 

All Desert

all-desert.jpg.560c5578018107462e1e76d0693ba98b.jpg

 

I hope this helps someone!

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