pakua Posted December 24, 2018 Share Posted December 24, 2018 I've read several posts on here about removing certain biome types but haven't seen a simple explanation for removing/changing a biome from a random gen map. 1. To change the biomes, edit the rwgmixer.xml file under /steam/steamapps/common/7 Days To Die/Data/Config. 2. Back up your rwgmixer.xml file (copy then save it as rwgmixer.xml-backup). 3. To remove the Wasteland biome, edit lines 951-963 (approximate): <module name="biomeOutput" type="BiomeIDMapper"> <property name="sourceModule" value="clampOutput"/> <property name="biomemap0.Name" value="pine_forest"/> <property name="biomemap0.Range" value="0.2,0.5"/> <property name="biomemap1.Name" value="snow"/> <property name="biomemap1.Range" value="0,0.2"/> <property name="biomemap2.Name" value="wasteland"/> <property name="biomemap2.Range" value="0.5,0.7"/> <property name="biomemap3.Name" value="burnt_forest"/> <property name="biomemap3.Range" value="0.7,0.8"/> <property name="biomemap4.Name" value="desert"/> <property name="biomemap4.Range" value="0.8,1.1"/> </module> 4. Change "wasteland" to "pine_forest" (or whichever biome you want to use instead of wasteland). 5. Go to lines 997-1014 (approximate): <module name="biomeOutput" type="BiomeIDMapper"> <property name="sourceModule" value="clampOutput"/> <property name="biomemap0.Name" value="pine_forest"/> <property name="biomemap0.Range" value="0.25,0.5"/> <property name="biomemap1.Name" value="snow"/> <property name="biomemap1.Range" value="0,0.25"/> <property name="biomemap2.Name" value="wasteland"/> <property name="biomemap2.Range" value="0.5,0.65"/> <property name="biomemap3.Name" value="burnt_forest"/> <property name="biomemap3.Range" value="0.65,0.75"/> <property name="biomemap4.Name" value="desert"/> <property name="biomemap4.Range" value="0.75,1"/> </module> 6. Same as above, change the "wasteland" to whichever biome you want to use instead. 7. Save the file then restart 7 Days To Die. Regenerate the random seed map to see the change. You can do this to make all of the biomes exactly the same or mix/match however you see fit. I'm using the seed "Wasteland Test" for the examples below: Standard No Wasteland All Pine Forest All Desert I hope this helps someone! Link to comment Share on other sites More sharing options...
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