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Serverconfig help needed


dkgcracker

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First off all, we did something stoopid. We had some issues with the serverconfig settings (people not disagreeing on how it should look like, tried.. had some altering stuff). I do know not everyone should have access to the server, but we share a server between friends and all have the password (BlueFang). So what's done is done. We'll coordinate it next time.

 

Now I'd like to fix the serverconfig.xml. Can I just delete it and will it create a new one like with the game seed?

 

I've tried to find a "clean" serverconfig.xml but couldn't find one on the forums. We're playing A17 b240. If we can't just regenerate it, would someone have a clean .xml? We now have a better understanding what works/what not. It's not broken, but we altered a lot of things like blocks, chunk sizes etc. So I'm afraid that we'll run into serious server issues over time.

 

 

<?xml version="1.0"?>

<ServerSettings>

<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->

<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed -->

<property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. -->

<property name="ServerPassword" value="****"/> <!-- Password to gain entry to the server -->

<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->

<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->

<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->

<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->

<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->

 

<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. -->

<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server -->

<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->

 

<property name="GameWorld" value="RWG"/> <!-- Navezgane, RWG -->

<property name="WorldGenSeed" value="My Game"/> <!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->

<property name="WorldGenSize" value="40960"/> <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->

<property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->

<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->

<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->

 

<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->

<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->

<property name="DayNightLength" value="120" /> <!-- real time minutes per in game day: 60 minutes -->

<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day-->

<property name="PlayerKillingMode" value="0" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->

<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

 

<property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->

<property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->

 

<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel -->

<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->

<property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->

 

<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->

<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->

<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface -->

<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->

<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->

 

<property name="TerminalWindowEnabled" value="false"/> <!-- Show a terminal window for log output / command input (Windows only) -->

 

<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->

 

<property name="DropOnDeath" value="2" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->

<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

 

<property name="BloodMoonEnemyCount" value="12" /> <!-- The number of zombies spawned during blood moons per player. -->

<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->

<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->

 

<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->

 

<property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->

<property name="LootRespawnDays" value="3" /> <!-- days in whole numbers -->

 

<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->

<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->

<property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->

<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->

<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->

<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->

<property name="PartySharedKillRange" value="300"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->

<property name="AirDropFrequency" value="48"/> <!-- How often airdrop occur in game-hours, 0 == never -->

<property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->

<property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->

 

<!--

If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.

NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given

area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.

-->

<property name="MaxSpawnedAnimals" value="80"/>

<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->

<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->

<property name="MaxUncoveredMapChunksPerPlayer" value="2621440"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->

<property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

 

<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->

 

<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

 

<!-- There are several game settings that you cannot change when starting a new game.

You can use console commands to change at least some of them ingame.

setgamepref BedrollDeadZoneSize 30 -->

</ServerSettings>

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