Chrissparta Posted December 22, 2018 Share Posted December 22, 2018 I'm not going to ask too much but I'd wish for the "scrap" from "cans" became "empty cans". right at the beginning we are forced to "eat" or "drink" the full cans of food or water even though we already "not hungry" or "not thirsty" can't use the "scrap" option to have an "empy can". insted we get only "scrap iron". =( Link to comment Share on other sites More sharing options...
Atrophied Posted December 29, 2018 Share Posted December 29, 2018 All the food cans seem to extend foodCanBeef, which means they inherit basic properties from it. If we can figure out how to modify the scrap action on the base and tell it to Create an item, drinkCanEmpty, instead of its base weight in metal we can make it happen, I dunno if its possible though. I'm looking into it right now but if a more experienced modder can chime in, I would love the help. I can do the xpath work myself Link to comment Share on other sites More sharing options...
Azie77 Posted December 30, 2018 Share Posted December 30, 2018 I never thought of this.... I like this idea! A small one to add to the growing list please Fun Pimps! Link to comment Share on other sites More sharing options...
skullpoker Posted December 30, 2018 Share Posted December 30, 2018 That's preposterous! Next you will be insisting that scrapped Grain Alcohol should produce a glass jar... Link to comment Share on other sites More sharing options...
GaiusFalkus Posted December 31, 2018 Share Posted December 31, 2018 Thumbs up from me. What? The guy doesn't know how to EMPTY A FRIGGIN CAN OR JAR??? Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted December 31, 2018 Share Posted December 31, 2018 OR a separate empty function. Link to comment Share on other sites More sharing options...
Pwnlord Posted January 1, 2019 Share Posted January 1, 2019 Thumbs up from me. What? The guy doesn't know how to EMPTY A FRIGGIN CAN OR JAR??? "Hrrrmmmmm...jar full." *crushes can* "Jar empty now, ha!" Link to comment Share on other sites More sharing options...
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