fullerre Posted December 22, 2018 Share Posted December 22, 2018 Until recently, a wall consisting of 1 layer of blocks on the ground with poles along the outer edge was high enough to prevent zombies from jumping over. Given an opening, they would path around the wall and through a gap, even if the opening was relatively distant. Now, they can easily jump over such a wall. Swapping poles out for quarter blocks is enough to prevent them from jumping over, but they no longer seek the path of least resistance and will just beat on the wall to get through. I don't see any patch notes indicating these changes. Has anyone else noticed these things? Link to comment Share on other sites More sharing options...
Maynard69 Posted December 22, 2018 Share Posted December 22, 2018 Until recently, a wall consisting of 1 layer of blocks on the ground with poles along the outer edge was high enough to prevent zombies from jumping over. Given an opening, they would path around the wall and through a gap, even if the opening was relatively distant. Now, they can easily jump over such a wall. Swapping poles out for quarter blocks is enough to prevent them from jumping over, but they no longer seek the path of least resistance and will just beat on the wall to get through. I don't see any patch notes indicating these changes. Has anyone else noticed these things? They can stack and jump off eachother I think too. I have seen them get over trader walls that way a version or two back. But we are jumping higher too. Without perks you can jump up onto a ladder thats 2 block away from the ground now. I dont think every little AI adjustment makes it to the change log. (And probably some other stuff too) Link to comment Share on other sites More sharing options...
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