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Found 12 results

  1. Hey everyone! I'm looking for someone who is interested in running a day to day operations with 7 days to die servers. I have some OVH boxes I have paid off and I would love to host some 7D2D servers on them sadly I just don't have enough time with my IRL work schedule to be able to manage/work on them daily. I'm looking for someone who has the drive and williness to run 7D2D servers with me. This is considered a payment position for anyone whos interested aswell. If your interested in this feel free to add me on discord: OG | TheOwlSky#3090
  2. Howdy folks, me and my girlfriend ran a small dedicated server at home with 7 day to die, so we could build and tinker undisturbed. The installation of the server was quite easy and worked out quite well. The whole thing runs on Ubuntu and I set up a systemd service for it. This works also quite well, if there weren't the updates. So I thought it would be smart to tell the service to do the updates for the server as well. But I can't get it to run. Here is my systemd-file: https://pastebin.com/EQG5K5mh here the update7dtd.sh: https://pastebin.com/K0DJsmJ5 here the update7dtd.steam: https://pastebin.com/bJVbM0j0 Every time I call systemctl start 7dtd I get an error message: https://pastebin.com/07As7h1H This is what the systemctl status 7dtd looks like: https://pastebin.com/5Lny7F0A and so the journalctl -xe shows up like this: https://pastebin.com/FnZkwj8d What am I doing wrong? Someone out there who can help me? Greeting from Navezgane Germany Division Outpost Kiel
  3. Linux dedicated server. I modified materials.xml, adding/increase movement_factor for various materials. I've done this since A14 or so, and it's always worked. In the current version, Alpha 19.2 (b4), I have this for various materials: <property name="movement_factor" value="1.750" /> And it does nothing. Movement speed remains unchanged. Does this no longer work, or is movement_factor hard coded somewhere such whatever we put in materials.xml gets ignored? Again - I've been doing this for years. It stopped working with A19.
  4. Hi Folks I am stuck and a bit at my wits end on what I could be doing wrong or what I am missing. I tried following the read first rules but I am still relatively new at Linux game server administration. I am running a dedicated server on Ubuntu 20.04.1 LTS using the latest alpha 19 stable build. I have installed LinuxGSM and installed the server using that and was able to get the server to start, however its status next to Master Server is false even though its status is online. In order to test a few issues I started the server and my friend being on the same local network was able to get into the game from the server and it became visible to me (on a different network) even though I'm still unable to join him. we opened up the ports according to the serverconfig file and I am able to ssh into the server from my laptop. I am able to ssh into the server but can't join its game nor can I see its visibility with the exception when my friend joins due to being on the same local network. I'd love to provide logs however I don't know to get them. Many many thanks and appreciation for any help and have a great day!
  5. Hey everyone. Sorry to be the new jerk who's first post is a new topic with a plea for help, but...well I'm a new jerk who has need of help & I couldn't find this specific issue in any of the recent threads. You see for the past few months, I've been running a very small dedicated server on the Linux box in my living room. It was pretty straightforward to set up, set up the firewall NAT ports, configure the serverconfig.xml etc & it has been running beautifully, right through the Experimental Alpha 19 updates & the Mario Blocks which showed up if I didn't wipe the world (loved colourful @%$*#!s by the way...a little sad to see them go), but just the last 2 days, none of my friends have been able to find my server in the server list & a direct IP connect fails. I was thinking is was something I'd done (even though I hadn't done anything) & it's working for me locally, but when I tether my phone to my laptop to test, it fails. No server listing, direct IP timeout. I've re-activated my old Minecraft server on the same box to test & it's working perfectly, so...I'm a little confused. Has anyone else noticed that the Server Browser has a VERY short list these days? I've checked all my filters on the Server Browser & it's all "Any". I've restarted the server software & the hardware, but no dice. Does anyone know if the Fun Pimps or Valve have done something with Server ports or the Server Browser? Would love any help. DodgyWitch
  6. Hello I self host a little home dedicated server ( Ryzen5 2400G, 16Go DDR4 dual channel, SSD ) on Archlinux. Randomly, the server crash even with one or two players that just mining and not doing evil things. I read another forum post that have the same behavior : The only server management mod I have is CPM, but looking at the Gimli post, he has no CPM. I the log files, the stack trace has three kind of exception but does not help at my side to understand what happen 2020-08-04T04:30:19 36886.745 INF Time: 614.23m FPS: 37.58 Heap: 2858.0MB Max: 3303.7MB Chunks: 1915 CGO: 67 Ply: 4 Zom: 1 Ent: 12 (278) Items: 0 CO: 4 RSS: 4768.3MB 2020-08-04T04:30:27 36895.355 WRN [EAC] Log: [EAC Server] [Warning] [04:30:27][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-04T04:30:49 36916.775 INF Time: 614.73m FPS: 40.01 Heap: 2795.8MB Max: 3303.7MB Chunks: 1915 CGO: 49 Ply: 4 Zom: 1 Ent: 11 (278) Items: 0 CO: 4 RSS: 4814.7MB 2020-08-04T04:31:19 36946.803 INF Time: 615.23m FPS: 38.20 Heap: 2836.8MB Max: 3303.7MB Chunks: 1915 CGO: 51 Ply: 4 Zom: 0 Ent: 10 (276) Items: 0 CO: 4 RSS: 4818.7MB 2020-08-04T04:31:49 36976.839 INF Time: 615.73m FPS: 36.58 Heap: 2881.9MB Max: 3303.7MB Chunks: 1915 CGO: 51 Ply: 4 Zom: 0 Ent: 10 (276) Items: 0 CO: 4 RSS: 4846.3MB Obtained 14 stack frames. #0 0x007ff2887c9355 in (Unknown) #1 0x007ff2887b2853 in (Unknown) #2 0x007ff285e3a73e in (Unknown) #3 0x007ff285e3a7ab in (Unknown) #4 0x007ff285e3d6ab in (Unknown) #5 0x007ff285e3d914 in (Unknown) #6 0x007ff285e3dd82 in (Unknown) #7 0x007ff285e3ebb4 in (Unknown) #8 0x007ff285e41a2c in (Unknown) #9 0x007ff285e41c94 in (Unknown) #10 0x007ff285e14d92 in (Unknown) #11 0x007ff285dcaf39 in (Unknown) #12 0x007ff285dcafa0 in (Unknown) #13 0x00000041dc55ff in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_array_new_specific (intptr,int) ( complete log file : https://gist.github.com/m4tm4t/d5667dedcdcf5540e23fe404d59b5fbe ) 2020-08-02T23:11:36 17782.177 INF Time: 295.86m FPS: 38.13 Heap: 3222.9MB Max: 3791.1MB Chunks: 4333 CGO: 212 Ply: 7 Zom: 14 Ent: 35 (286) Items: 2 CO: 13 RSS: 5149.9MB 2020-08-02T23:11:37 17783.222 INF Entity zombieSteve 94937 killed by Eliaz 41597 2020-08-02T23:11:37 17783.222 INF [CSMM_Patrons]entityKilled: Eliaz (76561198350754370) killed zombie zombieSteve 2020-08-02T23:11:40 17786.231 INF Entity zombieNurse 94935 killed 2020-08-02T23:11:54 17799.516 INF [DECO] written 0 2020-08-02T23:11:59 17804.964 WRN [EAC] Log: [EAC Server] [Warning] [23:11:59][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-02T23:12:06 17812.222 INF Time: 296.36m FPS: 36.53 Heap: 3219.1MB Max: 3791.1MB Chunks: 4333 CGO: 203 Ply: 7 Zom: 14 Ent: 34 (304) Items: 8 CO: 14 RSS: 5133.5MB Calling Animator.GotoState on Synchronize layer (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) Calling Animator.GotoState on Synchronize layer (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) Obtained 23 stack frames. #0 0x007fd03a045355 in (Unknown) #1 0x007fd03a02e853 in (Unknown) #2 0x007fd0376b673e in (Unknown) #3 0x007fd0376b67ab in (Unknown) #4 0x007fd0376b96ab in (Unknown) #5 0x007fd0376b9a78 in (Unknown) #6 0x007fd0376bbd27 in (Unknown) #7 0x007fd0376bd2d1 in (Unknown) #8 0x0000004243e306 in (wrapper managed-to-native) System.GC:InternalCollect (int) #9 0x00000041fe7cb0 in GameManager:Update () #10 0x007fd0374d9389 in (Unknown) #11 0x007fd037645167 in (Unknown) #12 0x007fd037646014 in (Unknown) #13 0x00561c3a666ea4 in (Unknown) #14 0x00561c3a662fd1 in (Unknown) #15 0x00561c3a6422cf in (Unknown) #16 0x00561c3a3d95da in (Unknown) #17 0x00561c3a5438ea in (Unknown) #18 0x00561c3a5439a8 in (Unknown) #19 0x00561c3a546ef0 in (Unknown) #20 0x00561c39e2ec49 in (Unknown) #21 0x007fd03a030002 in (Unknown) #22 0x00561c39e3e363 in (Unknown) ( complete log file : https://gist.github.com/m4tm4t/766e023406c320d8b62d8bec4a101420 ) 2020-08-02T17:29:53 33271.388 INF Time: 554.16m FPS: 36.67 Heap: 2824.2MB Max: 3203.2MB Chunks: 3238 CGO: 85 Ply: 4 Zom: 10 Ent: 20 (201) Items: 0 CO: 9 RSS: 4692.6MB 2020-08-02T17:30:11 33290.057 WRN [EAC] Log: [EAC Server] [Warning] [17:30:11][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2020-08-02T17:30:23 33301.389 INF Time: 554.66m FPS: 38.37 Heap: 2845.6MB Max: 3203.2MB Chunks: 3238 CGO: 91 Ply: 4 Zom: 10 Ent: 20 (201) Items: 0 CO: 9 RSS: 4690.7MB 2020-08-02T17:30:53 33331.426 INF Time: 555.16m FPS: 37.68 Heap: 2825.7MB Max: 3203.2MB Chunks: 3238 CGO: 94 Ply: 4 Zom: 10 Ent: 20 (194) Items: 0 CO: 11 RSS: 4689.2MB Obtained 13 stack frames. #0 0x007ff2f175b355 in gsignal #1 0x007ff2f1744853 in abort #2 0x007ff2eedcc73e in GC_unmap #3 0x007ff2eedcc7ab in GC_unmap_old #4 0x007ff2eedcf6ab in GC_finish_collection #5 0x007ff2eedcf914 in GC_collect_a_little_inner #6 0x007ff2eedd09e6 in GC_alloc_large #7 0x007ff2eedd3aba in GC_generic_malloc #8 0x007ff2eedd3c94 in GC_malloc_kind_global #9 0x007ff2eeda6ddf in mono_gc_register_root #10 0x007ff2eed5cf39 in mono_object_new_fast #11 0x007ff2eed5cfa0 in mono_array_new_specific #12 0x0000004098a5ff in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_array_new_specific (intptr,int) ( complete log file : https://gist.github.com/m4tm4t/132ea5f9a1d1f333d05f5a8191ea40be ) Thank you for reading
  7. I self-host a 7 Days to Die dedicated server (A19 b157) on a CentOS 7 Linux virtual machine hosted on Hyper-V. Every day or two, usually in the middle of the night, the server crashes for apparently no reason. Looking through the log files, the last lines are always these: Obtained 23 stack frames. #0 0x007fa32616b387 in (Unknown) #1 0x007fa32616ca78 in (Unknown) #2 0x007fa3238e873e in (Unknown) #3 0x007fa3238e87ab in (Unknown) #4 0x007fa3238eb6ab in (Unknown) #5 0x007fa3238eba78 in (Unknown) #6 0x007fa3238edd27 in (Unknown) #7 0x007fa3238ef2d1 in (Unknown) #8 0x00000041a34776 in (wrapper managed-to-native) System.GC:InternalCollect (int) #9 0x0000004150fd70 in GameManager:Update () #10 0x007fa32370b389 in (Unknown) #11 0x007fa323877167 in (Unknown) #12 0x007fa323878014 in (Unknown) #13 0x00564245d54ea4 in (Unknown) #14 0x00564245d50fd1 in (Unknown) #15 0x00564245d302cf in (Unknown) #16 0x00564245ac75da in (Unknown) #17 0x00564245c318ea in (Unknown) #18 0x00564245c319a8 in (Unknown) #19 0x00564245c34ef0 in (Unknown) #20 0x0056424551cc49 in (Unknown) #21 0x007fa326157555 in (Unknown) #22 0x0056424552c363 in (Unknown) I can't see any pattern in what's before those lines. The hexadecimal codes are always the same. Some times players are logged on when it happens, others there's nobody on. Server was configured using LGSM and is running Alloc's mods (June 30th version of Server Fixes). Looking at older log files this seems to have only started happening with A19, both b154 and b157. I just want to check with the community whether this is something that's known or if it's something worthy of submitting a bug report for A19. Here are links to a few of the log files: https://www.gim.li/share/output_log__2020-07-01__07-43-26.txt https://www.gim.li/share/output_log__2020-07-04__05-07-02.txt https://www.gim.li/share/output_log__2020-07-06__07-59-11.txt
  8. Hey folks, Running Alpha 18.4 with 7d2d.sh here. I Updated my engine to the mentioned version and installed the "fixes". When I try to visit the web-map I get a blank page and these logs: 2020-07-30T12:33:45 77.703 ERR Error in Web.HandleRequest(): 2020-07-30T12:33:45 77.703 EXC int AdminTools.GetUserPermissionLevel(string) MissingMethodException: int AdminTools.GetUserPermissionLevel(string) at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (System.IAsyncResult _result) [0x00070] in <c10c26e2b66c4562ba86c962b02e1f48>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult) System.Net.ListenerAsyncResult:InvokeCallback(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() I am busting my head against this. I reinstalled the entire server from CentOS to Ubuntu in hope that this fixes it to no avail. I can't make any sense out of this error and searching the forum and the 'Net all morning yielded no results. What am I doing wrong here? -Chris.
  9. every thing i open stays on my screen making the game implausible to play
  10. I'm running a dedicated 18.4 server on Linux (Ubuntu), and one of the save profiles appears to have a problem. After initializing world, and then clicking "Continue", I am getting the following error: NullReferenceException: Object reference not set to an instance of an object (see attached image) This is only happening with one player's profile in particular. I have tried validating the integrity of local files within Steam, and also just reinstalling 7 days on the client for the affected user. I restarted the server just in case as well. The steamcmd/7dtd_server/ directory (install directory) is backed up relatively regularly, but I'm just finding out that the player profiles may be saved elsewhere on the server. My questions are: 1. Is there any known way to fix this error (or is more information needed?) 2. If not, can I restore the player profile from the backups that I do have? If so, where are these stored? I checked the FAQ page but didn't quite get where it was saying the profiles are stored. I do see a saves file under .local... 3. If I cannot restore the player profile, how do I at least "reset" it? Worst case, I can modify the XP gains to have the player get back to what they are at, although I am assuming inventory will be lost. Edit: Adding logs Server log: https://pastebin.com/Z4QBHkcg Client Log: https://pastebin.com/HnWgTBjg Second Client Log (I think it created a new one on each of my attempts, which I have many, so here is another just in case): https://pastebin.com/mqNdJ6da
  11. Anyone interested in helping test or just want to hang out and chat join us on Discord The latest version can be downloaded here: Current version is v0.0.47a released Sun May 31 2020 Manjaro, Arch Linux.... Package Ubuntu, Kubuntu, Mint .... Package Autotools.... Package Q. What does the Mod Installer and launcher for Linux (mi4l) do? A. It installs and launches 7dtd mods. A. Allows you to create a custom game and install your favorite modlets A. Allows you to delete modlet you installed in a custom game Q. Can I use mi4l to run a dedicated server? A. No, at least not yet, but I plan to add this in the feature. Q. Where can I go for help? A. You can post your questions here or in Discord Q. Are Arch and Ubuntu based distros the only distros you support? A. Yes and no. Currently I only know the dependencies for these distros If you need a package for other distros such as SUSE, Fedora, PcLinuxOs and so on......... I'll need to know the corresponding dependencies to build the package The dependencies for Arch Linux bases distros are: ttf-ms-fonts steamcmd wget git unzip gambas3-runtime gambas3-gb-args gambas3-gb-dbus gambas3-gb-desktop gambas3-gb-desktop-x11 gambas3-gb-form gambas3-gb-form-stock gambas3-gb-form-terminal gambas3-gb-net gambas3-gb-net-curl gambas3-gb-qt5 gambas3-gb-qt5-webkit gambas3-gb-xml The dependencies for Ubuntu, Kubuntu, Mint are: ttf-mscorefonts-installer steamcmd wget git unzip gambas3-runtime gambas3-gb-args gambas3-gb-dbus gambas3-gb-desktop gambas3-gb-desktop-x11 gambas3-gb-form gambas3-gb-form-stock gambas3-gb-form-terminal gambas3-gb-net gambas3-gb-net-curl gambas3-gb-qt5 gambas3-gb-qt5-webkit gambas3-gb-xml Thanks to DarkDude from discord for this info Ubuntu based distros may need to run the fallowing to get the gambas3 dependencies sudo add-apt-repository ppa:gambas-team/gambas3 Disclaimer: This software is currently under development and is in an alpha state. I am not a professional software engineer nor do i claim to be. I do my best to ensure that this software is safe to install and use before release. This software its self does not send any user data to myself or any third party when used as a game launcher. However if you install a game that requires download from steam, steamcmd will require you to provide your steam user credentials. I nor this software are associated with Steam or Fun Pimps. By Downloading and or installing this software you do so at your won risk and agree not to hold me responsible for any damage or loss of data. Now that that's done on to the fun stuff Change log: * Sun May 31 2020 Gandor <gandor71@gmail.com> 0.0.47a - Cleaned up form for Steam Login - Added form for add delete modlet folders - Cleaned up form for game installation conformation form - Fixed yet another bug in the Available Modlest dropdown that caused the UI to crash * Sat May 30 2020 Gandor <gandor71@gmail.com> 0.0.46a - Clicking on the Installed Modlets label now opens the current selected custom games Mods folder - Clicking on the Available Modlets label now opens the current selected users modlet folder - Added a new button "Edit Discription" - User can now create and save a discription for a custom game - Fixed a bug in the Available Modlest dropdown that caused the UI to crash * Sat May 30 2020 Gandor <gandor71@gmail.com> 0.0.45a - Fixed a bug in the Available Modlest dropdown that caused the UI to crash * Sat May 30 2020 Gandor <gandor71@gmail.com> 0.0.44a - Fixed a bug that broke new installs in 0.0.43a - Added a dropbox for Available Modlet subfolders - User can now add and delete Modlet subfolders in the UI * Fri May 29 2020 Gandor 0.0.43a - Fixed a bug here a Mods folder was being created in the games folder - Fixed a bug where custom named games wouldn't launching - Cleaned up the UI abit - Added an Open game folder Button - Changed label for "Installed Mods" to "Installed Modlets" - Deleted any code dealing with editing mods for now * Wed May 27 2020 Gandor 0.0.42a - Cleaned up a lot of old code - Added a new ListBox to the UI - Split xml files into different directories - Fixed a problem with 7dtd older alphas not downloading - You can now set a game name durring an install - If game name is not set it will default to the mod name - Changed text "Installed Mods" to "Installed Games" - Renamed "Uninstall Mod" Button To "Delete Game" - Added View Mods Button - Added a listbox to view mods installed in each game - Added a Listbox to view installable modlets - Moved all config data to one config files - Deprecated file mi4l-0.conf - Fixed a bug with forms not expanding to fit all controls - Fixed a bug with the tmp directory where it was creating a link loop - Modlets can now be dragged and dropped into the installable modlets box * Thu May 14 2020 0.0.41a - Added a new popup menu when install mod in button clicked - Added code to support proton only mods - More bug fixes * Thu May 07 2020 0.0.40a - updated code to work with 7d2d a18 - lots of bug fixes - There is still a lot to do but it works !!!! * Sat May 2 2020 0.0.40a - Added Cancel Button to settings menu - Updated 7dtd alpha downloads in repo - Lost source code for v0.0.38a and v0.0.39a - added progress bar back to code - still need to add logs back in - Checks if Steam is running if not launches Steam to try * Fri Apr 20 2018 0.0.37a - Added a dialog box allowing users to save alphas to cache or not * Fri Apr 20 2018 Gandor <gandor71@gmail.com> 0.0.36a - Fix a bug where steamcmd wasn't being executed on some systems - Fixed a bug where mi4l seemed to lockup if alpha install failed * Thu Apr 19 2018 0.0.35a - Added gambas3-gb-xml dependency * Wed Apr 18 2018 Gandor <gandor71@gmail.com> 0.0.34a - removed steam dependency * Wed Apr 18 2018 0.0.34a - Added a dialog for steamcmd update needed - Fixed a bug where mi4l seemed to lockup if alpha install failed * Tue Apr 17 2018 0.0.33a - Git added as new dependency - Adding a check box (Show Game Launcher) - Can now install old 7dtd Alphas via SteamCMD - Added a cache Directory for Alpha Downloads - Added Clear Cache Button under Menu - Removed Update Data Button from Menu - Fixed a bug in the way the ListBoxes displayed data - Temporary work around for Font DPI larger than 96 * Wed Apr 11 2018 0.0.32a - Set all control positions on main form * Tue Apr 10 2018 0.0.31a - More UI Hi Resolution Fixes * Tue Apr 10 2018 0.0.30a - Fix Hi Resolution UI error * Tue Apr 10 2018 0.0.29a - Fixed a bug where some mods weren't being installed correcty * Mon Apr 09 2018 0.0.28a - Some UI Tweeks - Added more output during mod install * Mon Apr 09 2018 0.0.27a - UI improvements - First xml compliant release - Fix display discription text area - started work on xml editor * Tue Mar 20 2018 0.0.26a - Added gambas3-gb-form-stock Dependency to package - Sun Mar 18 2018 Gandor <gandor71@gmail.com> 0.0.25a - Fixed a bug where mod discription was disappearing - Exmace Added New icon * Sat Mar 17 2018 0.0.24a - Exmace Added New Graphics - Some UI Tweeks - First Public Alpha Release * Fri Mar 16 2018 0.0.23a - Renamed some Data Files - Added ttf-ms-fonts as dependency - Ui Fixes - Added update data on load - Added background process to handle mod downloads and install * Mon Mar 12 2018 0.0.22a - Changed favorites to installed mods - Fixed an issue where mod was being coppied to base directory instead of mod directory - More Ui Fixes * Mon Mar 12 2018 0.0.21a - Fix Bug Creating tmp dir * Sun Mar 11 2018 0.0.20a - Added Favorites - Added Uninstall Mod - Ui Fixes - Added Search * Fri Mar 09 2018 0.0.19a - Added The Menu * Fri Mar 09 2018 0.0.18a - Ui improvements - Bug Fixes * Thu Mar 08 2018 0.0.17a - Initial release
  12. Hey y'all, I would really like to know when A19 hits this summer, will my dedicated Linux server; automatically update? reset my current 18.4 world back to before anyone played it? will it just break? will it stay as it is working away on 18.4 but my client will upgrade to A19 and I won't be able to connect? as #4, but will I still be able to connect to an older server? What I really need to know, ultimately, is how can I make sure that my world as it is now and while we still play on 18.4, when the upgraded A19 hits, how to preserve the world so we can continue it in A19. We have spent a lot of time creating it and I know it's the same for many many other people and servers. I would just like to know definitively how to preserve it, or if it is absolutely impossible to continue it when A19 hits. I tried to find similar posts in a brief 10 minute perusing of all the categories but couldn't see one so I'm really very sorry if this is a duplicate topic etc. Thanks in advance. MeaTLoTioN
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