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  1. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks Perks no longer unlock new schematics, nor they level up crafting tiers Introduction of Action Skills, that level based on what you do Introduction of Research System Overhauled crafting system and crafting progression Overhauled material progression Hundreds of new items, blocks, recipes, vehicles etc Fully scrapping vehicles or various boulder resources will make them respawn based on new block respawn timer setting Player crafted electrical lights support for full RGB customization More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans Pick up all wild plants and player crafted ones with action key A lot of slightly damaged vehicles found in the world can now be fully repaired And more features for You to discover Adventurer! TERMS OF USE https://community.7daystodie.com/topic/4085-subquakes-undead-legacy/?do=findComment&comment=54613 LINKS DOWNLOAD (FOR A19.2) (EasyAntiCheat must be turned off) or from ModLauncher by sphereii Official website - Official Undead Legacy website/wiki Discord - Undead Legacy Discord Community Patch Notes - An archive of all the current and previous patch notes Install Guide - A quick guide how to manually install the mod. SERVER Server files are included in the archive It needs the following folders: 7DaysToDieServer_Data Mods FEEDBACK & SUPPORT Please consider supporting Undead Legacy development through PayPal or Patreon. Thank You for all the support, your donations means the world to me!
  2. V1. This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Features. - Zombies only take full damage from headshots. - Bloodmoons disabled. - Included Jax's Wilderness Spawn increase modlet (5x more zombies) - Added a difficulty tweaks mod to remove damage reduction from higher difficulties. - Removed zombie rage mode. - Added 10 slot toolbelt. - Added backpack stash buttons. - Added craftable log spikes. - Added ability to pick up plants with E. - Removed cop ability to puke. - Removed radiated vulture ability to puke. - Wandering hordes start from Day 2 at midnight. - Wandering horde configured to 30 zombies every 6 hours. - Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top) - Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage). - Added scrap iron arrows and arrow heads. - Added scrap club, scrap knuckles, scrap machete and scrap spear. - Added Pipe Pistol and Pipe Rifle. - Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap). - Edited loot to remove stone tools and replaced with scrap tools. - Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this). - Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked). As you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Please consider this a base for you to build your own apocalypse on, rather than a full-fat overhaul. Download Links. A19 Client (Does not work with EAC Enabled). A19 Server (Does not work with EAC enabled). Installation Instructions. (If you don't use the mod launcher) Make a copy of your 7 Days to Die folder first!!! Download the zip file at the link above. Unzip the 7DaysToDie_Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses Harmony so both folders (and their contents) are needed or you'll have problems. Same for the server files, except in this case it will be 7DaysToDieServer_Data and Mods. Video for folks who may need it (it's for darkness falls, but the basic idea is the same). Installation Instructions for macOS users. IMPORTANT NOTE: I do not have a mac. This is a guide I found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here. 1 - Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die. 2 - Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data and Mods. I will be referring to this as a “home screen”. 3 - Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES. 4 - Copy & paste (do not drag-and-drop) the Mods folder to this location. 5 - Open 7DaysToDie_Data -> Managed. 6 - Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”. 7 - Open Contents -> Resources -> Data -> Managed. 8 - Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace. 9 - Navigate back to each home screen. 10 - Drag-and-drop the 7DaysToDie_Data and Mods folders into this location. 11 - Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12 - For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace. 13 - Start 7 Days to Die and enjoy the mod!
  3. STALLIONSDENS MODLETS FOR A19 OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB TO DOWNLOAD MODLETS INDIVIDUALLY CLICK ON THE DOWNLOAD BUTTON UNDER THAT MODLET/S HEADING INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER **************************************************************************************************************************** ***********************************************************MODLETS****************************************************** **************************************************************************************************************************** GITHUB DOWNLOAD ALL MODS AMMO BUNDLE MAKER INFO HERE DOWNLOAD ANTI BLOCKS BULLETS INFO HERE DOWNLOAD COMBINE RETURN INFO HERE DOWNLOAD Special Thanks to: Various EVERYTHING IS MOSTLY SELLABLE INFO HERE DOWNLOAD Special Thanks to Renejant EVERYTHING IS SELLABLE INFO HERE DOWNLOAD Special Thanks to Life_For_Dead EXTRA RECIPES INFO HERE DOWNLOAD HOME BREWERY INFO HERE DOWNLOAD Special Thanks to: DRACOS99 INVISIBLE ANIMAL FIX INFO HERE DOWNLOAD LOCK PICKING ADDITIONS INFO HERE DOWNLOAD LOOTABLE OBJECTS INFO HERE DOWNLOAD LOOTER INFO HERE DOWNLOAD MINING MACHINE AND RAIN CATCHER INFO HERE DOWNLOAD Special Thanks to: Various NO ARMOR ENCUMBRANCE INFO HERE DOWNLOAD NO DIGGING ZOMBIES INFO HERE DOWNLOAD NUCLEAR POWER INFO HERE DOWNLOAD Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL INFO HERE DOWNLOAD Special Thanks to: HaidrGna OPEN DOOR SYNDROMES INFO HERE DOWNLOAD [Also Use Open Door Syndrome 1] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME 1 INFO HERE DOWNLOAD [Also use Open Door Syndromes] OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS INFO HERE DOWNLOAD [Not compatible with Open Door Syndromes & Open Door Syndrome 1] OPEN DOOR SYNDROME WITH RESPAWN INFO HERE DOWNLOAD [Not compatible with Open Door Syndromes & Open Door Syndrome 1] PALLETS INFO HERE DOWNLOAD Special Thanks to: Dracos99, Various PETS INFO HERE DOWNLOAD Special Thanks to: Various POISON REMOVAL INFO HERE DOWNLOAD Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine RESOUCE INCREASER INFO HERE DOWNLOAD SHOP KEEPING INFO HERE DOWNLOAD Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES INFO HERE DOWNLOAD Special Thanks to: Various STACKER USE CLAYMORES STACK SIZE INCREASER Found HERE STACK SIZE INCREASER USE CLAYMORES STACK SIZE INCREASER Found HERE MY VERSION STORE SHELVES ORIGINAL INFO HERE DOWNLOAD Special Thanks to: DRACOS99, Khelldon STORE SHELVES INFO HERE DOWNLOAD SUPPLY CRATES INFO HERE DOWNLOAD Special Thanks to: Various TALLON EDITS INFO HERE DOWNLOAD Special Thanks and Full Credit to: TALLON And all work by him, with just a few edits of my own. WEAPON MAGAZINE SIZE INCREASER INFO HERE DOWNLOAD Special Thanks to: Various WHISPERERS INFO HERE DOWNLOAD Special Thanks to: HaidrGna, WHISPERERS WITH LIGHT AND REDUCED STAMINA INFO HERE DOWNLOAD Special Thanks to: HaidrGna, Various ZOMBIE MODIFICATIONS INFO HERE DOWNLOAD Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS WITH NO RAGE INFO HERE DOWNLOAD (Removed for further work) Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 INFO HERE DOWNLOAD Special Thanks to: Various ZOMBIE MODIFICATIONS 2 WITH NO RAGE INFO HERE DOWNLOAD (Removed for further work) Special Thanks to: Various 187 SLOT BACKPACK INFO HERE DOWNLOAD 375 SLOT BACKPACK INFO HERE DOWNLOAD Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE DOWNLOAD Special Thanks to: Sirilion SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support
  4. Tested with A19.2 White River - Tools of Citizenship - A19.2 The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead. ---- This modlet collection extends the new player White River citizenship quest line to provide a handful of quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives new players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this Modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite. **This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally. ** The modlet collection provides multi-tier quest lines, first requiring the player to craft a +Declaration of Citizenship. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player's citizenship card is returned to them after they complete the settlement's quest. If it is lost for any reason, the player can craft a new +Declaration of Citizenship to start the process over of becoming a White River citizen. The +White River Citizenship Card can also be used to pursue two higher-level citizenship cards through killing of 100 Zombies or 1000 Zombies, respectively. These higher tiers of citizenship allows for the pursuit of Veteran and Elite level equipment. -- Citizenship is offered in three-tiers: - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card - Tier 2 : Kill 100 Zombies. This is the Veteran level of citizenship. Reward: +White River Veteran Citizenship Card - Tier 3 : Kill 1000 Zombies. This is the Elite level of citizenship. Reward: +White River Elite Citizenship Card Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards a sealed crate containing better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. However, after a "Veteran" or "Elite" quest is complete, only a basic citizenship card is returned. The player must successfully complete the Tier 2 or 3 citizenship quest again in order to pursue another Veteran/Elite equipment quest. EQUIPMENT QUESTS: VEHICLES: - Spirit of Vengeance - Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin's Server-Side Zombies & Snufkins's Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin's mods, so you can run both at the same time if you want! TOOLS: - Black Bart's Flaming Dig Tools - Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging. - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe. - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla. - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition! - Rick Danger's Auger - Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick. - Taza's Axe - The famed Taza's Axe, already awesome. WEAPONS: - Bambi's Killer Compound Bow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Forest Prince Compound Bow" with slightly better stats than Vanilla. - Bear Grylls's Claws -"Why fight bare fisted when you can fight bear fisted." Thanks, SteamM0nkey for this idea. - Callinicus's Greek Fire - Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches. - Daryl's Crossbow - Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow. - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful. - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla. - Pavlichenko's Rifle - Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko. ARMOR: - Kuva's Red Armor - Discover the secret ingredient in Kuva's Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD. RESOURCES: - Brass For Lead - Help the community restock its Lead supply and in exchange receive some brass. - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true. - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta's First Aid Bandages & a First Aid Kit. - QwikCrete - Learn the secret to making quick-drying concrete blocks! - Elite Random - Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen's card! - Remington's Steel Ammo - A spin off of Khaine's Steel Ammo mod that turns his mod into a questable achievement. Strong bullets that degrade your weapons faster. COMING SOON: Amelia's Gyrocopter - I'm still formulating the questline behind this one.. but the general gist will be to quest and ultimately take on a custom zombie in order to learn how to create a super-charged gyrocopter with custom components. Travels faster than the vanilla gyrocopter, with improved flying characteristics that allow it to fly more like a helicopter than a plane. Supports VTOL (Vertical Take-Off and Landing)! Dwarven Bellows - Faster Smelting Steel Spikes - Double the durability of Iron Spikes Basilone's M60 Brienne's Heavy Armor Nearly all quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward. Black Bart's dig tools are unique and the quest is designed NOT to be repeatable! Acknowledgements - Wyldwitchyka :: For the addition of the Jason's machete quest modlet - morggin :: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests - RichardPaul :: For the poem used in the Black Bart quest line. - Aeyvi-Daro :: For quest text and testing assistance on all quests. - mr.devolver :: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog! Current Download A19.2_1.0b - White River - Tools of Citizenship A19.2_1.0b - This version is a drop-in replacement/upgrade for WhiteRiverToC_A19.2_1.0 * !IMPORTANT! The A19.2 release of this modpack must only be installed onto a game that has not had this mod pack installed before. If you've never installed this mod collection before, you shouldn't have any issues. Otherwise, this release requires a fresh/new game! This is due to the massive switch to using Localization support, which now opens the door to allow the mods to be translated to other languages. If you are interested in translating to another language, please send me a private message or post a reply to the thread. Old Downloads A19.1_1.1a - White River - Tools of Citizenship A19.1_1.1a A19_1.0 - White River - Tools of Citizenship A19_1.0 A18.3_1.7d - White River - Tools of Citizenship A18.3_1.7d A18.3_1.6c - White River - Tools of Citizenship A18.3_1.6c A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
  5. VALMARS A19 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. DOWNLOAD ANIMAL (PIG) FARM MOD DESCRIPTION - Stationary animals used for display purposes. DOWNLOAD ANIMAL SNARES MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers DOWNLOAD ARMORY WORK BENCH MOD DESCRIPTION - Build a armory work bench and create armor on it DOWNLOAD AUTO WALL MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19 DOWNLOAD BUFFED SUPPLY CRATE DROPS MOD DESCRIPTION - Buff those air drops with chances to get more or different items DOWNLOAD DISABLE FALLING TREES MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear. DOWNLOAD DOOR LOCK SMASH MOD DESCRIPTION - Ever wonder why you can see thru the broken door and not reach in and unlock it. Well this mod makes it so it appears like you have lock picked it or unlocked it from the inside. DOWNLOAD DYE STATION - COLOUR YOUR ARMOR MOD DESCRIPTION - Colour or spray your armor different colours. DOWNLOAD EXPANDED AMMO TYPES MOD DESCRIPTION - Adds a few different types of ammo to the game. DOWNLOAD EXPANDED CLOTHING MOD DESCRIPTION - Adds some different clothing options to the game. DOWNLOAD EXPANDED PLAYER STORAGE MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage. DOWNLOAD EXPANDED TRAPS MOD DESCRIPTION - Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies. DOWNLOAD EXPANDED WEAPONS AND TOOLS MOD DESCRIPTION - Adds old game version weapons to the game. DOWNLOAD REUSEABLE COOKING BOWLS MOD DESCRIPTION - Prepare your food in bowls and re use them later on. DOWNLOAD SEALED MEAT MOD DESCRIPTION - Seals meat in clingwrap to deter the smell from zombies. DOWNLOAD STARTER CLASS SYSTEM MOD DESCRIPTION - Multiple class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here. DOWNLOAD SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet. DOWNLOAD WORKING OVENS AND SINKS MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from. DOWNLOAD ZOMBIE DISPLAY MOD DESCRIPTION - Replica models of all zs and animals found in the world for display purposes thru out your home/base. Or like a trophy of what you have killed. DOWNLOAD OLD THREAD **** DUE TO THE OLD FORUMS BEING REMOVED, I HAVE LOST ALL THE LINKS TO THE ORIGINAL THREADS OF VALMARS UNFORTUNATELY. ****
  6. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. 96 Slot Backpack - Pretty self explanitory. 96 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Backpack Buttons - Moves buttons to the left of the inventory window (so sort is where it used to be) and uses custom icons rather than the ones provided by TFP. Backpack Buttons V2 - As above, but uses vanilla icons which is better for servers. Lockable Inventory Slots - Adds the "box" from the backpack buttons modlet that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Log Spikes - Makes Wood Log and Iron Spikes craftable again. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. Always Open Traders - Removed the open/close times from traders so they always remain open (tested with Trader Jen and seems to work). Bigger Bloodmoons - This is a mix of things. It removes crawlers from horde nights, increases the total number and the max alive (so you should have more zombies) AND uses new zombies with reduced AI for better FPS. Zombie Stutter Stop - Forces zombies to preload into RAM, which helps reduce the stutter while playing vanilla. How to manually install modlets tutorial video:
  7. This educational XPath modlet will place into your game, 15 volumes/books of an Encyclopedia named Zombiepedia. The Zombiepedia was assembled from tips, tricks, and helpful pointers of other survivors. When you find one of the books and read it, a popup is shown on the screen with the tips that are related to the topic or category of the specific volume you found. For each book you read, you are provided 2 skill points for increasing your knowledge of the world and game, and that specific Encyclopedia volume is added to your Journal in case you want to read back through it later. The Encyclopedia contains over 80 entries and are compiled by actual players via a crowd-source Google shared document. The author of each entry is attributed in the content displayed to the player in-game. This XML-only XPath Modlet is compatible with both Singleplayer and Dedicated Server play and only needs to be installed onto the server. Volumes: Blood Moon Horde Night Building Materials Clothing and Armor Education and XP Gain Electronics Existing Structure Bases (Above-Ground) Farming and Foods Harvesting Resources Inventory Management Maximizing Loot Traps Underground Bases Vehicles Weapons Zombies This modlet was tested on: 19.3 (b3) Current Release Download Link: Zombiepedia Skillpoints Modlet - A19.3_1.0a This modlet can be added to a new or existing game. Installation Instructions: Extract the zip file Copy the folder "Zombiepedia_Skillpoints" into your Mods folder If you don't have a Mods folder & are playing on Steam under Windows: Right-click the game in Steam and select Properties Click the "Local Files" tab Click the "Browse Local Files" button In the popup that appears, create a folder called "Mods" By default this path would end up being: c:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods
  8. Info Panel Server Version: 0.0.4 Version Games: a19 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://yadi.sk/d/W2sY-fS_brg7Qg
  9. Rework Repair and Learn Weapons, Tools and Armors A19 [by SURVAGER] Hi everyone! I have to you BIG UPDATE for my first MODLET "Rework Repair Weapons". UPDATES Your's "Big Thanks" please send me here: Description 1. I am very confused that the details of weapons and tools are now used only to create these things. Now you will need these items to repair weapons and tools! 2. I was also confused by the fact that a character could magically learn how to create complex weapons and tools simply by purchasing a skill level. Now, in order to learn how to make weapons or tools, you will have to find these items and study them! In addition, in order to create weapons and tools of a higher level, you will also have to learn this by further studying these items. Now, by purchasing skills, you will not be able to learn how to make complex weapons or complex tools. The rest of the skills remain the same. 3. It also bothers me that a simple repair kit is used to repair complex things, such as machine guns, a drill and a chainsaw. The uselessness of parts of weapons and tools is especially visible at the end of the game, when we already have top-end items. I decided to change this a bit. Now, to repair weapons and complex tools, you need not a simple repair kit, but parts of these items. 4. Leather Armor, Rag Armor and Military Armor can no longer be repaired using repair kits. This will require the appropriate materials. WARNING! This can greatly change your approach to survival. You will think about whether to sell this rifle or better to break it. Is it worth it to use a drill / chainsaw now, or is it better to use an ax / pickaxe, since there are no parts for repair. It may happen that your favorite weapon becomes unusable, and even the dealer simply does not have repair parts. In this case, you will have to buy expensive weapons or tools from the merchant in order to break them in order to receive parts for repair or to learn this items. To compensate for the complexity of the repair, the degradation of the changed items is reduced by 2 times. It still requires balancing, so write your opinion in this thread, we will test together 😃 Since complex weapons and tools require parts from these items to learn, the number of parts in the loot has been slightly increased. LIST CHANGES To repair complex weapons, you need the parts of this weapon. Repairing complex tools requires the parts of these tools. Repairing rag armor requires duct tape. Repairing Leather Armor requires leather. Depending on the quality of the item, repairs will require a different amount of resources. The number of weapon parts and tools in the loot has been increased. Increased the number of weapon and tool parts in yellow bags dropped from zombies By purchasing skill levels, you cannot learn how to make complex weapons and tools, or improve the quality of the items being created. In order to learn how to make some kind of complex weapon or tool, or learn how to make this item of better quality, you will need to study this item at the workbench. To do this, you need the item itself, the details of the item, paper and adhesive tape. Auto Turrets and Shotgun Turrets can only be explored using a schematic. Old weapon and tool schematics have been removed from loot and sale. Added new books to study items and improve the quality of items crafted. Added broken weapon and tool variants to the game. Such items can be used until they break, but they cannot be repaired. Such items you can either be sold very cheaply or broken for parts. As a quest reward, the player can receive several broken weapons or tools instead of one. Only the first level schematics of complex weapons and tools can be bought from the merchant. To learn how to make weapons and tools of a higher level, you must study these subjects and create new schemes. I hope you enjoy this little hardcore 😃 DOWNLOAD LINK (A19): https://drive.google.com/drive/folders/1au0xYF0z1ag22Iewl-ZHPxRkgeJokui1 IMAGES
  10. I’m working on an Encyclopedia modlet that will place into the world a series of Zombiepedia books to be randomly found. The premise is that the books were written by other survivors, but is a categorized collection of actual tips & tricks for playing the game. Each book will represent a single category, and when read, will start a player quest and will pop up the quest offer dialog box in-game, which is where the tips & tricks will be presented. Each book/quest will be non-repeatable and will grant the player 2 skill points for increasing their knowledge of the world and game. True to the nature and intent of the source of the content, I'd like to crowd-source the tips/tricks that go into the books. If you have any helpful tips/tricks, please edit the document below and add your suggestion. I'll do the best I can to squeeze all entries into the modlet. Please be sure you provide your name after your suggestion and I'll include that in the entry. If you don't use Google Docs or don't want to do it that way, please feel free to reply here and I'll add your entry for you. https://docs.google.com/document/d/1Bivojw_QQUkme4Mu2F5p71wJdNcNARSLuLghUOn6_E0/edit?usp=sharing
  11. Hi everyone! I am update my first MODLET to A19 $) Your's "Big Thanks" please send me here: Description I am very confused that the details of weapons and tools are now used only to create these things. It also bothers me that a simple repair kit is used to repair complex things, such as machine guns, a drill and a chainsaw. The uselessness of parts of weapons and tools is especially visible at the end of the game, when we already have top-end items. I decided to change this a bit. Now, to repair weapons and complex tools, you need not a simple repair kit, but parts of these items. WARNING! This can greatly change your approach to survival. You will think about whether to sell this rifle or better to break it. Is it worth it to use a drill / chainsaw now, or is it better to use an ax / pickaxe, since there are no parts for repair. It may happen that your favorite weapon becomes unusable, and even the dealer simply does not have repair parts. In this case, you will have to buy expensive weapons or tools from the merchant in order to break them in order to receive parts for repair. To compensate for the complexity of the repair, the degradation of the changed items is reduced by 5 times. It still requires balancing, so write your opinion in this thread, we will test together 😃 Update to A19 Changed reqiured to repair new weapon and tools Language file changed (ENG/RU). Now the description contains information about what can be used to repair the item. DOWNLOAD LINK (A19): https://drive.google.com/drive/folders/11VCJbAlsBUTNcWN2sHmCukwwkXFycA4p UPDATE Rework_repair_weapons_A19_v1.2 OLD VERSION FOR A18
  12. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack
  13. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advised that SMXlib is a library modlet that all the other modlets fetch assets from. Because of this it is a mandatory modlet that is included with all the different downloads. There are also optional downloads, like the bigger backpack modlets, the target health bar modlet and the third forge slot expansion. I hope you will enjoy to play 7DTD using the SMX modlets. And if you do, please consider endorsing it, have fun! // Terms of Use. You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. You are required to seek special consent from the developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // SMXhud // The HUD replacement modlet... SMXhud is SMX as you know it from Alpha 16 first remade into a modlet and tweaked for Alpha 17 & 18 and now further enhanced for Alpha 19. The purpose of SMXhud is to take the in-game HUD into a more horror like and gritty art style all while trying to stay as informative as possible while not being intrusive on your gameplay. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu // The MENU replacement modlet... SMXmenu is a menu conversion modlet. It was made to extend the art style of SMX into the menu UI’s of the game and even though it was made to supplement SMXhud it will also work stand alone for those that just want to modify their menu UI's. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. // SMXui // The UI replacement modlet... SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. I've tried to maintain as close a relation to the vanilla interface as possible but I have also granted myself some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes I made are all optional like the third forge slot and the 63, 99 and 110 slot big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. SMXui - Trader Window. // Download Locations... SMX modlets can be downloaded from NexusMods, Github or via the Mod Launcher. Click the appropriate icon below to start a download from your favorite source or use the 7 Days to Die Mod Launcher by SphereII to install the SMX modlets on your system. // THE MAIN MODLETS // // THE OPTIONAL MODLETS // // Installation and removal procedures... Download the modlet from one of the locations below. Decompress the modlet using WinRAR or a compatible archiver. Copy or move the Mods folder into your 7 Days to Die installation folder. Overwrite if prompted. Verify the install by checking that the ModInfo.xml file is located in this hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question inside the Mods folder. // Support SMX Development... All SMX branded mods and/or modlets will forever be free of charge and available for everyone to download and enjoy. I do however from time to time get questions from users on how they can donate to me and support the SMX development. The purpose of this link is nothing more than a way for me to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it I want you to know that is comes greatly appreciated. Donation or not I would like to extend a thank you to all that download and use the different SMX mods, I hope you enjoy them as much as I do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below.
  14. This mod will add loot to static zombie corpses and dead zombies. In the loot there will come across the same thing as in heaps of garbage, as well as clothes and sometimes pistols. Update v1.3 Added unique loot lists for each zombie! (nevertheless, you still cannot swim in loot) Removed yellow bags falling from zombies. Zombie corpse lifespan increased to 180 seconds. Zombie corpse durability reduced to 100. Update v1.2 Reduced the chance to find a pistol. Added the ability to search normal zombies after being killed. Zombie corpse lifespan increased to 240 seconds. Zombie corpse durability reduced to 300. Update v1.1 Added lootable all bodyBag. Если хочешь сказать СПАСИБО 😃 DOWNLOAD https://drive.google.com/drive/folders/12KKmnqzZeS2tJQmAF1E4-85TmA1Ox5dZ
  15. Riles

    Riles-HUDPlus Mod

    Attempt at creating a detailed HUD with a minimalist feel, yet more space to see! NEW UPDATE! This version (1.07) is one that I personally like the best so far, as I tried to combine the best qualities of each version prior to this. I also removed an aspect that pulled on performance a bit. Let me know what you think! *NOTE: works server side and with Larger Backpack Mods! DOWNLOAD HERE! [Version 1.07 for A19.1+]<--with game update, now includes 10 slots! Available on Nexus Mod Here.
  16. Is there a tool or website that I can use to input the .xml file I am wanting to modify (say entitygroups.xml) and also input my mods I would like to do to that file, and have it generate an output .xml file of what those changes do? I have found where I can do single expressions, but not do a check on an entire mod. Or is there a way to have the game spit out the resultant .xml file? I just need to see what my mod is doing to the game settings after it is applied. Frustrated I can't find anything to do this.
  17. This post is for three different modlets that I find useful and run on my own server. All three are stored in the same Github repository, but are not related and can be used individually or together. Magazine_Schematics_Skillpoint :: This Modlet modifies all Magazines & Schematics to give a quest called quest_Skill_Point_Reward, that auto-completes to give the player a skillpoint. The idea is that if you gain knowledge through reading, you should also gain a skill point. "Read" a magazine to gain a Skillpoint. "Use" a magazine to learn it. Pickup_Plants_A18 :: This Modlet modifies all plants so that you can simple hit the E key to pick them up. This makes it super-easy to walk around a field of flowers and quickly pick all of them without having to swing your weapon or punch them. Mushrooms work now! Trader_Refresh_1Day :: This Modlet modifies the trader so that their inventory refreshes and changes EACH DAY. Current Release: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/archive/A19_1.1.zip
  18. Hello Okami on the air!😸 I am glad to present to your attention some of my mods, which are included in one big modification that I have been developing (and editing) since 17A - "The Fall of Babylon". I decided that it would be right to divide the mod into the categories it touches. "Traders", "Food", "Decorations", etc. As new mechanics and parts of the mod that do not require bundles with the "FOB core" are being finalized, I think I will post it here. TRADERS GROUP. - Guns and Tools sold with mods Nexus Mods GitHub -Armor and Cloth sells sold with mods Nexus Mods GitHub LOOT GROUP. - Old style loot (Simple mode || Hard mode) Nexus Mods GitHub - (SM) || GitHub - (HM) WORLD GROUP. - Broken Vending Machines are Lootable Nexus Mods GitHub - Water Filters Nexus Mods GitHub I look forward to your comments, suggestions and bug reports here or on the Nexus. Best regards, Okami!😼 Permissions and Сredits
  19. Hello 7daystodie Community, I have a little .xml question. I have already invested many hours to find out for myself and have already achieved successes but not what I wanted. Therefore I ask you now and hope that you can help me further. Is there a passive effect, a property or something similar that simulates daylight? Or is there some other way to simulate it? I would be very happy about a positive answer from you. With friendly greetings Johannes
  20. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to ruin the zombie horror part of the game. Zombies will show up on the compass, map and on the on-screen sprite system. Fully customizable in regards to functional ranges and other functions. Supports off-screen display. Trails along the edge of the screen to show a zombie that is not on screen. Comes with a custom Zombie icon that is more fitting to this than the vanilla. XML only, no DMT magic required. DOWNLOAD
  21. My aim was to make a server side mod that would alter the campfires to be as dangerous to walk on as they were when I started playing in a18. Then decided that made them more valuable, so to counterbalance the advantage they offer, I raised the heatmap strength of the campfire so it will call in screamers faster. You can find this mod here: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods/-/tree/master/Death by Campfire And here's a video of me testing it out:
  22. Hi Everyone! Just wanted to give you an update that the tool I created is almost end to end modlet editing. It now handles the Modinfo.xml, localization.txt and xpath command generation. I have made quite a few modlets with it and for managing XML modlets it is a must have for me. Easily manage different mods, inspect them and even copy objects from them easily with the search tree or directly in an editing window. If you are creating modlets for 7d2d the application is worth learning. Link here: https://www.nexusmods.com/7daystodie/mods/754 I'd love your opinion, general feedback and thoughts on the app.
  23. Haidrgna

    Gnamod

    GNAMOD DOWNLOAD HERE Join Gnamod's Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to as Gnamod Core and is the foundation for nearly all Gnamod versions since A17. The only exception is UI, which is known as Gnamod CoreUI and forms the foundation for all UI modifications for Gnamod but is also available as a stand-alone release. Gnamod is aimed at any player that finds the vanilla game lacking and is seeking more of a challenge in all aspects of the game. It brings back the survival aspect and offers a slower pacing than the vanilla game. The aim is a challenging but also fair gameplay experience where you will have to fight and be smart to earn your place in the world. The zombies are far more relentless, looting a lot more challenging and the world is more interesting. Gnamod is a complete overhaul of the game, which means every aspect of it is altered in some way or will be in future versions of the mod. Gnamod is also continually being worked on and new content is being added. Since A17 introduced xpath there no longer is a need to redo work when a new alpha is released. This means Gnamod will continue to grow along with the game. DOWNLOAD HERE 1.2. Manual Installation A. Navigate to the game's base folder: (~\Steam\steamapps\common\7 Days to Die). B. Extract the contents of the zip file(s) directly into the game’s base folder. C. Make sure the entire contents of each zip you install goes into the base folder. D. Start the game, if you done it correctly a you will see the Gnamod logo in the main menu. 1.3. ModLauncher Installation. A. Download the ModLauncher from sphereii at: https://7daystodie.com/forums/showth...-7-Days-to-Die B. Install the ModLauncher following the instructions. C. Find the tab for Gnamod, open it, select a version and use Install Game Copy. D. Use Pre-Sync to download the mod and then Play Mod to start. 2. License and Use 2.1 Terms of Use This section applies to all mods released by the mod-author under the name of Gnamod. Any such mod will always start its name with Gnamod, such as Gnamod Core, Gnamod Horde Mode etc. Assets found in the Gnamod.unity3d contain the work of The Fun Pimps, myself, work from other authors listed under Included Work and used Unity packages, therefore it is NOT allowed to re-use this in any way without permission from the mod-author and/or the original author(s) of the content. Gnamod is free to play by whoever owns 7 Days to Die. This includes running it on a private or rented server and hosting a game for friends. Users of Gnamod are also free to tailor their experience to their needs by altering the XML files. When hosting a server or game with such altered contents, it is required to notify users that an altered version of Gnamod is being used. Users are free to borrow ideas that are unique to Gnamod in their own locally used mods or hosted games for friends. When using ideas unique to Gnamod in a mod that will be released to the public you are required to ask for permission from the mod-author. It is good practice to credit the mod-author and reference Gnamod in the mod’s documentation and advertisement in this case. Users are NOT allowed to take the code from this mod to add to another mod in any way without asking the mod-author explicit permission for it. This applies for taking (parts of) the code, XML or assets as well as altered versions of these. Gnamod is intended to use as is and not to be broken down or redistributed in altered form. This includes adding any part of Gnamod into any kind of overhaul mod or mod collection pack. Due to the nature of Gnamod, the Core mod will likely not be compatible with any kind of modlet and the CoreUI mod will likely not be compatible with any modlet that alters the UI in any way. It is up to modlet authors to facilitate compatibility with Gnamod if they so incline. Bugs and issues that occur because of the use of other mods will not be resolved by the mod-author. It is of course allowed to design modlets that enhance Gnamod. Such modlets should be named in such a way they always load after the Gnamod Core mod. The Fun Pimps are ultimately the true owners of this mod as it only works with their game and is only possible because they support the modding community of their game. 3. Mod Overview 3.1. Mod Structure Gnamod is build around two Core mods, Gnamod Core and Gnamod CoreUI. Core is the main mod that houses nearly all changes required to overhaul the vanilla game. CoreUI is the same for all the UI changes required for Gnamod. By this design the other versions are just modlets designed to specifically alter or activate certain stuff within Gnamod and thus are dependent on the Core mod to function. Want more Gnamod, find other players or know what is cooking: Join the Discord Channel! DOWNLOAD OLDER VERSIONS
  24. Working Water Vehicles for 7 Days to Die Note: The Assets in these Modlets are purchased (unless otherwise stated) and therefore you are not allowed to extract and alter them in any way. The assets can be used in other mods that are purely 'non profit'. These assets must not be used in any venture that attempts to make money out of modding. If you use the xml code i came up with do the right thing and credit me for the float code. After discovering and making a vehicle float on water uncontrollably sometime ago I kept on going back to it inbetween other work I was doing and eventually made controllable versions of various in game vehicles both the pimps ones and some custom models by Guppycur and DUST2DEATH purely as proof of concept. Guppy then kindly bought and rigged some custom boat models especially for this endeavour and we chose the flat bottomed boat version as the most suitable for the start of the water vehicles project. A big thanks to Guppy for his time and his efforts on the models we now have an 'xml modlet' version of boating , its still a work in progress but usable (no SDX or DMT) so far. The Modlet does not change water blocks at all, so its going to be just add the xml modlet and off you go /float. And as per usual with mods that add new models both client and server would need the modlet. Boating Modlet Download Note : The Modlet works for A18.4 and A19 >>--7 Days Mod Launcher by Sphereii --<< Additional Credits : 7 Days to Die Forum community for wanting water based vehicles. TFP for the great game we love The 'Crew' on Guppy's Discord for their support HaidrGna for the support when things sank along the way. Happy Boating Ragsy and Guppycur !!
  25. Modlet Collection made in germany by Eihwaz´n´Friendz. Do you speak German? Then join our Discord! Credits to everyone who help me/us in "Guppys Unofficial Modding Discord". GitLab/Downloads (All Modlets are available via ModLauncher)
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