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  1. MAGOLIS COMPO PACK So welcome to the CompoPack. Compo Pack has its own Discord server Found - HERE Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 . - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk WHAT IS THE COMPOPACK: The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. ***IMPORTANT INFO*** This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing. For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder. A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included. A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations. Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report. A large loot reduction has been done in many gamebreakingly over populated loot pois. COMPOPACK 48 CHANGELOG Tasks that will be ongoing - Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more) - Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol) - Loot rebalance will be ongoing each and every iteration of the compo pack. - quests, pathing and zombie interactions. Ie: active, passive and attack tags. DOWNLOAD: All Downloads: https://www.moddb.com/company/magolis-compopack/downloads Infinity: https://www.moddb.com/games/7-days-to-die/downloads/infinity-1-4 This tool will install the CompoPack in the correct folder and let you customize the POIs that spawn on your map. Perfect for map creators and sharing with players. Infinity Guide: https://youtu.be/GWjyWdCMvoM CompoPack #48: https://www.moddb.com/games/7-days-to-die/downloads/cp48-1-complete If you want to skip installing Infinity, and just use the modlet, download this file. Works for those creating map. May cause some lag issues if all files are kept in the Mods folder. For better FPS, please use the Part 1 and Part 2 downloads below. How to install the modlet: https://youtu.be/a2A4i4G5ix8 How to use the pack: https://youtu.be/9j23yIShA8g For server owners: CP#48 Part 1: https://www.moddb.com/games/7-days-to-die/downloads/cp-481-part-1 Use Part 1 if you generate maps directly on the server or clientside. CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2 >These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS. Still stuck? Visit: For help: Magolis Compopack Discord Unveiling (video unveiling Infinity a 7 days to die prefab installer) How To Use Infinity: SERVER INSTRUCTIONS: AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to. For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well. INFINITY STEP BY STEP INSTRUCTIONS: HOW TO SET UP AND USE INFINITY: 1. Find pathsettings.txt and open using any text reader like notepad or notepad++ 2. Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt) 3. Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder) 4. Save and close. 5. Run the infinity v1.exe (a screen will appear and run thru a few processess) STEP 1: 6. Read then hit any key. The following settlements need just a "Y" or a "N" 6a. Fabbersville - "Y" you see fabbersville poi_tile set option. Fabbersville - "N" Fabbersville Poi Tile set skipped. 6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped. 6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement. 7. Continue to choose Y/N for the remaining settlements. STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets. [I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.] STEP 3: CP Pois that spawn in vanilla cities: Top Line Left side: * Select all (removes all in that district. click twice to undo back to all selected.) * Load Preset (adds a preset previously done prior) * Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] * Back To Step 1 (returns to the first step in case you change your mind) * Back to step 2 (Returns you to step 2 in case you change your mind) - Pois list left side. - Category Selection middle top [Districts containing in each what cp pois spawn in each district] - Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)] - Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset] - Poi Picture right bottom ***Please note*** Biome Decoration Tag does NOT work Once you finish going thru these hit Install Files next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1] Press 1 to complete and start the adding process. Once complete press any key and close program. Run game and enjoy. SERVER INSTRUCTIONS: once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with: 1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end. 2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder. Play and enjoy Recommended choices: The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only. Prefabs will also need to be on client side as well as server side. CP 48 Proudly brought to you by: MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy STALLIONSDEN. TESTERS: WOLFBAIN5. GOBARG. MANA. BATTLEPAPI. OCTOBERFIRE. ZZTONG. NAZ. ZEEBARK Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.. Prefabs Removed from CP to be fixed and re added when ready: * The Slums (By_Pikero) * ResidentEvilMansion (by_Magoli) DISCORD CHANNELS PREFAB SUBMISSIONS HERE Please refer to original thread for any info in the O.P for now. comments welcome here to, Original thread can be found here for cp45 dl and info:
  2. KingGen v0.13.1 Random World Generation for 7 Days to Die This is the official webpage of KingGen, a tool to generate beautiful maps for 7 Days to Die. Downloads: Windows - 64 bit Linux - 64 bit Usage: Download KingGen. Run it. Choose your preferences and click “Generate world”. KingGen will create a folder containing the world. You have to copy it into 7 Days to Die’s worlds folder, usually: “%appdata%\Roaming\7 Days to Die\GeneratedWorlds” Why KingGen? The generated worlds are beautiful, with natural landscapes and large cities. The generation is faster than vanilla, even on old machines. Biomes are randomly placed, no repetitiveness. Deserts and snow never touch. KingGen is purely noise based, no stamps are used. This means that no two lakes look the same, nor two mountains. Advanced customization supported. Links Detailed user guide Video tutorials Change log Submit your heightmaps Translate KingGen into your language Feedback Follow development Donations Mods KingGen is supported by a few mods. If you are a mod owner and want to make KG and your mods compatible, please reach out for customized help. Mods that currently support KingGen: Compo Pack Darkness Falls War of The Walkers Ravenhearst Screenshots: Editor 4K 8K 16K An 8K heightmap Performance: KingGen is incredibly performant. It is several times faster than vanilla generation thanks to its parallelized algorithm that takes advantage of all your cpu cores. This table summarizes KingGen’s performance on a laptop. You can expect even better results on a gaming pc. Size of world Execution time Ram usage 4K 30 sec 500 MB 8K 2 mins 1.5 GB 12K 5 mins 3 GB 16K 10 mins 6 GB Donations: Help the development of this mod with a small paypal donation
  3. Hi Survivors, First, I would like to say that I am neither a developer in the true sense of the word, nor a fully trained administrator or anything like that. Everything in the following I have taught myself, and that only for the reason that it is fun for me. So if you discover technical gaps or find out that things are done differently nowadays, feel free to contact me, because I like to take advice that helps me to have even more fun and joy with this project. But now back to the topic. My plan is, that I show you ( because I enjoy it ) in this post regularly some nice things, and how I implemented them with PHP, bash, XML, ... this post should be the introduction. If you have any questions, of course feel free to ask, that's why we are here. 😇 What is it actually about? Nowadays, running a server is basically very simple. Download, adjust the configuration and maybe a few mods for optics and special items purely, start and ready. But it can be so much better and with so much more functionality, because 7D2D can do great things with a few small tools and the API. What can a server look like? Operating system: Linux ( I prefer Ubuntu ). This includes then for the operation in the operating system installed PHP (best in a 7 version) in the client version (PHP-CLI) xmlstarlet (to read or edit XML files in bash) LinuxGSM ( https://linuxgsm.com/servers/sdtdserver/ ) great tool to install, update, run the server Kernel-Mods Besides all the mods that make the game itself prettier, there are mods that drastically expand the range of functions and should therefore be mandatory. Allocs Server-Fixes and Live-Map ( https://7dtd.illy.bz/wiki/Server fixes#Download ) Without this mod(s) basically nothing would work, because without the API all efforts with PHP or bash would be waste. So the API is the core for everything else. CPM - CSMM Patron's Mod ( https://docs.csmm.app/en/CPM/ ) This mod provides a number of useful functions that can be used in the console. Among other things, teleports, spawning of hordes or functions that allow the player to pack items in the backpack and much more. 7dtd-ServerTools ( https://github.com/dmustanger/7dtd-ServerTools ) Similar to CPM, the server tools provide a lot of functionality to help you run the server and make it even cooler. From my point of view, the biggest strength of the server tools is the management of the zones via live XMLs. Moreover, it is OpenSource. There are certainly a few more mods in this direction, but with these three I have had the best experience so far. All beginnings are difficult 😢 To run the first command with PHP or bash it is necessary to set one important thing. Namely, the API token. This must be done in the webpermissions.xml which is usually located in the main directory of the saves. Here is an example: <?xml version="1.0" encoding="UTF-8"?> <webpermissions> <admintokens> <token name="myadmintoken" token="verysecrettoken" permission_level="0"/> </admintokens> <permissions> <!-- permissions for the map --> </permissions> </webpermissions> This token opens up endless possibilities with the help of the API. At this point, it is important to choose the right 'permission_level', because some things only work correctly with level = 0 (which is the admin level). Once that is set, you immediately have the ability to send commands through the API using Curl, a browser, or even Postman. Example in bash for displaying the help: curl http://<serverip>:<mapport>/api/executeconsolecommand?adminuser=myadmintoken&admintoken=verysecrettoken&raw=true&command=help Once that is done, and it works, the rest is pretty easy to implement in vanilla PHP. Simple example in PHP: $url = 'http://<serverip>:<mapport>/api/executeconsolecommand?adminuser=myadmintoken&admintoken=verysecrettoken&raw=true&command=' . urlencode('help'); $ch = curl_init(); curl_setopt_array($ch, [CURLOPT_RETURNTRANSFER => true, CURLOPT_URL => $url]); $result = curl_exec($ch); curl_close($ch); Important at this point is to make a 'urlencode' for the actual command, because many commands have additional parameters and already a space can become a problem. Now you can do almost everything you want or what is possible with console commands. This includes, for example (I will describe all of them little by little in following posts): spawn zombies or other entities (also in hordes) teleport players give items to players apply buffs and also query them show tooltips play sounds send messages to the chat monitor and query the log and also the chat determine player positions open up windows execute twitch commands create own events show infos in a ticker way with tooltips give quests to the player watch server events like: join/left die kill levelup but in addition you can do other great things with PHP like creating XML files that are otherwise very complex. Like for example entitygroups or tooltips. This should be enough to get you started. As the next post, I will try to explain how to make an own event, similar to the Horde Night. CU and gladly asks questions. You are welcome ...
  4. im looking for a elevator that can move more then just 2 floors something fast when going floor to floor and easy to place if possible i like to do a lot of different builds and the elevator mods I come across just don't do the trick smilez
  5. Hi all, UPDATE: Added option to add new languages (field) Added Option to change delimiter for using it as "normal" csv reader Added more logging UPDATE V2.1: Added Option to remove languages (fields) GUI changes Minor bugfixes UPDATE V2.11: Fixed bug introduced with V2.1 that last line get lost after saving. UPDATE V2.2 Now able to handle Translations with multiple lines Huge performance update Added a edit box for better multi line edit - also possible to open multiple (for example see more language parallel): UPDATE V2.3 Added function to removed double entries (the button was already in V2.2 but not worked) This function will delete double entries but not the first one UPDATE V2.4 CL will now be changed to CR+CL (internal) Pics: Log: Qick HowTo: 1. Load Localization.txt (default path: ...\Steam\steamapps\common\7 Days To Die\Data\Config 2. Select Entry (4) 3. Choose Field (5) - the translations are in the red marked area. The other fiels are orther data values. 4. Change Text 5. Save with File->Save... (1) Here you can load the file. (2) You can open it and select a field to remove with the "-" button. To add a field you press "+" and enter a new name then pressing enter. (3) Allows you to search all for special items in the list. (4) The list with the data. Each item in here has the same fields. (5) The fields that can be edited. Links: Program SourceCode Its only for editing the Localization.txt file and other csv files. Greetings knarox
  6. so, i've realized that the terrain is built out of octahedrons (eight triangular sides) that shrink as they're damaged. my idea is either a tool or a mod for helmets that lets you see the hitboxes of the terrain blocks for more precise building and block placing.
  7. I'm picturing a hand sander or grinder that very rapidly takes away one hp from any terrain block it's used on, like asphalt, to let us better contour the land surfaces to our liking. of course, it wouldn't give back regular resources. it'd give crushed sand when used on stone and nothing used on dirt or ores. also, perhaps using it on dirt or any "softer" materials like sand would make it degrade quicker, like it's ruining the sandpaper.
  8. Im So Tired Of The Stupid red text that annoys the hell out of you popping up in the console saying every second creating millions of errors saying "NullReferenceError Not Set to an instance of an object" i Died over hundreds of times because of this while approaching a horde, town, POI, trader, ANYTHING, no mods, or modlets are active, i created a new world, did the same thing and i reset the game, still does it, DOES ANYONE KNOW HOW TO TURN THIS OFF OR FIX IT? TO GOD HELP ME
  9. This software provide various tools for 7DTD A20 ---------------------------------------------------------- Tools avalaible : - convert a DTM heightmap PNG file (16 bits grayscale) into/from a RAW file - POI Picker : display and filter POIs - PNG Transparency : set or remove full transparency - PrefabList.csv creation : create a csv file with POI name and parameters (see picture below) All the infos and download link here : https://discord.gg/QZbJWDp9vB
  10. So throughout the games we get and make better stuff while our weapons remains the same except mod changes. My idea is after a weapon hits a certain level it can evolve like the pipe weapons aren't really good but what is after level 5 or 10 it becomes a steampunk weapon and gets more accurate or if scrap boots become bunker boots and have more defense or such and so on. It would make longer games more fun and have more weapon mods that could be more stylized. It can even make some of the older gear more useful like the blunderbuss becoming a mini cannon so no weapon or gear becomes forgotten.
  11. I was wondering how difficult it would be to make standalone program where you can download and upload custom paint swatches and textures. Like say take a image type from google images, drop it in a folder in this program and have a command that can activate or a button that autowrites the code and inserts it into the game file for you. Similar to gran tourismos setup for custom graphics. It would only be used for single player tho. I play 7 days mostly offline anymore and would love to have something like that for extravagant builds. Also a bull dozer for leveling and digging would be awesome too! Lol
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