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About Me




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  1. // GREETINGS // Welcome to the new and improved SMX series for 7 Days to Die - Alpha 20. The goal with this mod is to give the entire 7 Days to Die user interface an extreme makeover an refashion it into how I believe the user interface for the game should be experienced. SMX consist of several modlets which can be broken down into three separate mods: SMXhud, SMXmenu and SMXui. These are all stand alone and can be used separately or, as is the intention, together with the other two and all three mods combined is what makes the SMX experience complete! In addition we have the core, the main modlet if you will, SMXlib. This is a library modlet and even though it makes very little changes on its own it holds all the assets that the other mods need to function. Because of this it is a mandatory modlet that will need to be downloaded and installed no matter which of the other ones you choose to use. SMX tries to create an experience as close up towards the vanilla user interface as possible. With little to no changes that can disrupt the balance of the game. The only exception being the extra slot on the crafting queue which is there to make the design fit and hardly disrupts game balance! Then we have the optional modlets. We are aware that some people want the extra bling bling, and as such we offer these as optional downloads that can be installed alongside the main modlets from each series to expand upon the features from vanilla. We offer official optional downloads such as: Target Health Bar, Bigger Bags and a Third Forge Slot. Other optional modlets and compatibility patches might become available from other mod authors. We hope you will enjoy playing 7 Days to Die with the new experience that SMX brings to the table. Have fun! - The SMX team. // TERMS OF USE // You are allowed to use these modlets as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to. You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // MEET THE TEAM // As of A20 I decided to move SMX into the lands of Harmony and with that digging even deeper into what we can do with modding the game. This requires knowledge that I do not possess enough of to be able to continue working on this on my own. As a result the team has grown and we have added some supernerds that know this stuff. Main Credits: Sirillion (main developer/designer/xml/coding) sphereii (developer/coding) TormentedEmu (developer/coding) Laydor (developer/coding), Contributors: Mumpfy(art) // SUPPORT THE DEVELOPMENT // All SMX branded mods and modlets will forever be free of charge and available for everyone to download and enjoy. We do however from time to time get questions from users on how they can donate to support the development. The purpose of this link is nothing more than a way for us to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it we want you to know that is comes greatly appreciated. Donation or not we would like to extend a thank you to all that download and use the different SMX mods, we hope you enjoy them as much as we do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below or scan the QR code. // DO YOU NEED SUPPORT? // We strive to make SMX in the best possible way and try to make user actions with it as smooth as possible. But we are still here to answer questions if you run into problems with it or it's installation procedure. Please, do not hesitate to contact us for any issue, big or small, we just ask you to run this simple checklist before coming to ask us for help and just maybe you will be able to help yourself first. Did you install all the downloaded folders? Do note that SMXhud and SMXui both have an additional folder that needs installing. (ZMXhudCP and ZMXuiCP) Did you install SMXlib? This modlet contains all the assets (custom graphics) we use and without this your UI will be mostly transparent. Did you check the folder hierarchy and made sure you didn't install the modlets too deep? Did you disable ALL other mods or modlets and then try again to see if the problem still exists? (Be careful with this, backup your save!) Did you check the support sites to see if anyone else have had the same problem recently? If you ran this checklist and still need our support please contact us on one of the links below or just post in this thread. But please, only post on one of the support channels. Pick one and stick with it as we do monitor all of them and having to answer the same thing on several sites just leads to confusion. // INSTALLATION AND REMOVAL PROCEDURES // First and foremost, the most important thing you need to do with SMX in A20: >> !!TURN OFF EAC!! << Backup your save game before installing ANY mods to the game. We don't expect SMX to cause any issues, it is just good practice! Download the mod or mods you want to install from the list below. Decompress the downloaded files with WinRAR or a compatible compression software like 7zip. Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted. Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question from within the Mods folder. // DOWNLOAD LOCATIONS // SMX modlets can be downloaded from Nexusmods (our main site) or GitHub. Alternatively it can be installed via the 7 Days to Die Mod Launcher by sphereii. When opting to use Nexusmods or GitHub you will have to do the installation manually by following the procedure above. When opting to use the Mod Launcher the installation procedure will be more automated but you will need to make sure that all the different modlets are installed as you won't get nested downloads like from the other two. Please note that the Mod Launcher is a separate piece of software that you will need to download and install on your system and then setup properly before downloading mods and modlets with it. The link below is to the main Mod Launcher web page. Follow the links below to go to the download sites and then select which mods to download from there. // SMXhud - THE HUD REPLACEMENT MODLET // SMXhud changes the game HUD. Everything you see on the interface while running around in the game world is part of the HUD experience. The purpose of SMXhud is to change that part of the user interface and change it into a more horror like and gritty art style all while trying to be as informative as possible but not intrusive. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu - THE MENU REPLACEMENT MODLET // SMXmenu changes the game menus. Everything you see when you start the game or when navigating the different options and settings is part of the menu experience. The purpose of SMXmenu is to extend the art style and feeling from the HUD into the menus and to supplement SMXhud to create the SMX experience. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) // SMXui - THE UI REPLACEMENT MODLET // SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. We've tried to maintain as close a relation to the vanilla interface as possible but we have also granted ourselves some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes we made are all optional like the third forge slot, the target health bar and the big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) SMXui - Trader Conversation Window. SMXui - Character Screen Window with normal backpack and the item info window. SMXui - Vehicle Window with normal backpack and empty info window. SMXui - Map Windows with increased map texture and 48 fully configurable waypoint icons.. // SMX - THE OPTIONAL MODLETS // SMX sports a variety of optional modlets. Some are meant as small QoL additions to the vanilla experience like the third forge slot and the target health bar while others are meant as pure extensions that push the vanilla experience out of balance. ZMXuiCPBBM - A scrollable big bag mod for SMXui. It has 100 slots and adds search functions to the backpack, containers and vehicle storages.
  2. My friend and I made this horde base called the Electrified Killing Corridor which we tested with the 40th day horde. This is what happened:
  3. 7 days to die bug me cant join any game la braderr need a fix for this sheet exc nullreferenceexception object reference not set to an instance of an object this thingy pops up everytime i join my server n single player its appears in somethings like cmd thingy welp me la cb
  4. [ WickedNinjaGames Presents: 7 Days to Die ] For detailed information on our servers and settings please check out our website here: https://wickedninjagames.com/ Server Features (Not an exclusive list) Cloud Dukes Storage (Deposit and withdraw Dukes anywhere) Online Maps Vote Rewards Supporter Perks Game Difficulty 2 (3 on Horde servers) Airdrop Hours 72 Loot Respawn Days 28 Land Claims 1 (2 on Horde servers) Darkness Falls Land Claims 2 (3 on Horde servers) Claim Size 71 Claim Decay Time 30 Days Claim Protection 100% Optional Bloodmoons - Inject yourself with an experimental serum to remove yourself from the bloodmoon calculations! [ Connection Information (EU) ] PvE – No Horde - steam://connect/7d1.wngplay.com:26900 PvE – Darkness Falls - No Horde - steam://connect/7d1.wngplay.com:26910 [ Our Semi Vanilla Mods (DarknessFalls is unaltered) ] HUD PLUS Ana Vehicle Respawner Guccis Go-solar Harry's Better Supply Drops Zombie Hit Bar Reasonable Large Stacks Khane's 3 Slot Forge Khane's 12 Slot Crafting Queue Khane's 96 BBM (96 Slot Backpack) Khane's Dangerous Cities (No Bloodmoon server) WNG Mod (Generator holds 7,200 fuel (No Bloodmoon server) SDeco Stuff SWorking Stuff (Working Stoves, Taps, Lights) [ Any questions? Come and chat ] Join us on discord! https://discord.gg/wng
  5. 7 days to die server using LinuxGSM in Docker with backups, monitor, auto-installable mods and more Features Multi-version you can choose which version you want to play, more info Auto-installable mods, more info. Automatic Backups, more info also check parameters info. Monitor if server crash will be restarted, more info. Alerts if server require your attention, more info. User/Group Identifiers, more info. Information If you want to change any server settings, edit /path/to/ServerFiles/sdtdserver.xml Read EVERYTHING to avoid any errors, if you have any problems open a GitHub ticket. Usage Parameters Updating Info Support Info Thanks LinuxGSM - For the awesome script Linuxserver - For readme structure and all the info. Linuxserver Base Image - For the user script. Codestation Reddit User - Permission problems with volumes Donations If you want to buy me a beer here, you can
  6. I bought the game on October 21st 2021 when i found out it works on mac, it worked fine till the newest Update A20 (I think) and It now crashes on startup I have tried everything, Checked the integrity of the game files, uninstalled it reinstalled it, I even tried everything that Was said to do in the Support page on Steam it still crashes on startup I don't know what to do, Nor how to fix it, Having any form of help would be Grateful!!
  7. Im So Tired Of The Stupid red text that annoys the hell out of you popping up in the console saying every second creating millions of errors saying "NullReferenceError Not Set to an instance of an object" i Died over hundreds of times because of this while approaching a horde, town, POI, trader, ANYTHING, no mods, or modlets are active, i created a new world, did the same thing and i reset the game, still does it, DOES ANYONE KNOW HOW TO TURN THIS OFF OR FIX IT? TO GOD HELP ME
  8. Steps to reproduce: 1. deploy a drone. 2. throw some stuff in it 3. enable DM with god mode and start jumping away from the drone very quickly so it looses you 4. empty drones container and pick it up 5. jump away fast from that spot, most likely when you stop the copy of the drone will arrive as engine has lost track of drone that is already in your pocket. P.S. Sometimes it is an old drone from several hours ago with old loot in it. Just wanted to say thanks and didn't want to bump the post up, this was a shortened reproduction on the dupe than I had and it saved me a little time narrowing it down @Vampirenostra -Jugginator
  9. When I open the Client launcher, the use native input option is not available for mac. I am using an M1 Macbook Air and playing on Alpha 20 and my controller works when navigating on steam but is completely dead when playing on Seven Days to Die. Is there any workarounds or is there a plan for dealing with this bug?
  10. Disclaimer: I'm writing this post on behalf of a friend. I have never used a mac, and he hasn't been using it for long either. I do acknowledge that it's an opt-in beta, but we're dying to try out the latest version! We have been playing the regular version before, and it has worked like a charm. After installing and updating the latest experimental beta, the "Play now" button on Steam turns blue for a little while, and then reverts back to green. No process or whatsoever pops up from this. What we have tried so far: - Run the game directly from *.app file - Remove the config folder and let steam re-download it - Reinstall the game completely - Thoughts and prayers Nothing worked. One strange thing is, after opting in for the experimental version, the .app icon shows this disabled icon on top of it (as seen in the picture. Yes, I know it's not a screenshot). Can any Mac users explain what is this? After reverting back to the regular version, it disappears. It seems like Mac is blocking this thing from running. Questions: - How is the experience for others on macOS playing latest experimental? - Are there any known macOS bugs in A20? Any help is appreciated, and if you give me a hand, I will provide better details.
  11. Hi all, mac player with 1.400 hrs without unusual issues since a16 - up to now. I haven't played for 3 months and now in new game all the terrain textures are wrong. (I tried full reinstall, steam validation and also started a new game) Snow looks like dirt, but when I hit it it yields snow but still looks like dirt. Trees and bushes are covered with snow normally, though. Grassland looks like dirt, when I hit it it still looks like dirt and yields clay. Burned ground looks partially like snow, like it's mixed orange terrain with white myst, when I hit it (once is enough) white stuff is no more, similar to how voxels change how they blend into each other when mining. Asphalt looks like dirt, when I hit it it changes to normal asphalt. Wasteland terrain (these partial bricks and whatnot) also looks like dirt, but when hit changes to normal wasteland terrain. Last time it worked: 3 months ago I was playing daily for several weeks, on nitrogen generated random maps, everything was normal. Then I have installed Darkness Falls, it worked okey but didn't really catch me so after couple days stopped playing until now. Yesterday I decided to play again but to return to "vanilla" a19. Here is what I did: - Deleted complete steam folder for 7dtd - Let steam download latest version - generated new nitrogen map - crerated new game on this new nitrogen map ==> above described problem appeared - tried new game on Navezgane ==> again same problem - let steam validate the files, it said 100% okay - uninstalled the game (via steam) - found user settings (in user/Library/...) and deleted everything, just in case - installed the game completely clean (as far as I can tell) via steam - created new game on Navezgane - it asked me to create new character, so done that - started game ==> same problem - validated files again, again it said 100% okay - played with video settings (low, high, randomly turning off options or lowering texture quality), each time quit the game to desktop, restarted, and started new game on different map from official pre-generated ones ==> same problem My comp is macbook air 2019, it played game normally on low-mid video settings for many many hours. EAC is off. Cheat menu is off. Player.log in Library/Logs/Unity/ is zero bytes and last modified almost a year ago. Burned ground screenshot attached. No idea what to try next. Please help.
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