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Showing results for tags 'Alpha 17'.
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Ok, so I'm playing 7DTD on my Steam Deck and decided that i wanted to play 100Days on every Alpha since Console version (Alpha 15) so I won't miss anything and learn throughout the way. I'm currently at Alpha 15.2 and i want to know... Is there any way we can invite our friends to old alphas ? Cuz my friend downloaded the same alpha but we have no clue how to do so, we believe there's no possible way to do it. Ngl it would be awesome if *THE FUN PIMPS* would allow us to choose what version we want to play with our friends on our servers I believe many of us would choose alpha 15 too or even do what i am currently doing since many of us never got to play the continuous versions of the game. Anyways I'm getting of track here, we just wanted to know if there's any way we can invite our friends to old alphas of the game? Cuz we've been looking everywhere for answers YouTube, Google, Facebook, steam and so on. But no luck so far... Let us know pls
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If you are looking for a realistic mod you may have come to the wrong place, but if you are looking for some variation in the game involving some nice action with new zombies and with increased difficulty you happen to be just in the right thread. This modlet adds 53 new zombies to the game! + 3 zombies from Snufkins mod: Archon, Geist and Scarecrow. There are a total of 36 zombies and 17 animals. The full version uses custom sounds. Then I also have a server side (pure xml version). Downloads is at the end of this thread. • Sightrange on default zombies is 100. • Handreach on default zombies is decreased from 1.65 to 1.60. • Every fat zombie have now a chance to break your arm. • Beaker is a bit easier to find. • PhysicalDamageResist on Biker, Demolition, Soldier and Worker nerfed just a bit. (Radiated ones was as strong than my custom zombies with PDR unchanged). • Screamers have a chance of only 27% to spawn another screamer. (made to prevent infinite screaming loops) • I lowered the volume on all explosions that had too high volume. Molotov explosions is changed to match Burning mans puke. • More experience from Bears. • My custom flies does not have a wingflap sound. • Spider zombies jumps higher. • Custom quests - 4 custom quest at the moment. Plan to add more. • Custom armors - Magic Plate Armor and Steel boots of haste. Small warning Spectre: Can be seen if you atleast have Reflection quality to Low. If this is off, it is much harder to see him and not how he is supposed to look. Shadow: Can only be seen if Shadow distance is atleast set to Low. If this is off he will be completely invisible. UPDATES - 2022-02-22 V2.95 (small update) • Atrocitys scream is now every 48 seconds if you are 20 blocks or closer from her. • BurningPhoenix HP increased +123, • DiamondPhoenix HP increased +200 and Exp +134 • Candy PDR increased +3 • ChickenDemons Exp increased +200 • FireChicken HP decreased -30 • FireSnake Exp increased +700 • GhastlyPhoenix HP increased +233 and Exp +556 • KaboomPhoenix HP increased +400. • Mini appearance changed. • Sanguis HP increased by +40 • TheFlyingPlague attacks changed. Should now attack properly and vomit properly. Old updates here: Overview: Part1: Action video on all zombies! This is what they do to you! Old Part 2: HERE ! Part 3 - Planned to do this month (January 2022) and Part 3 will likely contain all the zombies from Part 2 + the new zombies. (On hold for now) Copter Corpse - CLICK HERE Zombie names + info (alphabetical): Buffs: All my A20 modlets here! ->Download<- If you wish to donate me: PayPal __________________________________________________ _________________________________________ All my A19 modlets here All my 18.4 modlets All my A17.2 modlets Video on all zombies from A17: https://youtu.be/LYXP15okbJE
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If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic). Major Mods Name Description Compatibility Version Link Cannabis Adds usable cannabis to the game. Who says you can't enjoy the end of the world? A18, A19, A20 1.01, 1.02, 1.03 topic Fishing Adds active and automatic fishing and new cooking recipes. A18, A19, A20 1.04, 1.05, 1.06 topic Mining Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines. A18, A19, A20 1.04, 1.05, 1.06 topic Minor Mods Name Description Compatibility Version Link Acid Allows you to realistically craft acid from grain alcohol. See 'references.txt' for nerd notes. A19, A20 1.01 download Barbed Wire Returns the missing or removed barbed wire sheet from A17. A18-A20 0.04 download Don't Use Up Water Prevents empty jars from depleting water sources that the player placed with a bucket. A18-A20 1.02 download Enemy Health Bar Adds a visible health bar to enemies to the top of the screen under the compass. A19-A20 1.01 download Enemy Reach Shortener Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies. A18, A19-A20 1.01, 1.02, 1.03 A18, A19, A20 Entity Titles Adds missing names for entities. (Helpful when using the Enemy Health Bar modlet) A19, A20 1.01 download Med Stack Sizes Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10; stacks of 10 are now stacks of 15. A18-A20 1.03 download Regenerating Boulders Boulders (even ore boulders) will regenerate after they have been mined. A18, A19-A20 1.03, 1.06 topic Solar Adds craftable and lootable tiered solar components to power your electronics. Credit to @Drconfused for various concepts and his 1x1 3D asset he generously permitted me to use. A19, A20 1.00, 1.01 download GENERAL INSTALL INSTRUCTIONS: Download and extract modlets to your 7 Days to Die /Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place). Some mods require (or strongly recommend) you to start a new game. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more.
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INTRO & CREDIT: I wanted surface boulders to be able to regenerate after a while so I can go harvest them again. This makes the game less challenging by not requiring deeper mining for resources, but that's kind of what I wanted (specifically when paired with other mods that drop materials from boulders). DOWNLOAD & INSTALL: Alpha 17: MeanCloud__RegeneratingBoulders_v1.zip (version 1, 2019-10-09) Alpha 18: MeanCloud__RegeneratingBoulders_v1.03.zip (version 1.03, 2019-10-25) Alpha 18: MeanCloud__RegeneratingBoulders_CaZ_v1.03.zip (version 1.03, 2019-10-25 for Copper & Zinc) Alpha 19: MeanCloud__RegeneratingBoulders_v1.05.zip (version 1.05, 2021-07-22) Alpha 19: MeanCloud__RegeneratingBoulders_CaZ_v1.05.zip (version 1.05, 2021-07-22 for Copper & Zinc) Alpha 20: MeanCloud__RegeneratingBoulders_v1.06.zip (version 1.06, 2022-01-02) Alpha 20: MeanCloud__RegeneratingBoulders_CaZ_v1.06.zip (version 1.06, 2022-01-02) for Copper & Zinc) Download and extract this modlet to your 7 Days to Die Mods folder. For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist). v2 CHANGES: Compatible with A18 Adds support for the ore boulders, including Iron, Lead, Coal, Potassium Nitrate, and Oil Shale v1.03 CHANGES: Subversion that supplements my Mining modlet, which adds regenerating boulder support for copper and zinc boulders. v1.05 CHANGES: Compatible with A19. Localization for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese (BR), Russian, Turkish, and Chinese (both) Perk updates by @doughphunghus as suggested by @Eko v1.06 CHANGES: Compatible with A20. USING THIS MOD: With this mod, when boulders are destroyed past their final cracked form, they will turn into a small stone, except you can't pick it up. You can leave this stone alone and it will eventually turn back into a boulder (after a few real life hours) or you can keep smashing it and it will be permanently destroyed (in case you want to clear the area to build on). This small stone can't be picked up and does not give any yield for harvesting, it's just there to let you know the mod is working and will regenerate in that position. SUPPORT ME: PayPal Donation if you enjoyed my work and want to encourage me to do more.
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7 days to die bug me cant join any game la braderr need a fix for this sheet exc nullreferenceexception object reference not set to an instance of an object this thingy pops up everytime i join my server n single player its appears in somethings like cmd thingy welp me la cb