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  1. Love the cooking and farming aspect, wish there was a bit more. Was looking at my stash this evening and canned pears don't have a recipe. Maybe turn it into peaches and it make peach cobbler with a bit of a sugar rush sprint but there be a slight crash effect where you slow down a bit more then normal. Another cooking idea "toasted acorn boiled acorns" can have them partnered with water in the cooking fire to remove the tannins like irl. Fish or fishing? Pole fishing could add a danger element or trap fishing Nn and gg
  2. Dear DEV's, please hear me out. Leveling/point system: Please bring back the leveling system that used to exist in 7D2D. The current point system is very boring and takes the fun out of the game. It would be great to level up Archery by........using a bow, or level up jumping height by......simply jumping more often. So basically if you want to master something, just do it more often (Just like real life!!!) Skyrim used this method and it was a very fun and successful game. This will eliminate the need for points. New Learning system: For learning, books
  3. I recently came across a comment on a video showing off your vulture missiles when you try to escape the horde, that sums up my feelings exactly about the direction you are taking the game. I am posting it here, so that maybe you will take a look at what you are doing before you ruin the game. Johan Magnusson 5 hours ago i see many different ideas of how to avoid the zombies. how to "exploit" it so the zombies cannot do something or such. here is my issue with it. sitting on a bike inside a cage, or a POI just to avoid grounded zombies, so it spawns vultures
  4. I'm relatively new to modding 7dtd as I've only edited the xml files to add new recipes and change some buffs among other things. With the drop of A19 swimming seems to take forever to do especially over any sort of large body of water. I know I can edit the Materials xml and change the swim speed of water as a whole but an interesting idea would be to add an item or an equipment mod that increase your swim speed (like flippers mod attached to some boots). This also goes into the realm of possibly making a foot equipment that can walk over spikes and barbed wire without (or less) decrease in s
  5. Okay many will not agree and that is fine some may like the challenge Keep the world has gone to .... dense populations just made for a nice source of food for the dead primitive areas of the world maybe be lacking in tech but can develop skills needed to hold off the horde nights. Primitive area no buildings, cars or anything Add on to survival skills with gathering and hunting. Have a decay rate of quality on food to spoiling but less demand on food consumption. Players can build structures same as before cap it at early age concrete
  6. I don't know if its just me, but the current inventory system is not very realistic. I wish the devs change the inventory system for a weight based one (like in skyrim), because for example if i pick up 2 plants 1 peaces of paper and a book/scematic than i in real life I ain't slowd down by those. But i want to hear others opinion in this topic.
  7. A question does anyone have any idea how I can change another horn sound vehicles? Eg with the 4x4 truck or so the horn is different than the normal one. A heartfelt thank you
  8. Up to this point Zombie AI has always been run off of one central system. Whether you are in a house looting or at your base on blood-moon the zombie AI always acts the same. The problem with one central AI is that it can be easily exploited. When you know the rules it is easy to find a way to bend/break them. And one of the two major ends of the zombie encounters suffers. Either the zombies swarm you base in Alpha 16 like hungry but dumb locusts (very good) and Swiss cheese up every POI in game (bad), or in Alpha 18 they path perfectly through POI's that they are familia
  9. Im currently trying to do a small gameplay overhaul for 7 days to die simmilar to Romero-ish but a bit more leaning towards Resident Evil. in this overhaul i want zombies to be able to tank an infinite amount of gun and melee damage and the only way to kill them is to get a critical headshot. The Reason i want to do this specific overhaul is because i want zombies to not give a @%$*#! about any kind of damage unless it completely destroys their head or another body part because it seams odd to me that a zombie would die from getting shot in the leg. In other words: this overhaul is s
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