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  1. How cool would it be if you lobbed the arms off a demo and replaced them with fully functioning maxed out Augers and Chainsaws? Wouldn't it rock?!!
  2. This mod should improve some micro stuttering by using a R/W lock rather than the generic lock. I've modified the classes: ChunkManager, ChunkCluster, Chunk. I've also eliminated some redundant locking by moving the code around a bit, like in 'task_CalcChunkPositions' or in 'thread_Regenerating', it locks multiple times while it only needs to do it once. You may also notice a small improvement in FPS when you have a lot of zombies around as they also access the chunk data a lot, since the game has no builtin Benchmark its near impossible to get accurate numbers. I will maybe do more profiling and other smaller optimization where possible. Give it a try and let me know if it improves the stuttering for you. NOTE: Disable EAC when you want to use this. Assembly-CSharp.zip
  3. I believe at least a few of us grew irritated with the crafting times especially during the end-game. When you have to craft thousands of bullets for merely one horde night, it becomes an agonising experience, you have to build around ten workbenches, and five forges simply too keep up with demand. We do have bullet boxes, however, that is simply not enough. So I have an idea, why not provide us with something alike to ammo presses and blast furnaces? Having more crafting stations that are efficient and speedy would be helpful. Perhaps they require extra space and possibly electricity or extra fuel to function they also could cost a fair amount for balance, however, they would allow us to craft high amounts of ammo swiftly. It would greatly help with the amount of ammo crafting late game.
  4. sorry if it's wrong. delete lookup if it is incorrect I personally think harvesting on E was the best. 😀Definitely think they should go back to it again. 🧐I have a lot of problems when hitting, so I hit the seed instead of the plant opposite 😔 What do you think? 🤔
  5. 1. Variable range on wandering horde size, increase with game stage. 2. Variable wilderness spawn range, perhaps affected by player level. 3. STORMS - random, mini "horde nights" during the day: 20-90 min; brief environmental warning. This would start after the 5th (?) HN, then increase frequency. 4. Variable rare zombie buffs, increase with game stage. SUBTLE appearance change - make players really pay attention: armor / heal rate / dmg / lunge affects / knock down. 5. Vulnerable traders / no building, no loot. Invest to trade, protect to maintain. (perhaps the wandering trader version changed to remain within an empty "POI.") 6. Nerf power tool xp - fast resources is enough. fast xp as well is op. E.G. - pick axe takes longer but more xp for a stack of iron vs auger for the same. 7. Zero item chance for every container except those at the end of a cleared POI. Decrease zero item chance some with lucky looter. thanks for considering ( I don't know how to mod ) - I believe any of these changes would help keep the game interesting in its latter stages.
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