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About Me




Found 82 results

  1. Every time I run 7 Days To Die, after a couple seconds my PC would disconnect the WiFi instantaneously and it would take me a couple of seconds to reconnect back.
  2. So I've had the game for a short time now and crashing is a big issue. When playing on my own I can usually last 2 days before the game starts to crash. After that it begins happening more frequently. I've checked the game requirements and I meet them all. Launching the game isn't an issue and neither is lag. I just crash randomly it seems. On other friend's worlds I can't even go 5 minutes before crashing making it very frustrating to try to play with friends. My friends do not run dedicated servers. My graphics are set to Lowest but it still doesn't seem to help the problem. Does anyone have any way to keep the game from crashing? I would love some help with this.
  3. I do not know English very well. There may be errors in the text. Thank you for your understanding. The first time I saw the trailer for this game, I immediately realized that this is a great game that combines what I really love. Survival, crafting, zombies, destructible, and well-implemented Horde. I don’t know whether you agree with me or not whether the developers of the game will read it or not. But I believe that at the moment there are a lot of unworked things in the game. I want to write a list of things that could be changed and improved. General 1.I really like the buildings in this game. They turn out to be very interesting and very realistic. But after a certain point in the game, you realize that there are not so many large and interesting places on the map and this is a little frustrating. The developers said that the creation of new buildings takes a lot of time. As for me - it is quite possible to make a competition for the best buildings of various sizes and gradually add them to the game. This will facilitate the work of developers and enable the community to prove themselves. 2.Temperature and Weather. The character essentially ignores snow, rain or thunder. It is not right. If the character gets wet, then he must get sick. It is quite hard to move in the snow. And in a thunderstorm it is better not to go into open spaces at all. Thanks to the good interval between the weather - I think it will fit perfectly into the world. 3.Biomes. Perfectly implemented in the game. But I would like to see the expansion of the scorched forest and as a complement the radiation wasteland. This would add the need for a radiation suit. As an option - the coastal zone. 4.Brass. I understand that this is an alloy, but I think that if a player can get steel, then he should not have problems with the melting of brass. In theory, you can add copper and tin as ore. This will expand the gameplay and give the Strength class more meaning. Also, in theory, it will be possible to add bronze tools and the ability to create electrics and mechanical parts. Slowly, costly, in stages. 5.Loot With this, the most interesting. Of course, I can understand everything, but how I find the AK-47 and camouflage clothing in the houses is not very clear. On an ideological level, loot should be where it should be. Military loot at the bases. Civil loot in homes. Loot from stores to stores. This does not apply to special loot chests. Just what's the point of going somewhere far if you can farm cool weapons from ordinary houses or am I wrong? 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 7. The appearance of a zombie. Should we expect updates from some other dead friends? The cop, soldier and feral think I have not abandoned the quality model, either. The Character At the time of Alpha 19, in my opinion, all skills are fairly well balanced and useful. Except one. The leader’s perk from the intelligence branch is simply useless. Yes, it gives bonuses. But only to players nearby. I think it can be fixed very simply. Make it a bonus that works for all the people in YOUR team. And yes, it really will mean that it is YOU Leader. Options for quick folding and important slots are sorely lacking. Possibility of dodging / jumping. This will allow the player to dodge strikes or break into him in an unexpected encounter with a zombie or in battle. IDLE, interaction animation, gestures for the character With some settings, the character’s nose and beard begin to peek through clothing or armor. It's a bit strange. Drop Damage Bonus? Or the opportunity to glance at the dead man - to overturn him and soften the fall. Book for heavy weapons. (I like the hammer) Weapons A new weapon for the Fortitude class is the Shield. Tier 1 - Wooden club and hammered shield. Tier 2 - Scrap metal short sword and shield. Tier 3 - Steel sword and shield. LMB - short cut RMB - block. reduces damage taken by the player. Spends stamina to absorb shock. Automatic crossbow with a clip like a Tier 3. Tier 3 for robotic guns. Double barrel and better. Drone Scout for the intellectual. It is controlled by the player who launched it. Armed with weak weapons, but small and convenient to inspect the building \ terrain. Other The ability to tame animals for keeping and breeding? One could safely breed pigs, cows, hens and sheep. Horses. Horses, like animals that a player can tame, saddle and shoot \ beat with them. It would be useful for the initial stage of the game, when the player cannot even create a bicycle. That's all for today. Gather my thoughts and supplement later. Thank you for your attention.
  4. Wondering if anyone can help me out with this, I've recently started up a server and made a lobby / spawn location with 6 traders however.. After spawning them in as soon as I enter a different region and nobody is there they are disappearing or de-spawning and I keep having to spawn them back in, it's becoming a bit of a pain. I haven't got many mods on the server yet and certainly not ones that would impact traders. Is this an a19 bug or is there something I'm missing to keep them in place?
  5. I don't usually do this out of the fear of getting my ideas and drawings stolen, but I got the concept art published on my page anyways so enjoy! This is one of my concepts for a possible zombie in 7 days to die. As far as i can tell, the lore is ambiguous so there's plenty to work with. The game lacks unique zombies (with the exception of the cop and spider zombie, we don't talk about the demolisher) with specific ways to kill them, so i decided to create a more peculiar zombie to give the player a bit more trouble. The Rioter is supposed to be a front line zombie, not exactly a tank, but more like a bruiser (essentially a fighter/tank jack of 2 trades type of guy) to destroy the player's base, and bring the player's attention to him, making him sort of a mini boss. All of this, without being to extravagant or too fantasy-like. Lore-wise it developed hard chitin on his body (major muscle areas like the chest) through infections, mutations and previous drug usage on it's body and like the rest of the 7 days to die zombies, he is aggressive as f*ck and not necessarily stupid. Reckless in combat damaging everything in it's path with minimal care while having some special attacks to pull the player into an intense fight scenario. It's most unique feature is the chitin that protects the more meaningful parts of it's body, that when destroyed, open up big windows to deal good amounts of damage to it. Until then, keep shooting him with heavy firepower and watch that chitin drop. Implementation wise, since the game already has the typical 5 limb + torso damage multipliers, the chitin is essentially another entity that protects the actual zombie, not exactly something that strays too far from what the zombies currently have. ___________________________________________________________________________________________________________________________________________________________________________________________________ Detailed Entry ___________________________________________________________________________________________________________________________________________________________________________________________________ Rioter - Bruiser Zombie/MiniBoss/BaseWrecker [Base Stats] Health: 1500 Speed: Walks faster than the player because it's size (player forced to sprint in short distances) Height: 2,5 Blocks tall (player is roughly 2) Damage: 40 per hit Block Damage: 200 per hit Delay per attack: 0,8s Night Behaviour: Same as day Blood Moon: Runs (Doesn't sprint) [Spawning] - Wasteland biome only, with the exception of the medical facility test chambers - Starts spawning in bloodmoons after day 21 (max 2-3) - Maximum of 5 can spawn in a bloodmoon beyond day 35 - 1-2 minutes between spawns [Core mechanic] - Full chitin armor on the body - Can only be damaged if the particular chitin has been destroyed - Unbalanced main arm (right arm) [Chitin Health] Head: 200 Chest: 500 Back: 300 [Limb Health] Right Arm: 350 (not chitinous, only damageable by explosions/ 7.62 AP/ shotgun shells) Left Arm: 200 (not chitinous, 300 each) Legs: 300 (not chitinous, 300 each) [Damage Multipliers] (after chitin is broken) Head multiplier: 2x dmg Chest multiplier: 1.5x dmg Back multiplier: 2x dmg Limbs: 1x dmg [Combat] - Large right arm (deals 75dmg instead of 50), slower attack - 20% chance to do a swipe attack with his right hand and cripple the player's limbs, as well as launching the player backwards 3-5 blocks - 30% chance to slam his hand downwards, hitting the floor if it misses (deals 80 dmg to the player and 400 to the blocks in a 3x3 radius, decays) Concept art below: Feel free to write down any feedback on the design (although it's a rough sketch, the design is pretty much finished) and/or balancing of the zombie. And if you would like to see this in-game, share it and get the developers attention!
  6. hi there, my name is Siniestro (its not really my name)...i did localizations for several "g play" apps and some other minor games like minecraft... and the spanish translation on this game is one of the worst localizations i've ever seen, it seems that this game was translated using google translate (and i think that this is actually true) is there a project somewhere i can join to try and fix this awfulness? thanks.
  7. Having issues getting mods to work I have them installed in the correct folder under 7 days to die mod folder and cant seem to get them to work. I play on single player by myself and never had problems before. Also I'm getting bursts of fps drop and don't know whey. Any help or suggestions is greatly appreciated.
  8. Ive been struggling with this for the last WEEK! The things i already tried are insane and nothing works. Thing is....what i want is real simple. Can someone help me mod a turret with infinite ammo? dont care if i have to put ammo first, dont care if instead of infine it just replenishes. I just want ANYTHING that works and god damn did i tried everything. So, anyone got a clue how to do this? pretty please?
  9. I host an A19 server and last night the power went out. When I re-opened the dedicated server it rolled back to day 1 and the ground textures have disappeared (so far there are no dirt ground textures or asphalt I don't know what else is missing) the ground is still there, it can be dug up, you just can't see it. Attached is an image, this was what it looked like before I updated to the latest experimental (I have the server set to latest experimental, yes I know expect bugs), but updating to the latest didn't solve the issue either(A19 b157 as opposed to A19 b154) Is there a way to rectify this? Provided are my output logs from the last time the textures worked all the way until the last attempt Client side: output_log__2020-07-07__23-04-05.txt output_log__2020-07-08__08-52-46.txt output_log__2020-07-08__09-07-56.txt output_log__2020-07-08__09-38-35.txt Server side: output_log_dedi__2020-07-06__00-23-12.txt output_log_dedi__2020-07-08__07-15-44.txt output_log_dedi__2020-07-08__09-06-13.txt output_log_dedi__2020-07-08__09-37-02.txt
  10. I thought it would be interesting to have Fire darts for the dart trap. That just lights Enemies on fire like the Fire arrows and the Fire mod for melee weapons. Ain't the best art but i did my best
  11. I would like to be able to break bullet proof glass and cement blocks Quicker and Better then the pickaxe because it takes a Long time to break them. So I thought of a jack hammer for those problems but it takes a while to break dirt or safes and other stuff like metal
  12. Hello devs, I just enjoyed a blood moon, but I encountered a bug that, the mobs spawned were way too hard for players (for a first blood moon there were radiated, spiders, and a lot of fats cops) I've gone back in time 3 or 4 times to wait a friend... And We were 3 friends to play on the maps Good luck with this bug, Thanks
  13. I have a A19 dedicated server running on a Dell T3600 with a 8c/16t processor, 24gb ram, 2tb hdd. (Unsure if this info is need but providing anyways). Had a A19 server started. Everything running well. Stopped playing for around 24-36 hours (server never stopped running). Came back, my game had an update on my personal computer. I updated. I figured the server would need an update as well. I shutdown through terminal windows with 'shutdown' command. Waiting for it to shutdown properly. I open steam and check for update. Does not need and update. I go to relaunch my server. And I receive these errors. I could not get game to relaunch, the terminal windows hangs at the last Null reference exception. This is the log from initial launch log till it catches with the error log. For what its worth this is the second game that has had this start up issue since moving to A19. I understand its experimental so I am not upset I am trying to relay some information to possibly work out a fix or something, Thanks. 2020-07-10T15:34:08 2.727 INF WinThread started 2020-07-10T15:34:09 4.431 INF [GSM] GameSparks Connected 2020-07-10T15:34:11 5.634 INF [GSM] Skipping me 2020-07-10T15:34:12 7.434 INF NET: Starting server protocols 2020-07-10T15:34:12 7.438 INF [NET] Disabling protocol: SteamNetworking 2020-07-10T15:34:12 7.457 INF NET: LiteNetLib server started 2020-07-10T15:34:12 7.460 INF StartGame 2020-07-10T15:34:13 7.688 INF Persistent GamePrefs saved 2020-07-10T15:34:13 7.783 INF StartAsServer 2020-07-10T15:34:17 12.041 ERR XML loader: Loading and parsing 'blocks.xml' failed Exception: Class 'BlockSecureLootSigned' not found on block cntStorageGenericSigned! 2020-07-10T15:34:20 14.971 ERR XML loader: Loading and parsing 'items.xml' failed Exception: Unknown block name 'wallTorchLightPlayer' in use_action! 2020-07-10T15:34:20 15.524 INF Item IDs with mapping 2020-07-10T15:34:20 15.524 INF ItemIDs from Mapping HDR Render Texture not supported, disabling HDR on reflection probe. 2020-07-10T15:34:23 17.826 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderUMATemplate' 2020-07-10T15:34:23 17.882 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderTemplate' 2020-07-10T15:34:23 18.050 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderJoel' 2020-07-10T15:34:23 18.072 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderRekt' 2020-07-10T15:34:23 18.091 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderBob' 2020-07-10T15:34:23 18.132 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderHugh' 2020-07-10T15:34:23 18.158 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderJen' 2020-07-10T15:34:23 18.158 ERR Could not instantiate classEntityTrader' for entity_class 'npcTraderTest' 2020-07-10T15:34:25 19.639 ERR XML loader: Loading and parsing 'recipes.xml' failed Exception: No item/block with name 'resourceMilitaryFiber' existing 2020-07-10T15:34:26 20.663 ERR XML loader: Loading and parsing 'loot.xml' failed Exception: Item with name 'qc_silenceofthelambs' not found! 2020-07-10T15:34:30 25.234 ERR XML loader: Loading and parsing 'traders.xml' failed Exception: Item with name 'apparelBandana' not found! 2020-07-10T15:34:36 30.745 ERR XML loader: Loading and parsing 'biomes.xml' failed Exception: Block with name 'terrSnow' not found! NullReferenceException: Object reference not set to an instance of an object
  14. We've recently realized that our buddy looks just like the madmole model in game. When we mentioned it and showed him the screenshot on the left, he replied with the photo on the right. It's uncanny and he doesn't even play the game. I feel like he has to now lol
  16. Hello, i noticed that the zombies rarely run strait towards me. It seams like the can only walk in strait lines or in 45° angles to the baseline grid. So if you stand anywhere else they tend to run to your right or to your left instead of strait at you (what i would expect from a zombie), and then sudenly turn and run strait at you. This makes aiming actually rather dificult since there mouvements are dictated by an invisible baseline grid which makes it hard to predict.
  17. Hello, i started a new game to build an underground base and its working well execpte wen zombies are spawned. The games starts to lag and even freezes completly regulary. During blood moon hordes the games crashes easely 5 times. I am surprised not to find anything about that here. Wenn they spawn then don't seem to find any path, just trying to climb the mountain even thow i am under them. I have to bait by running out of the base in order to avoid crashes.
  18. Hello, I had an unpleasant situation about 10 minutes ago, I had to save on which I spent a lot of time and decided that I am going to play a little fashion, and then going back all the save has reset. Is it possible to restore it? I am asking for quick answers. Sorry for my bad english but im use translate
  19. Hey all reading this! I have made a list with bugs or features. I will put more on list as i play. https://docs.google.com/document/d/1amlxACQFPjunfwq8praY_E6sW2Po5d1kSjy_7tRj8yY/edit?usp=sharing
  20. GunMuse


    Hello All, Im GunMuse https://youtube.com/GunMuse and owner of RogersRaiders.com A friend just showed me 7D2D and in 3 weeks was hooked more importantly there is so much for an influencer to talk about that really excited me. Latest video is always at https://rogersraiders.com/newvid Did a couple toe dipping to see what numbers looked like and was impressed by the quality of the players. So my first video is on setting up a machine gun nest using solar power and a small walk around my oversized base that i am actually setting up as an in game studio. I have 22k members on RogersRaiders few if NONE have heard of 7D2D. Other Youtubers are welcome to have me promote them from RogersRaiders.com you will find that I don't believe in a bear trap market. Some will like you some will like me but its important that they get what they seek which is information. Well my vid is still uploading as I write this. I Tend to do a schedule release 12pm EST. https://www.youtube.com/watch?v=ZkvS4Yhoyho&feature=youtu.be
  21. I can't seem to be able to play on any server as i'm getting kicked from every one back to the main menu after 10-15 minutes. No information no nothing game just freezes and sends me straight to the menu. Here is the latest output log. What i've tried Disabling modem firewall Allowing the program through the firewall Trying to close as many programs as i could think that might interfere with EAC Verified game files Will try to reinstall the game and will post again if this fixes my problem. output_log__2020-07-02__02-34-59.txt
  22. This is my first time posting. I have been playing since A17. I am now on the unstable build, and I play with my husband and friends. We have noticed that the hunger and stamina loss has been greatly increased. My husband has had to change his build to include hunting as he usually is the main miner/crafter and occasional looter. We choose roles to specialize in as we play. I am a looter/cook/farmer, and I am finding it increasingly hard to keep up with the food demands when there are more than two people playing on the server. The number of canned food has been nerfed. With one point in "Luck Looter" I can find up to a dozen eggs while searching for a base, but we almost starved by day 2. We have noticed the air drops have less food and the traders offer less "Buried Supplies" quests. ___________________________________________________________________________________________________ I fully understand that the devs wish to make it challenging but spending all the time foraging/hunting for food means less time for base prep, which spells disaster for horde nights. I have eaten a good breakfast (eggs, home fries, bacon, and toast) at 8 in the morning IRL and done yard work until noon-1 PM before needing to stop for lunch. So, there is no sense in you being reduced to starving when chopping down a couple of trees, scrapping three blocks of a roof, or even putting up railing for fortifications. I feel the stamina/hunger mechanics have been overtuned and need to be scaled back a bit.
  23. I love cross bows, In any game i feel they are amazing to use, but in a game like this the slow fire rate and the reload speed make using archery outside of clearing poi with stealth a bad idea , unless your using explosive arrows/ bolts. A idea i had for a future weapon mod is a Crossbow drum or repeater mod, Allowing the crossbow to carry more then 1 bolt, but would increase the reload time quite a bit. or as a new type of crossbow as well. easiest way to have a "grenade launcher style weapon in this game, load this bad boy with explosive bolts nad let hell loose.
  24. Someone who is good at modding games into vr (not me) should make a 360 vr mod for 7 days to die like Vorpx but actually good.
  25. I just got the game and i got the Error 32. Fixed that now I can't even load all the way to the menu. I get to Loading Particles and it crashes everytime. Help please?
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