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  1. I am new to creating mods for my own use, but have been inspired by some of the best and most useful mods (in my opinion, anyway *LOL*). Working with bdubyah's The Wasteland, I have made tweaks and additions that work fine, like craftable Lead Lining mods for the power armor, StimPacks, schematics for crafting those things... But how to make a Rocket Turret is eluding me. Created the schematic - Check. Made a custom icon for inventory - Check. Created the recipe to craft the turret - Check. Made the append xpath to point to the blocks.xml file - Check. Copied the shotgun turret
  2. I get error messages at the start up of my server. The server appears to finish starting fine, however, it isn't listed on the servers page ingame. here are the error messages: 2021-03-27T14:41:44 55.648 ERR Could not get country code: Error: NameResolutionFailure 2021-03-27T14:41:44 55.653 ERR at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <ae22a4e8f83c41d69684ae7f557133d9>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, System.IAsyncResult result) [0x00000] in <ae22a4e8f83c41d69684ae7f55713
  3. Are you tired of driving the exact same Jeep as you friend? Do you want to pimp your ride? PaintJob is for you! This mod add recipes that allow you to change the colour of your ride. Important: this mod need to be install on the server and on every player's PC. Note: As of version 1.13, MotorcycleAlterations is integrated into PaintJob. I advise you to uninstall MotorcycleAlterations if you use PaintJob. v1.16: 4x4 Texture overhaul - Texture refactoring for the 4x4 (from 5 bitmaps to 2) - Fix Green Camo texture (Be Bear Aware) - Fix W
  4. I am sure people still playing RWG have noticed by now that Skyscrapers are rare in RWG and you may see only one on an entire 8k map if you are lucky. This is mostly because of improper zoning in their XML files. They are set to only spawn in Downtown, a small area in the center of the city that they may not fit in or be competed by other smaller easier to place buildings. This simple modlet adds each skyscraper back in through the new Prefabs folder functionality of A19 with only a small alteration to their XML files to also allow Industrial and Commercial zoning for them. This results in
  5. This mod will add loot to static zombie corpses and dead zombies. In the loot there will come across the same thing as in heaps of garbage, as well as clothes and sometimes pistols. Update v1.3 Added unique loot lists for each zombie! (nevertheless, you still cannot swim in loot) Removed yellow bags falling from zombies. Zombie corpse lifespan increased to 180 seconds. Zombie corpse durability reduced to 100. Update v1.2 Reduced the chance to find a pistol. Added the ability to search normal zombies after bein
  6. All Night Gamers - Undead Legacy I PvE Come on down and have some all night fun! General Server IP: 63.251.42.226 Game Port: 17470 Game Version: A 19.3 (b6) Undead Legacy Version: 2.2.84 Difficulty: Survivalist Basic 24 Hour Cycle: 60 Minutes / Daylight Length: 18 - Default daytime: 4:00 Max Zombies: 100 Max Animals: 50 Advanced Player/ AI Block Damage: 100% Loot Abundance: 100% / Re-spawn Time: 30 Days Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Multipl
  7. Downloads Doughs Mods for a19 Doughs-Khelldons Mods for a19 Doughs-MeanClouds Mods for a19 Doughs Mods for a18 Doughs-Khelldons Mods for a18 Misc tools Modlet Generator: 7D2D-EntityRandomizer Summary: A script that makes copies of vanilla zombies with random properties into a mod. Interested? See also: Guppycur's Random ZombieGetterUpper Note: If you'd like another version or build I can try to generate one. Just message me on these forums. Mod List/Summary My personal modlet list (some are not available in all
  8. FreakUK

    FreakUK's Modlets

    Convenient 1-stop listing of my modlets. Unless otherwise stated, assume ALL my mods are client side - which means they need to be installed on both the server AND client, due to custom icon(s)/assets. FRK Armor Mods (A19): Nexus / Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds a backpack mod (+15 carry weight), Ultimate Goggles (combine looter goggles, nerd glasses, etc), and sprung boots mod(Upgraded version of impact bracing mod - increasing jump height) ------------------------------------------ FRK
  9. Tested with A19.4 (b7) White River - Tools of Citizenship - A19.4 * Also now supports Darkness Falls through the use of a compatibility modlet. Now with Multiple Languages Localization/Support: English, German, French, Iitalian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality
  10. Snufkin's Paintings Additions Adds 20 famous paintings and 20 movie posters to the vanilla paintings. Download: https://github.com/Snufki-n/Snufkin_Modlets_A19/blob/master/Snufkin_Paintings.rar
  11. -=TacticalAction=- Hello everyone, I'm from china, and not good as English. About this mod plese see the video : https://www.bilibili.com/video/BV12X4y1M7r6 This mod add a lot of guns and gun mods to the game. Right now, you can use EOTechG33 + AimpointM3 + PVS22 three scopes on one weapon. Or, ACOG_ECOS + PVS22, Or just G33 + PVS22, without Reticle. All those scopes use "C" or "Ctrl"key to change state. There have many other things in this mod. And the best, a huge display of
  12. Greetings fellow survivors. I've created 3 different mods for the Auger/Chainsaw sounds that were modified in Alpha 19. These are only intended as a temporary fix until The Fun Pimps split the audio properly. What I mean by this is, the Auger and Chainsaw are tied to the "Bullet Impact" sounds in game. Which means the Auger/Chainsaw "impact" sounds also affect any Bullet Impact sounds. 1) No Hit Sound (Remove the Bullet Impact Sounds from Auger/Chainsaw/Guns) 2) No Hit Sounds While Crouched (0 Impact Sound generated when you are crouched) 3) Reduced Hit Sounds Wh
  13. Welcome to the Winterween Project by sphereii and xyth, the unholy combination of Winter Project and the ancient spirit of Valoween! Not wanting to miss an alpha, we've combined two of the most dramatic mods into a single mod for Alpha 19 for a special Halloween treat. Steel your nerves. Steady your hands. Keep your wits about you, and you just may survive Winterween... We invite you to explore Winterween and challenge yourself to find all of its dark secrets. Keeping with the spirit of the discovery of the sphereii-mentals, please be mindful of
  14. Can i get information on what maps have the custom buildings in them already i have watched khaine on youtube and realized that as i had chose medium map 2 as he did its the basic buildings. I would like a breakdown of this for all the pregen maps if possible and a suggestion would be to add this information on the darkness falls home page or faqs as would have saved me hours of play.
  15. I can only successfully 'save new prefab:' as the default filename"name" Changing it results in the following lines of messaging: "ERR Could not save file'/.blocks.nim": Win32 IO returned 1314. Path: C:\.blocks.nim IOException: Win32 IO returned 1314. Path: C:\.blockms.nim UnauthorizedAccessException: Access to the path 'C:\' is denied" I have tried to uninstall then reinstall. I have tried with EAC off and on. I have verified integrity of game files. Thanks!
  16. Hello.. Can someone tell me how to fix this issue, we have dedicated server and yesterday some player reporting issued about plant seed. Everytime they put the seed on plot always dissappear even re-put the plot still doesnt work. I read on other forum, it called SI Bug. But theres no explaination how its happen or way to fixing it. Any ideas to fix or explain how it can happen to us? Thankee..
  17. I think it would be really sweet if there was some kind of companion option in the game, Like taming wolves or bears but making the bigger animals harder to tame and then you can have them as a follower. I think it would be so nice to have an animal companion to roam the zombie filled wasteland with or to just go out on an adventure. Other than that The Fun Pimps(TM) are doing a great job in my opinion. Keep up the good work Dev's🤠 (P.S) Maybe it could be a new perk tree or book.
  18. Hi all! I'm having trouble with my wiring, and I've been looking quite a bit on the web and it seems like either I simply don't get something very basic or there is some kind of bug with my game. Hope you can help I want to connect 5 electric fence posts to a battery packs. They are aligned, at least than 10 meters apart, all at 100% health and my battery pack is on the ground at the end of the line, with 6 fine car batteries in it. I connect the battery to the first post with the wiring tool, and the cord lights yellow. Up to now everything's seems fine. I connect the
  19. This is a cross-post, which I think will be okay under the rules, but let me know if it's not. I just released version 2.0 of my split level prefab, and this time instead of screenshots I made a full walkthrough video of me doing a quest at this POI. While I hope people download and play it, the focus of this post is the video, for that audience of people that just like to watch videos of others playing. With that said, this is a complete walkthrough video with full spoilers. If you like what you see, you can download & discuss the mod here.
  20. Hi everyone, I designed a simple HUD mod based on my experience playing 7DTD on pvp servers. The vanilla HUD lacked things that I felt would be useful for people playing in groups or fighting other players. This is not by any means a professional mod, its my first mod ever, but I do plan on keeping it up-to-date. This is completely open-sourced. Features Compact party system that shows the stamina of all members. Navigation system that shows degrees in increments of 15 degrees for better callouts. Larger tool belt blocks for increased ease of use.
  21. Ztensity's Functional Elevator Redesigning Guppycur's Elevator for A19.3 (Permission Granted by Guppycur) Assets Purchased For Release INTRODUCTION Originally designed for Alpha 18 with compatibility for Alpha 17 by Guppycur, his Working Elevator modlet now gets its next iteration for the latest build of 7 Days to Die, A19. Similarly to the original mod, this elevator only moves from one floor to the next across roughly 2 flights, while also taking up 3 blocks wide, 7 blocks high and 3 blocks deep (x,y,z). This version of the el
  22. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advis
  23. I'm working on a full series. There are 26 episodes on Youtube right now. This is Episode 18. Please give it a watch . I don't know how to promote my videos, but I'd be thankful for advice , suggestions and feedback. - thanks, Pendral
  24. Does anybody know if there is currently a problem with errors popping up when zombies get damaged by the electrical fence or player placed doors and turrets visually disappearing and re-appearing ?
  25. This issue wasn't there before. It started to happen right after I loaded two times into my world right now to see if it would fix it. Nevertheless, it didn't. Basically, I spawn in and can move freely for about a minute. What I noticed howewer is, that the gear I currently hold in my hands doesn't bob with my steps I make. It stands still. After the minute is over, I begin to lose control over either the X or Y axis movement of the camera rotation (means I can't look either up/down or right/left at random for the rest of the game, but I still perform movements and actions). When I jumped, my
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