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  1. ZQLxNavObjects ZQLxNavObjects is a Quality of Life modlet that disables the new on-screen sprite system introduced in A19. Intended for those that find such features immersion breaking and to gamey...or simply doesn't like it. For the record, I like it. It only removes the on-screen icons, the map and compass icons will still work as normal, so you will find that spear or that quest. Does not remove the treasure ring. DOWNLOAD
  2. Just a quick intro..... I have been creating mods for other games for a while and now my focus is on creating mods for 7 Days to Die. As soon as I see what Alpha 19 has in store for us I will begin work on my mod. What this mod will do is make your journey through 7 Days To Die a living nightmare. For a game like this the aim is for you to survive. To do this you need to get what ever you can to take out the Living Death. My job is to greatly shorten your chance of surviving even the first day. Can you survive the Living Death? The
  3. Dear Fun Pimps, the new gs dependent loot is a good idea. Although I would recommend a much higher gs. But it's still possible to buy an AK or any other weapon from the trader with GS 12, instead of 51. I think it would be consequent to change make trader inenvtory gs dependent as well. Just my 2 cents. Maybe you will reconsider this bevor stable. Val
  4. everyone seems to be having issues with A19 (Loading in, crashes etc) but no one seems to have a problem with merely opting into the Alpha.. as the title says, I can't even see A19 or a "latest experimental" in the list. Anyone else have or has had this issue?
  5. I enjoy the new music and all but good god can we turn it down so I can hear the game play. I can hear nothing but music. I have tried turning down every music setting and have tried shutting all off. Music still satys the same. Help
  6. Hi all, I'm absolutely addicted to this game and find myself coming back time and time again and building new worlds. I originally played on PS4 in alpha 15 or 16 i believe and now playing on pc in A18 the game is so much better and rjns a lot smoother. My question however (which i dread to think i already know the answer) is if ive spent endless hours working on a game as my role is always the builder, when A19 comes out do i have to give up that game in order to play the new version? Or can it update to the new one? Thanks :) Steve
  7. I had this idea about a new zombie type, I think it would add a bit of horror if a small child(boy and girl) was added. They would run around while Idle, just short runs in whatever direction. They could spawn alone or in pairs, or even a small group. You know, because they're "playing", lol. Maybe they could replace the screamer or just also be able to scream. That was my main idea. Secondly after seeing how the camera focuses on the trader when you speak to them, its just a jarring camera snap. I think it would be better and less abrupt if the camera would slowly and more smoothly zoom in to
  8. So my thought is we have the ability to make working TV and cameras to make like a surveillance room in bases to see zombies and players outside your perimeter that you set up via cameras could even use the motion detectors instead of using a new asset
  9. I enjoyed reading the release notes for alpha 19 (recently posted here: https://7daystodie.com/a19-official-release-notes/ ) but there were a few things I have questions about. So, if anyone knows the answers to any of these, please share! So, would it be true to say that the game difficulty choice now affects ONLY zombie toughness/hit points? Or are there other effects? Is that only for bicycles, or do you get extra hungry when cruising in the 4x4, too? Any chance we could get a publicly-posted preview copy of serv
  10. Hey @Faatal! As a programmer myself I like to say I really like all the hard work you have put on this game over the years. This stuff is really hard, more so in a voxel game, so I thank you for that! I watched the A19 Dev Stream 6 last night and I noticed you said that you can see underwater from above because the fog is a global thing. I thought however, why don't you make it shader-based like they did in Crysis (2007) instead of relying on Unity's fog? Basically, as water is alpha-blended it should be drawn in the translucent pass like any other alpha geometry, so I
  11. It would be more realistic if there were no cross hairs on any weapons in the game or even the option to turn them off. Love the game though :-)
  12. So as we all know the current Console version of 7DTD is discontinued... due to reasons we all know.... So with only a few small months until the new PlayStation 5 and Xbox makes an appearance on shelves around the world, one question is on our minds!!! Will 7 Days To Die be released on the new consoles??? with a severely updated Alpha??? Possibly bringing us Console Lovers up to speed???
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