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  1. xyth

    A19 NPCs DMT Mod

    NPCs DMT Mod Description This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better. This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being rew
  2. Does anyone know how to disable the ability to use the dm and cm commands within the console on yourself in a single player game? I don't have the will power to ignore how easy it is to enable and just wreck the whole reason I'm playing. Why spend 15-20mins digging out the ground to make an underground base when I can just enable the creative menu then grab the super digger and then be done in less than 5. Then it doesn't stop there. I've tried editing the serveradmin xml file but to no avail. I've also went through the console and removed myself from the admin list and the cm and dm com
  3. I had friends that said their biggest issue with playing on servers was the lack of a pause button because they have a life that has dynamic demands on their time. Others have mentioned the lack of a sleep system to skip past bits of time in the game sucks. I came up with a way to alter the bedroll to become something that could fill that role for them. As a part of this modlet I altered the recipe for the bedroll, and unless you are playing DF you will likely not have access to the fifth ingredient, which is the blessed metal mod. In that case you should comment out that ingredient or replace
  4. Background and Introduction In April 2020 Snufkin presented us with 'Snufkin's Server Side WeaponS' which is brought to stability in this A19 Stable expansion version and acts as a base. The original concept was simple, incorporate customised weapons into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of weapons. These weapons are admittedly temperamental and buggy at times, more so than their partner vehicle mod, which Snufkin warned us about. For example, it is sometimes necessary to put the weapon back in the backpack and re-
  5. All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 mo
  6. Hi I have a little problem with crashing, every time I start the world after minute or two my whole pc freezes and then game crashes (or sometimes whole pc blacks out), if i create new world it happenst too but after 15-20 minutes. I tried validating files, reinstalling DirectX 11, GPU drivers, and reinstalling whole game and nothing worked. Also it started after two updates of AMD Radeon Software, after first every time I alt-tabbed game froze and crashed, after second update game started crashing as described earlier. I would appreciate any form of help. Here is output log from "Steam\ste
  7. Info Panel Server Version: 0.0.4 Version Games: a19 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://github.com/sLimLong/Info-Panel-Server
  8. Genuinely not sure if this is intended or not, but on my second blood moon (that i actually survived!) all of the zombies insisted on taking a lap around my base to systematically tear apart all of the wooden spikes i had placed next to my walls. Made the night a hell of a lot easier, but i can't help but feel like having the zombies willingly seek out and throw their bodies onto my spikes kinda made it feel a bit less tense you know? So uh. Guess i just want to know if this is the game working as intended or if they are planning on fixing this for the release. Or if i should file a bug report
  9. CCTVs: Adds 8 panning security cameras and 2 CCTV wall monitors. Each comes in a large and small size. Monitors do not require power but must be wired, but can then be unwired. Cameras require the same wiring/unwiring if you want them to pan. The cameras will either pan or aim forward based on pressing E. I cannot make them pause in mid-pan, as I'm not using code for any of this. Monitors will rotate to the next camera image every 5 seconds unless you press E to pause it. The 5th screen shows all 4 cameras at once and you can also pause there. Monitor 1 shows cams 0-3,
  10. Haidrgna

    Gnamod

    GNAMOD DOWNLOAD HERE Join Gnamod's Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to
  11. *The Blessed Metal Mod, Super Auger, and Weed Whacker have been updated/improved.* Please read: All these mods were made possible by the knowledge, advice, and guidance of those on the 7D2D forum; please know that I am very grateful. 🙂 This first mod is great for defending against bloodmoon hordes. Make a moat, it has to be made of cube blocks otherwise it will leak, with cube blocks around your base. Place log spikes at the bottom of the moat with one block layer of eel traps over the log spikes and then setup a bridge of sorts to get between the moat an base entrance. The only problem is
  12. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the o
  13. Xtreme Gaming 78.129.254.53 26950 Server Side Mods (no download required) Custom Zombies Custom Weapons New Player Starter Kit Safe Zone (Lobby) Public Bloodmoon Base Nitrogen Map (8k) with big cityes 42 New Colours For Your Outfit Moded Junk Turret Vehicle Mods 5 New Different Vehicles (craftable) 15 New Different Lights (craftable) Everyone's welcome to play, doesn't matter from where you are we will use translation mode to create a communication bridge. We don't accept racism Our target is to bring a unique experience to all players, and make
  14. Hello, Anyone noticed that the book bonuses to dmg aren't being applied? Usual +10% with shotguns/bows etc... Same goes for the "Penetrator" AP buff, you only get the object penetration not the armour reduction. I know the AP ammo is bugged at the moment so it looks like HP for the win!
  15. ZLoot_Increase :: Sets the Zombie Lootbags so they stick around for 15 minutes. This ensures even on a bloodmoon, your Zombie Lootbags will still be around on the ground at the end of the night. This also increases the chances of a Zombie Lootbag dropping. Please see the chart below: all Normal Zombies (zombieTemplate): 20% Feral Zombies: 25% Radiated Zombies: 25% Wight Feral Zombies: 30% Wight Radiated Zombies: 30% Current Version https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A19_1.0.zip Old Version https://github.
  16. Hello, we are with a friend on a client server that I host. We are on Windows 10, on version A19.4 (b7). We're at day 331 (10 minutes a day option), i'm level 300 with all books learned, killed 18500+ zombies, but my gamestage is stuck from already 5 in game days at 720 (even if I tried to launch the game again, verify steam files, kill more zombies, do quests ...). I think the bug come from the fact I glitched a level 5 quest. (start the quest, loot, then disconnect and reconnect to start again the quest... over 10 times). I don't really know how to fix it, my goal is to reach
  17. >>> Click Here to Download <<< I'm pleased to announce version 2.0 of my split level house prefab. This update includes: Alpha 19 compatibility (last tested with A19.4 b7) Graphics refresh to take advantage of new decor options Reworked lighting Sleeper improvements, including reduced sleeper counts to target a Tier 4 standard Rather than just take some screenshots, I figured users would appreciate a full walkthrough video. That means this video has FULL SPOILERS, so I suggest skipping around to get just a taste if y
  18. 60Slot_Bag_30Reserve :: This Modlet sets the user up for a 60slot bag, with 30 slots reserved for growth through perks and items. The perk tree was adjusted to grant up to 20 more slots, leaving the last 10 for encumbrance or items. Faster_Bellows :: This Modlet modifies the Bellows item that is placed into the forge to increase smelting efficiency 5x. This means you can smelt five times faster. Headshot_25 :: TSBX removed the 25% Headshot that I was using from his modlet collection. So I copied and revised the code a bit. It provides 25% boost to headshots and also sca
  19. This mod is only available on the mod launcher. You'll need to download a file (down below) for Nitrogen World Generator if you wish to experience the added end-game POI. I've also included a video guide on how to manually place the new POI in your existing game so you don't have to start a fresh playthrough. Please note: As I only speak English, I have only changed text for English. So you won't see any differences when playing in another language when it comes to changes with perks, the background story and the letter you start with. Do you find vanilla to be a cake walk
  20. Intro To solve the stability issues of a ship in 7DTD, the carrier has been made to appear logged in an ice lake or an ice lake with years of snow drift. It's a hybrid open style and dungeon crawl, The ground level is at deck 8 (13 total) it has many ways to enter. Decks (excluding the island entrance) 6-9 is open style as you start to delve deeper into the ship you're eventually be funnelled to the centre of deck 9 where the start of the dungeon segments begins. You then proceed through decks 10-13 and up into the island entrance towards the end at deck 6 (flight Deck). The last part of the
  21. Advanced craft decor Adds crafting of creative decorations Removed the sale of these blocks (I don't have time to balance) ALL blocks are crafted in "Workbench Decor" Screenshots Version Game: Alpha 19 Download from github - 0.2.5 List new blocks: Workbench Decor Posters and Banners FlowerPot Pallet Brown Boxes Storage Pallet White Bags Storage Pallet Bricks Storage Shelves with junk
  22. Are you a Resident Evil fan? Are you up for a challenge? Welcome to Resident Evil, where it all began! I started building the Spencer Mansion back in August 2017 (Alpha 16.2), I've been working on this passion project of mine for 3 and a half years now. I am very pleased with the final build and would love to share it with the 7 Days to Die community, so that you may all enjoy a very unique 7 Days experience. This is a replica of the Spencer Mansion as close to a 1:1 scale within the limitations of the game, using only vanilla assets. The goal of the cha
  23. First new map!! For A18.4 & A19 *Updated 26th August 2020 - Been re-generated world fixed 8k UK flat with biomes no more snow whole UK & re-generated all map packs fixed traders quest. 21th August 2020 - Still worked on A19 updated no changed & no issued on my UK maps. Updated 9th March 2020 - been done NitroGen regenerated same 8 UK map with vanilla prefab only. Updated 8th March 2020 - been added download link prefab pack & I will again NitroGen same UK with vanilla prefab no mod. All 8 UK map list: UK flat 8k pla
  24. Snufkin

    Snufkin's Jukebox

    Snufkin's Jukebox Description. Customizable Jukebox that holds up to 16 songs. While the Jukebox can be crafted, the songs must be obtained. The Jukebox itself can be placed as a vehicle. Upon placing it, it won't have any songs to play. To add songs you must obtain the 16 Jukebox Vinyl. They can be found in loot or bought from the traders. The Vinyl must be placed in the Jukebox's storage, upon which the song will be unlocked. If the Vinyl is removed the song will be locked again. Usage. With an empty hand: Primary
  25. https://youtu.be/R03kLav_m0I Hey yall. Just wanted to share a project I've been working on. Me and my long time friend recently got PCs and have been playing together. I decided to record our gameplay for fun and realized what stupid and funny commentary we had together. So here is my little project to sharpen my editing skills. Its all for fun so I don't take it super seriously, but I'd still like to hear what people think. https://youtu.be/R03kLav_m0I
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