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  1. I have created a nice 50 cal DE mod-let for our private servers. Everything is running great except the auto reload when aiming down sights. It's not a real huge deal, but I find it very annoying that it is not acting like the rest of the weapons. If you run out of ammo in the magazine while ADS, it will not reload, even if you hit "R". As soon as you stop ADS, it will automatically reload. Has anyone experienced the same thing? Here is the XML for the weapon: <item name="gun50Cal"> <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,selfLoading,attAgility,perkGunslinger,9mmGun"/> <property name="DisplayType" value="rangedGun"/> <property name="HoldType" value="1"/> <property name="Meshfile" value="#@modfolder:Resources/fiftycal?Assets/Desert-eagle-P.prefab"/> <property name="Material" value="MHandGunParts"/> <property name="Weight" value="6"/> <property name="RepairTools" value="resourceRepairKit"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="weapon_jam"/> <property name="CrosshairOnAim" value="true"/> <!-- aimTest --> <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest --> <property name="Sound_Sight_In" value="pistol_sight_in"/> <property name="Sound_Sight_Out" value="pistol_sight_out"/> <property name="Group" value="Ammo/Weapons"/> <property name="RepairExpMultiplier" value="13.8"/> <property name="LightValue" value=".45"/> <property name="EconomicValue" value="2000"/> <property name="UnlockedBy" value="gun50CalSchematic"/> <property name="ShowQuality" value="true"/> <property class="Action0"> <property name="Class" value="Ranged"/> <property name="Magazine_items" value="ammo50CalBulletBall,ammo50CalBulletHP,ammo50CalBulletAP"/> <property name="Sound_start" value="44magnum_fire"/> <property name="Sound_loop" value="44magnum_fire"/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="dryfire"/> <property name="Sound_reload" value="pistol_reload"/> <property name="AutoReload" value="true"/> <property name="Particles_muzzle_fire" value="gunfire_pistol"/> <property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/> <property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/> <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/> </property> <property class="Action1"> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> <property name="ScopeCameraOffset" value="0,.0008,0"/> </property> <effect_group name="gun50Cal"> <passive_effect name="MaxRange" operation="base_set" value="80"/> <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng --> <!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/> <passive_effect name="BlockDamage" operation="perc_add" value="0"/>--> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="120"/> <passive_effect name="MagazineSize" operation="base_set" value="9"/> <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 4s --> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".20" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="400" tags="EconomicValue"/> <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg --> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus --> <passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg --> <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus --> <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/> <!-- random DegMax --> <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05"/> <!-- random APM --> <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize --> <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling --> <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3"/> <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3"/> <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35"/> <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/> <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/> <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/> <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="8"/> <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="8"/> <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1"/> <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15"/> <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2"/> <passive_effect name="WeaponHandling" operation="base_set" value=".6"/> <passive_effect name="DegradationMax" operation="base_set" value="150,300" tier="1,6" tags="perkGunslinger"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/> <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shoot" value="true" /> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shoot" value="false" /> <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/> <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/> </effect_group> </item>
  2. Hosting a 24/7 War3zuk AIO server with 16 slots. Set on Warrior difficulty, PVP/PVE. Everything else is set to default. Hit me up on discord if you’re interested. https://discord.gg/JYEeru
  3. I'm running a dedicated 18.4 server on Linux (Ubuntu), and one of the save profiles appears to have a problem. After initializing world, and then clicking "Continue", I am getting the following error: NullReferenceException: Object reference not set to an instance of an object (see attached image) This is only happening with one player's profile in particular. I have tried validating the integrity of local files within Steam, and also just reinstalling 7 days on the client for the affected user. I restarted the server just in case as well. The steamcmd/7dtd_server/ directory (install directory) is backed up relatively regularly, but I'm just finding out that the player profiles may be saved elsewhere on the server. My questions are: 1. Is there any known way to fix this error (or is more information needed?) 2. If not, can I restore the player profile from the backups that I do have? If so, where are these stored? I checked the FAQ page but didn't quite get where it was saying the profiles are stored. I do see a saves file under .local... 3. If I cannot restore the player profile, how do I at least "reset" it? Worst case, I can modify the XP gains to have the player get back to what they are at, although I am assuming inventory will be lost. Edit: Adding logs Server log: https://pastebin.com/Z4QBHkcg Client Log: https://pastebin.com/HnWgTBjg Second Client Log (I think it created a new one on each of my attempts, which I have many, so here is another just in case): https://pastebin.com/mqNdJ6da
  4. Hi, I'd be most grateful if you can all give me feedback on my most recent horde base which took next to no effort to set up :) See below and feel free to leave comments on youtube :) https://www.youtube.com/watch?v=_7bvz7B9pCk&list=PL1mW2DWO8606sQ-EtK5yrBvmLBjd36D0w Thanks!
  5. vehicles disappeared but still showing up on map dose any one know a fix it was the motorbike
  6. Hey guys I'm BeatinBuzzers and I'm new here, but just as passionate about this game as you guys. I was looking up news about Alpha 19 and stumbled upon this forum and while here checking it out I realized it would be the perfect place to advertise my newest passion of making videos for YouTube. I recently started a series named: Dead Rising and Day 8 just came out yesterday! I'm trying to pump out as many as I can before Alpha 19 drops so check back often. I'm glad I found this place, sometimes it's hard to find people who love this game as much as me. Have a great day guys and gals! Beatin Buzzers' YouTube Channel Playlist for my 1st 7 Days To Die series on YouTube called: Dead Rising
  7. Hi all, I'm attempting to create a random gen world but after about 10 attempts I keep getting this exact same biome layout, always 70% desert, 25% forest and a small triangle of burned zone. The orientation changes, and different city locations come and go but that's about it. I've changed seeds and game names etc, nothing seems to make a difference. I feel like I'm doing something wrong but I can't work it out. Have been searching through other RWG forum threads about similar world generation but haven't found an answer. Any ideas?
  8. Greetings good people. I've started a private dedicated server on Windows, with this mod https://www.nexusmods.com/7daystodie/mods/568 and some minor modifications regarding scraping time and some others on my own. There's this guy in our party who was having connectivity issues all day long, having disconnected and reconnected many times. Note that this issue on its own was his fault, he was having really bad internet connection. However, on a couple of times he reconnected, this error comes out in the server's console: 2020-05-30T04:06:07 13347.191 INF RequestToSpawnPlayer: 277, Makarov44, 6 2020-05-30T04:06:07 13347.202 INF Created player with id=277 2020-05-30T04:06:07 13347.202 WRN InitBreadCrumbs Makarov44 (650.9, 72.1, -2631.5) 2020-05-30T04:06:07 13347.219 INF VehicleManager saving 0 (0 / 0) 2020-05-30T04:06:07 13347.234 ERR EXCEPTION: In load chunk (chunkX=41 chunkZ=-165) 2020-05-30T04:06:07 13347.234 EXC Index was outside the bounds of the array. 2020-05-30T04:06:10 13350.441 INF GMSG: Player 'Makarov44' joined the game 2020-05-30T04:06:10 13350.441 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 650, 71, -2631): EntityID=277, PlayerID='76561198056927900', OwnerID='76561198056927900', PlayerName='Makarov44' And what we noticed was something we can't reverse, a large portion of our base got reset. It seems the whole chunk was transformed into the way it originally was. We lost almost all of our secure storage boxes. Panicked, I stopped the server, restarted it, and it was still like that. I'm uploading several logs that might help. Please let me know if you need more information from my side. Thanks! output_log__2020-05-29__20-23-20.txt output_log__2020-05-30__00-23-38.txt
  9. So before this issue i was trying to download darkness falls but after id didn't work i uninstalled the mod and the mod loader. then the game stopped letting me join new servers, i have ran the game as admin uninstalled and reinstalled the game verified integrity but nothing works. im starting to get desperate
  10. hello, my game has been showing constant crashes with the message "Unity 2019.1.0f2_292b93d75a2c", but I found no solution. Things I have tried: * GPU driver update * Windows Update * Microsoft Visual C ++ * reinstall the game on another HD I have attached the logs. I appreciate the help! error1.log error2.log
  11. I use the mod launcher, when I first installed the mod I was able to play a few hours. logged out the got this error. After many attempts to get it fixed. I uninstalled the mod and reloaded work fine till I logged back out now I am getting again. Any suggestions?
  12. What is the "link" between a vehicle and what storage container it uses? To be clear, I'm not looking for how to increase the vehicle storage. I want to know what connects a particular loot container to a particular vehicle. In the loot.xml file, this line appears: <!-- vehicleMinibike storage --> <lootcontainer id="77" count="0" size="7,2" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"> </lootcontainer> The comment indicates that this is the storage for the minibike . In vehicles.xml there is a section for the minibike named storage: <property class="storage"> <property name="class" value="Storage"/> <property name="display_name" value="basket"/> <property name="slot_type" value="basket"/> <property name="mesh" value="basket"/> <property name="transform" value="basket"/> <property name="parent_part" value="chassis"/> </property> But I fail to see how the game knows that lootcontainer id="77" belongs to the minibike. Where is the "connection"? Is there some configuration somewhere that links them up?
  13. I've been trying to use nitroGen for a while and it always gets stuck on 2/3. I've put pretty much all on none since i want to make a map that has cliffs and rivers. Does anyone have this problem and if so how did you get past it?
  14. {WIP} THIS IS A WORK IN PROGRESS {WIP} Unfortunately I have very scattered bits of time right now. I'm posting this now as a framework so I can edit it whenever I get the chance. Sorry about that! I'll try to get actual links up ASAP, and work on longer, better, descriptions for each mod as well. I also have not yet reached out the the creators of the mentioned edited modlets; I'll get around to it. ^-^' LAOKIA'S MODLETS (A18) MODLET DOWNLOADS Quest Tweaks - Adds skillpoint rewards for quests. (Various versions.) >> Link to old thread Rare Quests - Adds rarer, more difficult, challenge quests. [link] Standalone Vanilla Version [link] Standalone (w/ Skill Point) Version [link] Quest Tweaks Addon (Skill Book Version) [link] Quest Tweaks Addon (Skill Point Version) Skillbook Scraps - Schematics/Recipes/Books/etc. scrap to skillbook scraps. (Get 3 per scrap, need 100 for a skillpoint.) Block Tweaks - Increases resource harvest from certain blocks, harvest wood logs, and added some downgrade paths to blocks. Craftable Defenses - Adds steel bars upgrade & allows barbed wire sheets and log spikes to be crafted. POI Tweaks - Fixes carpet & paper roll harvesting in various POIs. (Both Vanilla & Compo pack versions.) MODLET DETAILS All my modlets include a README.txt file that gives details about the modlet as well as instructions/warnings for installation. Quest Tweaks >> Link to original thread << I don't think anything with the mod itself has changed. However I'll migrate the information to this once I am able. Rare Quests - Adds various new insane-level quests - They are found in the same places as the vanilla quests, but much more rarely - Rewards are scaled up in relation to the difficulty and rarity - Has a standalone (vanilla-style) version & a version for use with my Quest Tweaks mod Added Quests: EDITED MODLETS These are not modlets created by myself, however I have tweaked each of them to suit my game and needs. I will not be posting these edited files unless I get permission from the original mod creators. I don't feel that any of the alterations are massive enough to call my own. Claymore Varied Enemy XP Minor edits to XP amounts. JaxTeller718 Nest/Trash Destroy on Loot Added chance to get normally harvested materials in the loot & changed some containers to use a custom lootlist to prevent being destroyed (like trash cans). War3zuk/Tallon Find the Trader Removed some changes made to Trader restocking and business hours. Atlas More Vanilla Food Removed some food, changed values and buffs for others. Stallionsden Stack Size Increased Minor edits to stack size values. Tritox Origin UI Edited & combined elements with SMX HUD. Customized various parts. Sirillion SMX HUD Edited & combined elements with Origin UI. Customized various parts. Red Eagle LXIX Server Options Minor edits to option values, added Daylight Length options.
  15. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS *Buy land or building and become Mr Monopoly! *Hot Air Balloon * Over 40 new furniture *Kill area for PVP (Enter at your own risk!). — Server Information — Server name: Tipsy City/PVEPVP/200% exp/Wiped 5/20Server ip:
  16. Hello, everyone. My friends and I are trying to add the modlet War3zuk HD guns and ammo to War of the Walkers overhaul modpack. We are attempting to download the modlet through the mod launcher, but we continuously keep getting the error "The xml response contains and invalid xml", anyone know what we should do to allow the modlet to interact with the modpack?
  17. Hi, All, I am trying to setup a dedicated server on a spare Windows 10 machine I have. I think I have everything setup properly but I'm getting a strange error when I connect. I used this link to run steamcmd and download the files, https://www.youtube.com/watch?v=3oYfQa4U79A I used this link to setup my serverconfig.xml, https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server Before I messed with the port forwarding I confirmed I could connect from my main desktop PC over to the server and play without issue on my LAN. Then... I used this link to configure the port forwarding on my router, https://portforward.com/tp-link/archer-c9/ I setup my server with a static IP and these are the ports I enabled on the router: 7 Days to Die TCP 8080-8081, 25000-25003, 26900 UDP 8080-8081, 25000-25003, 26900 When I try and connect from the Internet this is what I see in the game console, https://cdn.discordapp.com/attachments/513494035965411356/712407904426262558/lazlo_connect.png That steam ID matches what I see on my server startup: 2020-05-20T22:05:15 52.582 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90135408548578306, public IP= 2020-05-20T22:05:18 55.992 INF Calculating hashes took 5686 ms (world size 683 MiB) ...so I feel like it's reaching the server but throwing that weird error. On the physical server I confirmed the Windows firewall opened up a port for the 7 Days to Die Server. On a lark I completely turned off the software firewall and it still didn't work. Any ideas what is occuring? My serverconfig.xml is pretty standard and I can post it if needed. If you know a better forum for assistance with dedicated server questions please let me know. Thanks In Advance Edit: This site also shows things look good, https://www.canyouseeme.org/
  18. A dedicated server rented from a reputable hosting service (had a previous one as well) continues getting this error on the server browser in game after the server client has been running without a reset for more than a day. Ran a plethora of searches. Found one mention with a fix or work around for the serverconfig.xml: Deactivate or delete this line: <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/ > Same issue regardless. One provider stated they recommend restarting servers multiple times a day. Temporarily resolves the issue, however, I'm seeking a permanent resolution.
  19. Hey y'all, I would really like to know when A19 hits this summer, will my dedicated Linux server; automatically update? reset my current 18.4 world back to before anyone played it? will it just break? will it stay as it is working away on 18.4 but my client will upgrade to A19 and I won't be able to connect? as #4, but will I still be able to connect to an older server? What I really need to know, ultimately, is how can I make sure that my world as it is now and while we still play on 18.4, when the upgraded A19 hits, how to preserve the world so we can continue it in A19. We have spent a lot of time creating it and I know it's the same for many many other people and servers. I would just like to know definitively how to preserve it, or if it is absolutely impossible to continue it when A19 hits. I tried to find similar posts in a brief 10 minute perusing of all the categories but couldn't see one so I'm really very sorry if this is a duplicate topic etc. Thanks in advance. MeaTLoTioN
  20. Hey, I need help for my mod: i need to create new quest but not at random position <objective type="RandomGoto" value="50-80" phase="1"> <property name="completion_distance" value="50"/> </objective> i want to replace RandomGoto by position XYZ. thank for help and sorry for my bad english
  21. I have been playing lots of SP so haven't been able to test it. I have watched some streamers but they never seem to try it when one of their team mates is bleeding out. So was just curious if you could still heal someone else by right clicking on them with bandages or first aid kits. Also can you force some one to drink something? If I was holding beer could I right click on someone and make them drunk
  22. Howdy Survivalists, since Random Gen I always wanted a tool to export the explored world. Although I really like cumu's tool Export-discovered-map-to-png, it simply doesn't fit my needs. Personally I don't like python very much and I don't want to run a web server and browser just to see my map. So, I made my own version based on cumu's tool. It's a small .net application and exports only one player map to one png file. The only option so far is the size of the exported map: FullSize means one pixel equals one ingame block HalfSize means one pixel equals four ingame blocks (two in x and two in y) and so on Download and source code is available at: https://github.com/DorHans/7DTD-SMR/releases Old address provided, in case you need an older version: https://7dtdsinglemaprenderer.codeplex.com A big thanks to cumu for sharing his great work! Also a big thanks to Karlovsky120 for writing the 7DaysProfileEditor. Changelog: 2020-02-06 version 1.11.2020.206 added missing symbol for gyrocopter 2019-12-31 version 1.11.2019.1231 added rendering of biome map and prefabs for Alpha 18 added TileSizes double, triple and quadruple (maximum pixel size of png file is about 20k by 20k, enough for double size with 8k maps or quadruple size with 4k maps) added setting for game directory (needed for prefabs) -> please check "Settings" window! 2019-12-22 version 1.10.2019.1222 new method for reading waypoints from ttp files spawnpoint (bed), backpack and quickmarker are no longer rendered 2017-11-12 version 1.9.2017.1112 new experimental tool RegionViewer (maybe useful for RegionEditor) ImageFilePath is saved for each SaveGame individually Old versions:
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