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pyro557

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Everything posted by pyro557

  1. Hello again I am trying to add gas to the resource pool for quests using the following code but i get a yellow console message that says it didnt get applied and I am unsure what to change to fix it. Thank you in advance for any help you guys give. <append xpath="/loot/lootgroup[@name='groupQuestResources']"> <item name="ammoGasCan" count="200"/> </append> Edit: I got it to work after looking at several examples and taking apart a couple mods i use ty for all the help you gave me
  2. Thank you this will help alot i got it working but in a very round about and time consuming way lol with this i can shorten it a whole bunch
  3. Hello I am trying to learn how to make small changes to make a harder game for me and my brothers but i cant for the life of me figure out how to remove specific quest rewards using xpath specifically all the weapons ,ammo ,armor basically anything that gives a complete item that can be crafted. I have pretty much no experience with this just started learning last night so any help would be greatly appreciated Edit for progress. so i stopped receiving errors but i got a yellow console message saying that the changes didnt load this is the code i tried <remove xpath="//lootgroup[@name='groupQuestAmmo']"/> Edit 2: i managed to get it to remove the stuff i wanted except when they are included in a reward choice that can be different things for example <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" it doesnt remove them from these lines that can be different rewards each time.
  4. Now that its possbile to attack through the holes in doors i would love to see special doors that have openable slots on them that you can close or open as the door owner or ally to enhance defendability of doors(sorry if this is a thing already havent looks) but i think being able to have a door that you can defend from behind without windows would be awesome and for balancing you could make shots throw that open slot slightly less efffective or however you guys see fit or even limit what kind of weapons cant hit through it for example stabbing s pear through that small slot would work better than trying to swing an axe at something through it.
  5. Thank you very much for testing the 2 mods together i bumbped up the numbers really high to confirm that it does indeed work i was just really unlucky before i messaged on the forum i have setting above what are default already and cut down like 200 trees and got nothing XD
  6. Thank you very much i will fiddle with it and see what i can get
  7. The mod is called tree drops by red eagle LXIX on 7daystodiemods.com. Thank you in advance
  8. I am currently using a mod that adds extra drops to trees (feathers eggs honey) but with this mod enabled the trees no longer drop them but breaking the little saplings does. what code would i need to add to your mod to make the trees drop the same stuff. i am a noob at modding 7 days to die so i am not familiar with how the code works for it.
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