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Espio

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  1. Espio

    Guppy Mods - A21

    It is "extends="zombieWightFeral">" in the xml. I'll update cause it seems I've forgotten to after you fixed the stripper so that's an L on my part.
  2. Espio

    Guppy Mods - A21

    Ran into another hard freeze when attacking a zombie, this time it was the Biomechanical Wight after I landed a finishing blow to the left hand. Or might've been the head, hard to tell. Dunno if multiplayer would factor into this, just thought it was something to be looked into.
  3. Espio

    Guppy Mods - A21

    Right and left arms of the Guppy Stripper are 100% guarantee hard crash.
  4. Been a while since I last posted here. Ran into a saving bug on exit on Navezgane while doing some sound mod testing with the latest v2.0.0-beta.1: https://pastebin.com/5gVm0kpn "2023-07-15T16:09:56 851.871 WRN [Improved Hordes] [ImprovedHordesMod] TrySaveData(): Failed to save data. Collection was modified; enumeration operation may not execute." For finding the rest faster near the bottom of the logs.
  5. Got another mini-bug loading up a world on latest pre-6: 2022-01-04T23:57:17 14502.052 ERR [MODS] Error while executing GameStartDone on mod "ImprovedHordes" 2022-01-04T23:57:17 14502.057 EXC Variable week is already defined. https://pastebin.com/vyXeTeL5
  6. https://pastebin.com/wAFyz3Fe sorry it's massive but there you go
  7. Found another GameUpdate bug. Using 1.0.0-pre5, this time occuring on world load after manual exit. https://imgur.com/W1f3iuh 2022-01-03T03:10:20 3375.974 INF [Improved Hordes] [Wandering Horde] Occurrence 2 Spawning 2022-01-03T03:10:20 3375.976 ERR [MODS] Error while executing GameUpdate on mod "ImprovedHordes" 2022-01-03T03:10:20 3375.979 EXC Object reference not set to an instance of an object at ImprovedHordes.Horde.HordeSpawner.GetNearbyPlayers (EntityPlayer player) [0x00000] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ImprovedHordes.Horde.HordeSpawner.GetAllHordeGroups () [0x0004c] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ImprovedHordes.Horde.Wandering.WanderingHordeSpawner.SpawnWanderingHordes () [0x00036] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ImprovedHordes.Horde.Wandering.WanderingHordeManager.Update () [0x0007a] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ImprovedHordes.ImprovedHordesManager.Update () [0x00014] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ImprovedHordes.ImprovedHordesMod.GameUpdate () [0x00007] in <825ddc16f322453cbbf25ff25535f0e8>:0 at ModEvent.Invoke () [0x00011] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
  8. I ended up getting my console flooded with GameUpdate errors and needing to alt-f4, dunno if it's a mod conflict or due to an infinite amount of hordes being spawned from screamers. I can give my modlist if necessary unless this is known about already. https://www.youtube.com/watch?v=CEVT33xzcXY have a video if that does anything.
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