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Kingston621

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About Kingston621

  • Birthday December 10

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  • Biography
    25 years as a Skywarn Spotter, love to game. Learning how to modify games I like and interested in learning more.
  • Location
    Minneapolis
  • Interests
    Storm Chasing, coding, photography, graphic design

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  1. I want to say that you and your team has done a wonderful job with this project. Just want to let you know that your hard work is appreciated.
  2. It is not you whom needs to apologize. I am sorry for my outburst. I want to think, in the end, we are all just coding geeks trying to improve the game and having fun. Again, my apologies.
  3. My apologies. You are right. I am guilty of it too. I use the NPCcore and Score in my game along with several other mods and I've had to rewrite code to make them work together. By the way, the changes you made are working great.
  4. Even though credit was given on the page, it is still disrespectful. A Terms of Service or Permission clause can be implemented on the page to prevent this sort of thing. But that is up to Tristam.
  5. Just downloaded the new version. Excellent job!
  6. Sent you a DM with the code you requested
  7. Completely rewrote the loot.xml file to make it work. 45 and 556 ammo can now be found in the wild. You have the same low chance of finding 45 and 556 ammo as you do with 44 and 762. TA guns now have a small chance to be found in the large gun safes. Gave the TA gun mods the same chance of finding as the regular mods. Took out the Box, crate and Metal Box ammo in the wild to make it match the vanilla game where you have to craft the large bundles. Tested with both A20 and A21 experimental versions. Works so far. Take a look, let me know, I can make changes as you see fit... <config> <!-- Add Ammo Groups --> <!-- Removing Box Ammo to be craft item only, add 45ammo to match 44ammo numbers--> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRegularGunslingerT1']"> <item name="45ACPAmmo" loot_prob_template="QLTemplateT1" count="6,14" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRegularGunslingerT2']"> <item name="45ACPAmmo" loot_prob_template="QLTemplateT1" count="8,19" /> </append> <!-- Add to Regular Ammo Groups--> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRegularT0']"> <item name="556mmAmmo" count="6,12" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRegularT1']"> <item name="556mmAmmo" count="8,17" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRegularT2']"> <item name="556mmAmmo" count="12,25" /> </append> <!-- Add to Advanced Ammo Groups--> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoAdvancedGunslinger']"> <item name="AP45ACPAmmo" loot_prob_template="QLTemplateT2" count="8,19" /> <item name="HP45ACPAmmo" loot_prob_template="QLTemplateT2" count="6,14"/> </append> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoAdvanced']"> <item name="AP556mmAmmo" count="12,25" /> <item name="HP556mmAmmo" count="8,19" /> <item name="40mmGAmmo" count="1" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupAmmoRocket']"> <item name="40mmGAmmo" count="1"/> </append> <!-- Add to Quests --> <append xpath="/lootcontainers/lootgroup[@name='groupQuestAmmo']"> <item name="556mmAmmo" count="60" loot_prob_template="QuestT1Prob"/> <item name="HP556mmAmmo" count="45" loot_prob_template="QuestT2Prob"/> <item name="AP556mmAmmo" count="45" loot_prob_template="QuestT2Prob"/> <item name="45ACPAmmo" count="75" loot_prob_template="QuestT2Prob"/> <item name="HP45ACPAmmo" count="50" loot_prob_template="QuestT2Prob"/> <item name="AP45ACPAmmo" count="50" loot_prob_template="QuestT2Prob"/> <item name="40mmGAmmo" count="5" loot_prob_template="QuestT3Prob"/> </append> <!-- Not Sure if this will work, but add to A20 Ammo Groups --> <!-- Make 556 ammo numbers match 762 --> <append xpath="/lootcontainers/lootgroup[@name='group762mmSmall']"> <item name="556mmAmmo" count="5,7" loot_stage_count_mod="0.01"/> </append> <append xpath="/lootcontainers/lootgroup[@name='group762mmMedium']"> <item name="556mmAmmo" count="12,20" loot_stage_count_mod="0.01"/> </append> <append xpath="/lootcontainers/lootgroup[@name='group762mmLarge']"> <item name="556mmAmmo" count="24,40" loot_stage_count_mod="0.01"/> </append> <!-- Make 45 ammo match 44 numbers --> <append xpath="/lootcontainers/lootgroup[@name='group44MagnumSmall']"> <item name="45ACPAmmo" count="4,6" loot_stage_count_mod="0.01"/> </append> <append xpath="/lootcontainers/lootgroup[@name='group44MagnumMedium']"> <item name="45ACPAmmo" count="8,12" loot_stage_count_mod="0.01"/> </append> <append xpath="/lootcontainers/lootgroup[@name='group44MagnumLarge']"> <item name="45ACPAmmo" count="16,26" loot_stage_count_mod="0.01"/> </append> <!--Add Guns to Safes--> <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsMedMedMed']"> <item name="gunHandgunT1Colt1911" prob="0.05" /> <item name="gunHandgunT1Colt_M1873" prob="0.05" /> <item name="gunHandgunT1P99" prob="0.05" /> <item name="gunRifleT1WinchesterM1894" prob="0.05" /> <item name="gunShotgunT1s686" prob="0.05" /> <item name="gunHandgunT2MK23" prob="0.04" /> <item name="gunHandgunT2USP9" prob="0.04" /> <item name="gunHandgunT2UMP" prob="0.04" /> <item name="gunMGT2HK416" prob="0.04" /> <item name="gunMGT2ACR" prob="0.04" /> <item name="gunShotgunT2M4Super90" prob="0.04" /> <item name="gunHandgunT3Beretta93R" prob="0.03" /> <item name="gunHandgunT3Glock18c" prob="0.03" /> <item name="gunHandgunT3DesertEagle" prob="0.03" /> <item name="gunHandgunT3RagingBull" prob="0.03" /> <item name="gunHandgunT3MP5N" prob="0.30" /> <item name="gunHandgunT3MP5SD" prob="0.03" /> <item name="gunHandgunT3KRISS_Vector" prob="0.03" /> <item name="gunRifleT3Kar98K" prob="0.03" /> <item name="gunRifleT3M110" prob="0.03" /> <item name="gunRifleT3MSG90A1" prob="0.03" /> <item name="gunRifleT3M82a1" prob="0.03" /> <item name="gunMGT3M4A1" prob="0.03" /> <item name="gunMGT3SCAR_L" prob="0.030" /> <item name="gunMGT3M16A4" prob="0.03" /> <item name="gunMGT3SCAR_H" prob="0.03" /> <item name="gunMGT3SA58OSW" prob="0.03" /> <item name="gunMGT3M249" prob="0.03" /> <item name="gunMGT3M60E4" prob="0.03" /> <item name="gunMGT3Gatling" prob="0.03" /> <item name="gunMGT3M14EBR" prob="0.03" /> <item name="gunShotgunT3SPAS12" prob="0.03" /> <item name="gunShotgunT3Saiga12K" prob="0.03" /> <item name="gunShotgunT3AA12" prob="0.03" /> </append> <!-- Make the item modifiers lootable --> <append xpath="/lootcontainers/lootgroup[@name='modGunT1']"> <item name="TacticalForegripMod"/> <item name="TacticalBipodMod"/> <item name="modTApad"/> <item name="TAFlashLightMod(pistol)"/> <item name="TALaserSightMod(pistol)"/> <item name="WeaponFlashlightLAMMod"/> <item name="PistolSuppressorMod"/> <item name="HoloBurrisSightMod"/> <item name="HoloRMRSightMod"/> </append> <append xpath="/lootcontainers/lootgroup[@name='modGunT2']"> <item name="WeaponLight+LaserANPEQ15Mod" prob=".5"/> <item name="WeaponFlashlightANPEQ2Mod"/> <item name="RifleSuppressorMod"/> <item name="HoloAimpointCompM3Mod"/> <item name="HoloEOTech558Mod"/> <item name="AN/WeaponNightvisionGogglesScopePVS22Mod"/> <item name="Reflex+ScopeEOTech-ECOSMod" prob=".3"/> <item name="Scope2xACOG_TA31_BACMod" prob=".6"/> <item name="Scope2xACOG_TA01Mod"/> <item name="SniperReflex+ScopeLeupoldCQBSSMod" prob=".3"/> </append> <append xpath="/lootcontainers/lootgroup[@name='modGunT3']"> <item name="WeaponLight+LaserANPEQ15Mod"/> <item name="Reflex+ScopeEOTech-ECOSMod"/> <item name="Scope2xACOG_TA31_BACMod" /> <item name="SniperReflex+ScopeLeupoldCQBSSMod"/> </append> <!-- Insert Schematics (Have NOT modified yet, so don't know if it works)--> <insertAfter xpath="/lootcontainers/lootgroup[@name='empty']"> <lootgroup name="LightStickG" count="1"> <item name="LightStickRed" count="3,15" prob="0.7"/> <item name="LightStickBlue" count="3,15" prob="0.4"/> <item name="LightStickYellow" count="3,15" prob="0.4"/> <item name="LightStickGreen" count="3,15" prob="0.4"/> <item name="LightStickpurple" count="3,15" prob="0.4"/> </lootgroup> </insertAfter> <append xpath="/lootcontainers/lootgroup[@name='groupApparelClothes']"> <item group="LightStickG" count="1" prob="0.2"/> </append> <insertAfter xpath="/lootcontainers/lootgroup[@name='empty']"> <lootgroup name="t1TAGunschematics" count="1" > <item name="gunHandgunT1Colt1911Schematic"/> <item name="gunHandgunT1Colt_M1873Schematic"/> <item name="gunHandgunT1P99Schematic"/> <item name="gunRifleT1WinchesterM1894Schematic"/> <item name="gunShotgunT1s686Schematic"/> <item name="gunExplosivesT1M79Schematic"/> </lootgroup> <lootgroup name="t2TAGunschematics" count="1" > <item name="gunHandgunT2MK23Schematic"/> <item name="gunHandgunT2UMPSchematic"/> <item name="gunHandgunT2USP9Schematic"/> <item name="gunMGT2ACRSchematic"/> <item name="gunMGT2HK416Schematic"/> <item name="gunRifleT2AWPSchematic"/> <item name="gunRifleT2M1GarandSchematic"/> <item name="gunShotgunT2M4Super90Schematic"/> <item name="gunExplosivesT2ChinaLakeSchematic"/> </lootgroup> <lootgroup name="t3TAGunschematics" count="1" > <item name="gunHandgunT3Beretta93RSchematic"/> <item name="gunHandgunT3Glock18cSchematic"/> <item name="gunHandgunT3MP5NSchematic"/> <item name="gunHandgunT3RagingBullSchematic"/> <item name="gunMGT3GatlingSchematic"/> <item name="gunRifleT3Kar98KSchematic"/> <item name="gunRifleT3M110Schematic"/> <item name="gunRifleT3M82a1Schematic"/> <item name="gunHandgunT3DesertEagleSchematic"/> <item name="gunHandgunT3MP5SDSchematic"/> <item name="gunHandgunT3KRISS_VectorSchematic"/> <item name="gunShotgunT3SPAS12Schematic"/> <item name="gunShotgunT3Saiga12KSchematic"/> <item name="gunShotgunT3AA12Schematic"/> <item name="gunMGT3AUG_A3Schematic"/> <item name="gunMGT3G36KVSchematic"/> <item name="gunMGT3SCAR_LSchematic"/> <item name="gunMGT3M16A4Schematic"/> <item name="gunMGT3SCAR_HSchematic"/> <item name="gunMGT3SA58OSWSchematic"/> <item name="gunMGT3M60E4Schematic"/> <item name="gunMGT3M14EBRSchematic"/> <item name="gunExplosivesT3MGL140Schematic"/> <item name="gunRifleT3MSG90A1Schematic"/> </lootgroup> </insertAfter> <append xpath="/lootcontainers/lootgroup[@name='schematicsWeaponsArmorCommon']"> <item group="t1TAGunschematics" count="1"/> </append> <append xpath="/lootcontainers/lootgroup[@name='schematicsWeaponsArmorCommon']"> <item group="t2TAGunschematics" count="1"/> </append> <append xpath="/lootcontainers/lootgroup[@name='schematicsWeaponsArmorRare']"> <item group="t3TAGunschematics" count="1"/> </append> </config>
  8. Trader.xml file is done and is working. Ammo matches the vanilla and the guns are showing up like they are suppose to. Change the probability lower or higher as you see fit. <config> <!-- Add Tier 1 Guns --> <append xpath="/traders/trader_item_groups/trader_item_group[@name='modGunT1']"> <item name="gunHandgunT1Colt1911" prob="0.7" quality="2,6"/> <item name="gunHandgunT1Colt_M1873" prob="0.7" quality="2,6"/> <item name="gunHandgunT1P99" prob="0.7" quility="2,6" /> <item name="gunRifleT1WinchesterM1894" prob="0.7" quility="2,6" /> <item name="gunShotgunT1s686" prob="0.7" quility="2,6" /> </append> <!-- Add Tier 2 Guns --> <append xpath="/traders/trader_item_groups/trader_item_group[@name='modGunT2']"> <item name="gunHandgunT2MK23" prob="0.6" quality="2,6"/> <item name="gunHandgunT2USP9" prob="0.6" quality="2,6"/> <item name="gunHandgunT2UMP" prob="0.6" quility="2,6" /> <item name="gunMGT2HK416" prob="0.6" quility="2,6" /> <item name="gunMGT2ACR" prob="0.6" quility="2,6" /> <item name="gunShotgunT2M4Super90" prob="0.6" quility="2,6" /> </append> <!-- Add Tier 3 Guns --> <append xpath="/traders/trader_item_groups/trader_item_group[@name='modGunT3']"> <item name="gunHandgunT3Beretta93R" prob="0.5" quality="2,6"/> <item name="gunHandgunT3Glock18c" prob="0.5" quality="2,6"/> <item name="gunHandgunT3DesertEagle" prob="0.5" quility="2,6" /> <item name="gunHandgunT3RagingBull" prob="0.5" quility="2,6" /> <item name="gunHandgunT3MP5N" prob="0.5" quility="2,6" /> <item name="gunHandgunT3MP5SD" prob="0.5" quility="2,6" /> <item name="gunHandgunT3KRISS_Vector" prob="0.5" quility="2,6" /> <item name="gunRifleT3Kar98K" prob="0.5" quality="2,6"/> <item name="gunRifleT3M110" prob="0.5" quality="2,6"/> <item name="gunRifleT3MSG90A1" prob="0.5" quility="2,6" /> <item name="gunRifleT3M82a1" prob="0.5" quility="2,6" /> <item name="gunMGT3M4A1" prob="0.5" quility="2,6" /> <item name="gunMGT3SCAR_L" prob="0.5" quility="2,6" /> <item name="gunMGT3M16A4" prob="0.5" quility="2,6" /> <item name="gunMGT3SCAR_H" prob="0.5" quility="2,6" /> <item name="gunMGT3SA58OSW" prob="0.5" quility="2,6" /> <item name="gunMGT3M249" prob="0.5" quility="2,6" /> <item name="gunMGT3M60E4" prob="0.5" quility="2,6" /> <item name="gunMGT3Gatling" prob="0.5" quility="2,6" /> <item name="gunMGT3M14EBR" prob="0.5" quility="2,6" /> <item name="gunShotgunT3SPAS12" prob="0.5" quility="2,6" /> <item name="gunShotgunT3Saiga12K" prob="0.5" quility="2,6" /> <item name="gunShotgunT3AA12" prob="0.5" quility="2,6" /> </append> <!-- Added nonVanilla Ammo with Low counts--> <append xpath="/traders/trader_item_groups/trader_item_group[@name='ammo']"> <item name="556mmAmmo" count="20,80" prob="0.6"/> <item name="AP556mmAmmo" count="20,45" prob="0.4"/> <item name="45ACPAmmo" count="40,60" prob="0.3" /> <item name="AP45ACPAmmo" count="20,45" prob="0.2" /> <item name="45LongColtAmmo" count="20,75" prob="0.6" /> <item name="50BMGAmmo" count="10,15" prob="0.1" /> <item name="127mmAmmo" count="5,10" prob="0.1" /> <item name="40mmGAmmo" count="5,10" prob="0.3" /> </append> </config>
  9. I took out the HP ammo from the trader file due to that being a craft only item. Lowered the counts and probabilities to match the vanilla game. The guns are not showing up in the trader, so I'm working on that code next. Here's the ammo code to add into the trader file. <append xpath="/traders/trader_item_groups/trader_item_group[@name='ammo']"> <item name="556mmAmmo" count="20,80" prob="0.6"/> <item name="AP556mmAmmo" count="20,45" prob="0.4"/> <item name="45ACPAmmo" count="40,60" prob="0.3" /> <item name="AP45ACPAmmo" count="20,45" prob="0.2" /> <item name="45LongColtAmmo" count="20,75" prob="0.6" /> <item name="50BMGAmmo" count="10,15" prob="0.5" /> <item name="127mmAmmo" count="5,10" prob="0.3" /> <item name="40mmGAmmo" count="5,10" prob="0.3" /> </append>
  10. I'll drop the count and probability to match with the normal game and fix the loot file to match as well. Thank you for the opportunity. And by all means do tell how to remove that name pop up please, lol. Thanks.
  11. I love this mod! I don't want to step on toes here and I'm not sure if you are already working on the loot and trader lack of 556 and 45 ammo, but I managed to get the traders to have them at least. Here is the code I added to the traders.xml file and it worked for my game. There's a way to add this ammo to the different loots and ammo piles as well and I can work on that if it is ok with you. <append xpath="/traders/trader_item_groups/trader_item_group[@name='ammo']"> <item name="556mmAmmo" count="75,100" prob="0.8"/> <item name="HP556mmAmmo" count="75,100" prob="0.8"/> <item name="AP556mmAmmo" count="75,100" prob="0.8"/> <item name="45ACPAmmo" count="75,100" prob="0.8" /> <item name="HP45ACPAmmo" count="75,100" prob="0.8" /> <item name="AP45ACPAmmo" count="75,100" prob="0.8" /> <item name="45LongColtAmmo" count="75,100" prob="0.8" /> <item name="50BMGAmmo" count="75,100" prob="0.5" /> <item name="50BMGAmmo" count="75,100" prob="0.5" /> <item name="40mmGAmmo" count="5,10" prob="0.3" /> </append>
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