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Timroham

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  1. I just started running Open Door Syndrome (No loot) and Lock Picking Additions mod, and it seems to have broken the Take Out the Trash by Ragsy. It's not a huge deal, I prefer the realism added by your mod over the QoL added by his, but I wanted to mention it. *Edit* I already tried mucking about with load order to see if that might help, but alas.
  2. I've noticed that a very large majority of loot bags I've gotten from Zeds have been only copper. Kind of a bummer that it completely overwrites the whole loot bag drop table for some reason. Is there an easy way to tone that back a little?
  3. If I only use one of his mods and your mod, it works just fine. It's only when I have all three. Unfortunately this all happens right away as soon as I boot, so there isn't really anything before this?
  4. The log keeps repeating the bottom most "NullReferenceException: Object reference not set to an instance of an object at XUi_FallThrough.Update () [0x00121] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 " line over and over after that. Hope it helps?
  5. Hey Stallionsden, I discovered an interesting? mod conflict with the A20 version of Home Brewery and a couple mods made by DarkAoRaidenX over on Nexusmods. Specifically Super Nerdy Glasses [https://www.nexusmods.com/7daystodie/mods/1754] and Lucky Rabbit's Foot [https://www.nexusmods.com/7daystodie/mods/1755] It's interesting because if I have Home Brewery installed, I can have one or the other of these mods installed, but not both, otherwise I get infinite null reference errors immediately on startup. I'm new to modding 7d2d, so I'm not sure how useful it is to report mod conflicts, but I figured it would be useful if anyone else had issues with it.
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