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Jay_ombie

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Everything posted by Jay_ombie

  1. I been in 5.1.1 for a fair few hours and my loot drops have been reasonably cool but nothing like what you mention. This is Single Player RWG map btw.
  2. This is just my view and by no means a negative remark. I wonder with such a thought out slick immersive mod like this does it really need the NPC survivors/bandits etc. that just look, well broken. They do not always animate, they walk in circles and just look wrong with what the game engine/mod can do right now. I used to see similar and thought the same with the Starvation Mod when I played that in Alpha 15. Otherwise the mod is a stroke of ingenuity and fun. Also the GUI I noticed : Two secret stash icons together. ( both having the same stuff ) Was zombies able to climb onto buildings in Vanilla ? Just seem to be noticing it with this mod. Its kind of cool to be honest that you could be compromised from an unknown direction !
  3. Greetings fellow gamer, Yeah, always start a new game with updates and mods. Rule of thumb.
  4. Seems to be, thats what I am using. - - - Updated - - - Couple of things... ( 1 ) Got errors at different times : ( 2 ) Also when right clicking with Scrap Iron Axe to upgrade a door, unless I am missing something it kept on cycling fixing it, down grading it to fixing it again. Keeps doing this continuously. ( 3 ) NPC, attack animation doesn't work, and weapons are positioned incorrectly. ( 4 ) POI not sure if it is correct ? Was bascially half destroyed when found.
  5. I don't have a twit account but from what I just seen looks fabulous! Can't wait to rock and roll.
  6. Any chance indeed of an early release, and let the gaming public bug report if needed ?
  7. Looks a real promising Overhaul this. Currently using Valmod and it be nice to try this one too at some time when 5.1 is out.
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