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Jay_ombie

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Everything posted by Jay_ombie

  1. First mod with A21.. alpha 21 b324.. Puzzling...
  2. UI: Remove Day And Time ~ 9. Works in a21 Can not get this to work my end, just hangs when loading UI.
  3. Trap doors / Hatches .... Can zombies actually damage these ? - They seem to frail about over the top or bounce off them from underneath. Either way they seem indestructible..
  4. Animal Hospital, Clear and Fetch. Garage area, very odd approach. I had entered the outer building first from the roof (originally the main shutter was closed) , shutter door open on the other side - NO ZOMBIES .. and CLEAR inside. At first I thought the zombies were under the building. YELLOW Marker was on the first shutter door you see, and this is the odd thing I had to press button to open the door for zombies to then spawn in from thin air where there was literally nothing seen in the building previously. Just an very odd un-immersive way to bring in zombies.
  5. The selection still is so limited with what I can paint with etc, anything out there that adds more paint materials and overlays ? Thanks..
  6. I think that's limitations on the unity engine. It just happened to me where I was silent/crouched with a closed door behind me and just get attacked through the door completely random like.
  7. Need some advice and help with regards performance and onscreen FPS. At first game seems very smooth, no more stutter or jumps when zombies spawn in now. But, with 31% CPU and 42% GPU 58% Memory from a locked 72fps MAX system I suddenly noticed when say in a built up area it drops to the 20fps. I can spin about and it go up a bit maybe 10FPS keeping in same position on the map. System : Windows 10 16GB Ram Ryzen 7 3700X GTX 3080ti Looking at things nothing is pushed at all, its not graphic settings I as I can lower options and exactly same issue, besides like I say GPU isn't battering a eye at this game. I know we had something like this in the previous build and could be same situation with the game engine I think.
  8. Major bug after all this time, really ???? really ???? Seriously,
  9. This burns, we waited over a year to be placed in a situation where we have a good weekend and opportunity to play along side the streamers share the fun plus experiance but instead we have to sit and watch agonisingly again (dev streams already watched before hand) before we get our hands on it 'some time after'. Be nice if they changed this method of delivery and be fare to there supported loyal customer base and release into experimental to everyone at the same time which they so easily could do.
  10. 9 days to March.... another month almost gone.. Please for the love of all things when is the update coming out ???
  11. Not been about for ages as like everyone else now highly expecting A21. Without reading 84 pages prior, I just want to feel happy in knowing and hoping lots of time has been placed into the fine tuning of the games performance specially when zombies (the games main protagonist) are on the screen. That's all, nothing more....
  12. - Textures on Football Player and Cowboy (both strippers, yes this is intended, stop reporting it) are fixed. Ohhhhh you mean those kind of strippers I see.
  13. V4.02-DEV-B4 May be already aware small things : Zombie ID wrong : Weapon compare stats seem off :
  14. New to mod, Love it.. Trivial stuff noticed only so far : Working Stiff Vans loot two engines. New vehicles, all floating. Not all zombies leave gore skeleton behind, that on purpose ? (No other mods used)
  15. Using Experimental 20.1 Is there a alternative way to get around broken Quest's when a player crashes during a shared quest ? Its happened twice now and its like the quest doesn't know what to do next when a player crashers out. i.e. Last night friend crashed (again) it showed a marker to the last zombie for instance but there isn't one at the marker..
  16. Yeahhhh seems conclusive, killed two with different guns together, same time to test.
  17. Quick suggestion on weapon types for killing animals. Maybe if we overkill and shoot heads/limbs off we should be penalised meat quantity. At the moment I get the same amount of meat for a headless pig killed with a shotty than I do with a whole pig with head which I took down with precision sniping..
  18. We can share Quests now thanks, I also tried a simple random location which again worked but why doesn't it appear in the Shared Waypoints box on the map menu ? 't' was the test shared location yet its not seen in the lower shared section ...
  19. Can someone please explain how I can share the coordinates of a Quest with a fellow friend in game .. (my friend never can see my yellow explanation marks or circles even though he is marked up for the same team) I have enough trouble sharing way points as the shared WP isn't displayed in the shared WP box section on the map screen for some reason. Thanks.
  20. Can we please have some form of bonus for clearing out a POI at night (specially the power generator quests at least).
  21. Water is my next go to for requests, so needs TLC.
  22. A20.1 EXP I am feeling that so much is to easily obtainable either from one POI or the merchant(specially now one is in every city - do we need so many ?). The enthesis for exploration is mainly for ingredients and they shouldn't be so easily found so quickly else the process of progression becomes unchallenging and the game stagnates very quickly, after all this game is a survival is it not ? I found the absence and scarceness of Acid for instance in the last build was neat, but I noticed you gone and upped the chance and low and behold first new game and POI I find ACID and the merchant is also selling it. I mean at this rate you may as well just unload all the items needed for everything at the first car we come across and get it over with.
  23. Loving this mod ! The zombies are very comical. >< I am as mentioned earlier in the thread I am getting console error spam which spoils the moment though.
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