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EdrickV

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  1. Summary: (A short description of the bug) Game Version: (A21 b3xx) A21 b317 OS/Version: (Windows / Linux / Mac) Windows 11 CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc) Intel i7-10750H System Memory: (4 GB / 8 GB / 16 GB / etc) 16GB GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc) RTX 2060 6GB Screen Resolution: (Width and Height such as 1920x1080) 1920x1080 Video Settings: (Low / Medium / High / Ultra / Custom(Custom has many combinations, so just list the settings you think are relevant to the bug if any)) Ultra without Motion Blur (custom) Game mode: (MP host / MP client / SP / Client on Dedi, RWG or NAV) SP Did you wipe old saves? (Yes/No) No Did you start a new game? (Yes/No) Yes (New game started in b317) Did you validate your files? (Yes/No) Yes, afterwards, and have repeated the bug after that. Are you using any mods? (Yes/No) No EAC on or off? On Status: NEW Bug Description: Teleported to 0,0,0 on load when inside Trader Jen's POI while she was open. (9:57AM) I repeated the bug, but the position seems to matter, it did not happen if I was farther away from the outer wall, aka further inside the POI. But by getting to same approximate location (aka -896.x, 32.x, -3088.x) it happened again. I did it a third time, this time I just went inside, shut the door, and stood right in front of a South side door leading out, exited, loaded the game again, and it teleported me. (The coordinates mentioned above are near the West wall, so I decided to try another side for a more complete report. Haven't tested North/East, but in all three instances I was inside the compound while it was open for business.) Proximity to the wall seems to be the trigger. Detailed steps to reproduce the bug: 1) Quit the game while in Trader Jen's POI. (after doing some trading) 2) Load the game, get teleported over 3km away, into the wasteland. 3) Then used dm and POI Teleporter to teleport back to Trader Jens' before quitting. Actual result: (description of what is occurring) 2023-06-18T15:27:44 95.755 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -896, 35, -3080): localplayer 2023-06-18T15:27:44 95.843 INF 5901+1 Origin Reposition (0.0, 0.0, 0.0) to (-896.0, 32.0, -3088.0) 2023-06-18T15:27:44 95.879 WRN Failed to get a valid chunk for teleport position 0,1,0, restarting from world returned position with a new direction Expected result: (what you expect to occur) Load in at the position I was in when I quit. Log file: https://pastebin.com/GPLTByEx (I masked out my IP under [EOS] Session address: which doesn't mask it out by default like other log messages do. Not sure if that might be considered a second bug.) map_info.xml: <?xml version="1.0" encoding="UTF-8"?> <MapInfo> <property name="Scale" value="1" /> <property name="HeightMapSize" value="8192,8192" /> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" /> <property name="FixedWaterLevel" value="false" /> <property name="RandomGeneratedWorld" value="true" /> <property name="GameVersion" value="Alpha.21.0.317" /> <property name="Generation.Seed" value="Unstable" /> <property name="Generation.Towns" value="Default" /> <property name="Generation.Wilderness" value="Default" /> <property name="Generation.Lakes" value="Default" /> <property name="Generation.Rivers" value="Default" /> <property name="Generation.Cracks" value="Default" /> <property name="Generation.Craters" value="Default" /> <property name="Generation.Plains" value="6" /> <property name="Generation.Hills" value="6" /> <property name="Generation.Mountains" value="3" /> <property name="Generation.Snow" value="4" /> <property name="Generation.Forest" value="7" /> <property name="Generation.Desert" value="4" /> <property name="Generation.Wasteland" value="3" /> </MapInfo>
  2. Have seen this happen in a couple of games in A20 so I got these screenshots. (I haven't previously noticed the "shadow outline" of the tree/cactus that you can see below, but it might have been there, and I just didn't notice it.) After quitting the game, closing the program, and restarting, the problem has gone away for now so it might not be easy to reproduce. (It could be something that only happens after playing the game for a while.)
  3. Have seen this happen in a couple of games in A20 so I got these screenshots. (I haven't previously noticed the "shadow outline" of the tree/cactus that you can see below, but it might have been there, and I just didn't notice it.) After quitting the game, closing the program, and restarting, the problem has gone away for now so it might not be easy to reproduce. (It could be something that only happens after playing the game for a while.)
  4. This is how the POI looks in my game which is build 218: https://steamcommunity.com/sharedfiles/filedetails/?id=2683680595 There is no rally marker as there was on the two neighboring POIs I looked at in the editor. The XML files for this POI in both the game and dedicated server on build 218 both lack the rally point, I did a find on the word rally and looked through them (comparing them with the neighboring 04/06 XML files). And here is the in-game screenshot, which I'd made before I found this forum and didn't realize that the forum would mess up. https://steamcommunity.com/sharedfiles/filedetails/?id=2683681583 Maybe the issue has already been fixed in a later build that hasn't reached the experimental branch yet. But I know I was not the only person to have this issue since I found this thread (by doing a google search) before I found this part of the forum, and there was no mention of house_old_ranch_05 in the known issues list or anywhere else I saw:
  5. This is how the POI looks in my game which is build 218: https://steamcommunity.com/sharedfiles/filedetails/?id=2683680595 There is no rally marker as there was on the two neighboring POIs I looked at in the editor. The XML files for this POI in both the game and dedicated server on build 218 both lack the rally point, I did a find on the word rally and looked through them (comparing them with the neighboring 04/06 XML files). And here is the in-game screenshot, which I'd made before I found this forum and didn't realize that the forum would mess up. https://steamcommunity.com/sharedfiles/filedetails/?id=2683681583 Maybe the issue has already been fixed in a later build that hasn't reached the experimental branch yet. But I know I was not the only person to have this issue since I found this thread (by doing a google search) before I found this part of the forum, and there was no mention of house_old_ranch_05 in the known issues list or anywhere else I saw:
  6. Apparently had the wrong category up when I posted this and don't think I can move it.
  7. Apparently had the wrong category up when I posted this and don't think I can move it.
  8. Got a tier 2 quest at house_old_ranch_05 and couldn't find a marker. I checked in the POI editor and also looked at the XML file of that house as well as 04 and 06. There's no rally point in the XML for house_old_ranch_05 and no marker shows up in the POI editor. Steps to reproduce: Open house_old_ranch_05 in POI editor. Click Playtest. Try to start a Fetch quest. Screenshot is from in-game, taken right after pressing the show on map button, which did not work.
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