I literally laid it out and other people did too, the reward discrepancy for a old school type of playthrough with no traders or a playthrough with traders quests and their reward is night and day. What if I want interesting loot and rewards? And what if I want to refresh a POI later on in the game?
You know what I will just come out and say it, in my opinion the most stupid change to the game in a while was hard-tying the rewards to gamestage to try and limit player power, especially early on. They could of just limited the ammo since in all my previous playthroughs that is what actually broke the game. When they made almost every house a dungeon with that stupid loot loaded metal trunk (hopefully you know what I am talking about) at the end I was ending up with chests full of ammo without ever crafting a single one, it wasn't that early 1 quality AK or LMG that broke the game, it was the fact that from day 7 or at worst 14 I could go absolutely ham with the ammo for for those weapons.
What is the point of quality 1 or 2 weapons anyway now when you can't even get them since its loot type limited to things like stone tools, bows, and blunderbuss? Wasn't the point of low quality weapons to be what limited you early on? It doesn't make sense. Then the last time I played through I had chests and chests of ammo but no weapon to shoot them because the loot was limited, then when I reached day 21 and got an AK (not from a trader since I was avoiding them but because gamestage finally caught up) I had literal mountains of ammo that I had stockpiled and the game lost all challenge since I could go absolutely crazy with all the ammo.
I say do what Chapelle said to do, make bullets expensive.
Oh all right my bad then, I thought in that context you were taking a jab at the looter type of playstyle and obviously took it personal (because as I said *points at self* loot goblin). My apologies.