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VegetarianZombie

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  1. I literally laid it out and other people did too, the reward discrepancy for a old school type of playthrough with no traders or a playthrough with traders quests and their reward is night and day. What if I want interesting loot and rewards? And what if I want to refresh a POI later on in the game? You know what I will just come out and say it, in my opinion the most stupid change to the game in a while was hard-tying the rewards to gamestage to try and limit player power, especially early on. They could of just limited the ammo since in all my previous playthroughs that is what actually broke the game. When they made almost every house a dungeon with that stupid loot loaded metal trunk (hopefully you know what I am talking about) at the end I was ending up with chests full of ammo without ever crafting a single one, it wasn't that early 1 quality AK or LMG that broke the game, it was the fact that from day 7 or at worst 14 I could go absolutely ham with the ammo for for those weapons. What is the point of quality 1 or 2 weapons anyway now when you can't even get them since its loot type limited to things like stone tools, bows, and blunderbuss? Wasn't the point of low quality weapons to be what limited you early on? It doesn't make sense. Then the last time I played through I had chests and chests of ammo but no weapon to shoot them because the loot was limited, then when I reached day 21 and got an AK (not from a trader since I was avoiding them but because gamestage finally caught up) I had literal mountains of ammo that I had stockpiled and the game lost all challenge since I could go absolutely crazy with all the ammo. I say do what Chapelle said to do, make bullets expensive. Oh all right my bad then, I thought in that context you were taking a jab at the looter type of playstyle and obviously took it personal (because as I said *points at self* loot goblin). My apologies.
  2. I am sorry but that is one of the most absurd ways to talk bad about a players style of playing (looting) that I have seen in a while. It is like complaining about people who can't "control themselves" when they want to play permadeath or can't "control themselves" when they want to play with barely any zombies. It actually makes no sense. Besides my main part of the argument wasn't even the looting it was the endless driving back and forth if you want to do traders quests especially late game when you want to refresh POI or plenty of other reasons. You could have other ways to do quests not tied to driving between traders and POI hell there are already non-trader quests in the game and they could be expanded.
  3. That's totally fine, it is fine to disagree and give a good reason. It is not fine to make an idiotic post saying it is a "choice" though when for people who actually play the game and pay attention to the discussion realize the strength of trader quest rewards and the crap of regular rewards (which I literally mentioned in my post) means its not really an option if you want to play the game anywhere near optimally and for me fun, since I am a loot goblin type player and getting stone tools and blunderbuss for hours and hours of playing and looting is not fun.
  4. God do I hate stupid posts like these. I am sure I will get in trouble for saying that but why do people always have to act like they are trying to be smart and make stupid smug smarmy posts like this and ignore the entire discussion of the topic that is about making something about the game better. I have been playing the game since alpha 8, it was much better before the trader quests. I also loved the 0,0 hub cities in random gen from a long while ago. Good try though.
  5. I honestly hope they remove the entire quest thing from traders completely and just leave them as actual traders. I have quit so many games I have started for a few alphas now (so I am talking this has been going on for years) after getting burnt out at all the endless driving back and forth between traders and poi for the quests over and over and over and over and over. This game doesn't have that great of a driving system and wasn't initially built for it so it works horribly as a heavy-driving amount game. This is not at all GTA5 to put it very kindly, I don't want to spend that much time driving. I want to spend most of my time looting, exploring, and killing zombies. You know things like that. Not driving back and forth between multiple traders and poi again and again and again and again and again and again and again and again and again and again and again and again and again (have I demonstrated how annoying this is yet?) since traders have the best of everything, especially loot with the now absolutely gutted non-trader loot system.
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