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mgrimesd

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  1. As previously indicated, this is out of TFP hands. At this point we are reliant on Epic to support ARM64 in an external dependency 7DTD links against. In order to arrive at an ARM64 executable I believe it and it's external dependencies need to be ARM64 as well -- I don't believe you can mix-n-match rosetta and native. The 7DTD launcher is still intel, but it is a separate executable from the main game. We are at the beginning of Mac Gaming... The new M1 chips have proven the Mac to be a VERY capable game platform, but with the switch of architecture, game companies will not only have to make the commitment to supporting Apple Silicon in their business plan, but also port their software.
  2. As previously indicated, this is out of TFP hands. At this point we are reliant on Epic to support ARM64 in an external dependency 7DTD links against. In order to arrive at an ARM64 executable I believe it and it's external dependencies need to be ARM64 as well -- I don't believe you can mix-n-match rosetta and native. The 7DTD launcher is still intel, but it is a separate executable from the main game. We are at the beginning of Mac Gaming... The new M1 chips have proven the Mac to be a VERY capable game platform, but with the switch of architecture, game companies will not only have to make the commitment to supporting Apple Silicon in their business plan, but also port their software.
  3. So in finder I went to ~/Application Support/Steam/steamapps/common/7 Days To Die. Right click the 7DaysToDie.app file and "Get Info" Then check "Open using Rosetta" Also you don't need to turn off EAC when running as an Intel binary.
  4. So in finder I went to ~/Application Support/Steam/steamapps/common/7 Days To Die. Right click the 7DaysToDie.app file and "Get Info" Then check "Open using Rosetta" Also you don't need to turn off EAC when running as an Intel binary.
  5. Also for a "workaround" --- on an M1 Max w/32 core GPU, that's ~60FPS (dips to 45, clear 70FPS) on High (w/DoF and Motion Blur off) @ 1920x1200 translated from Intel to ARM... 🔥 Performance seems a good 10FPS better than A19 which I believe was an Intel binary. So still better off for a workaround. Seeing what you guys pull for native performance is going to be INTERESTING!!
  6. Also for a "workaround" --- on an M1 Max w/32 core GPU, that's ~60FPS (dips to 45, clear 70FPS) on High (w/DoF and Motion Blur off) @ 1920x1200 translated from Intel to ARM... 🔥 Performance seems a good 10FPS better than A19 which I believe was an Intel binary. So still better off for a workaround. Seeing what you guys pull for native performance is going to be INTERESTING!!
  7. Yes Rosetta is the temp fix. Confirmed it's working.
  8. Yes Rosetta is the temp fix. Confirmed it's working.
  9. Interesting, yeah I did see that 7DTD app is Universal, but the launcher is Intel. I'll squeak by under Rosetta in the meantime... Will be so stoked when this is native ARM64 though! Thanks for doing this Fun Pimps!!!
  10. Interesting, yeah I did see that 7DTD app is Universal, but the launcher is Intel. I'll squeak by under Rosetta in the meantime... Will be so stoked when this is native ARM64 though! Thanks for doing this Fun Pimps!!!
  11. mark@entropy:~/L/A/S/s/c/7 Days To Die λ cat 7DaysToDie.app/platform.cfg platform=Steam crossplatform= serverplatforms= EAC turned off... (GameSparks still enabled) New output log: Mono path[0] = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed' Mono config path = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] (null) preferred device: Apple M1 Max (high power) 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] Metal devices available: 1 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] 0: Apple M1 Max (high power) 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] Using device Apple M1 Max (high power) Initializing Metal device caps: Apple M1 Max Begin MonoManager ReloadAssembly - Completed reload, in 0.043 seconds Metal RecreateSurface[0x1253d7f60]: surface size 3456x2160 UnloadTime: 0.318583 ms 2021-12-06T15:03:32 0.024 INF [Platform] Init 2021-12-06T15:03:32 0.043 WRN [Platform] Can not parse cross platform name '' 2021-12-06T15:03:32 0.043 WRN [Platform] Platform config file has no valid entry for cross platform, defaulting to None 2021-12-06T15:03:32 0.043 INF [Platform] Using native platform: Steam 2021-12-06T15:03:32 0.044 INF [Platform] Initializing Steam 2021-12-06T15:03:32 0.046 INF Starting PlayerInputManager... 2021-12-06T15:03:32 0.140 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api 2021-12-06T15:03:32 0.159 ERR Error while initializing platform code, shutting down. Stacktrace: Native stacktrace: 0 libmonobdwgc-2.0.dylib 0x00000001177ab07c mono_unity_backtrace_from_context + 360 1 libmonobdwgc-2.0.dylib 0x000000011772a1b8 mono_jit_set_domain + 9112 2 libsystem_platform.dylib 0x00000001b8a504e4 _sigtramp + 56 3 libmonobdwgc-2.0.dylib 0x00000001178fb1e0 mono_code_manager_size + 6508 4 libmonobdwgc-2.0.dylib 0x00000001178f92ac mono_code_manager_destroy + 264 5 libmonobdwgc-2.0.dylib 0x00000001178f91c4 mono_code_manager_destroy + 32 6 libmonobdwgc-2.0.dylib 0x000000011772d7a0 mono_get_runtime_build_info + 2988 7 libmonobdwgc-2.0.dylib 0x000000011789c440 mono_compile_method + 300 8 libmonobdwgc-2.0.dylib 0x00000001178f0d80 mono_callspec_cleanup + 2080 9 libmonobdwgc-2.0.dylib 0x0000000117925bd4 GC_invoke_finalizers + 152 10 libmonobdwgc-2.0.dylib 0x00000001178f262c mono_gc_reference_queue_free + 1088 11 libmonobdwgc-2.0.dylib 0x00000001178bce4c mono_threads_detach_coop + 1160 12 libmonobdwgc-2.0.dylib 0x00000001178bccf0 mono_threads_detach_coop + 812 13 libmonobdwgc-2.0.dylib 0x000000011792e1f0 GC_inner_start_routine + 96 14 libmonobdwgc-2.0.dylib 0x000000011792e174 GC_start_routine + 36 15 libsystem_pthread.dylib 0x00000001b8a394ec _pthread_start + 148 16 libsystem_pthread.dylib 0x00000001b8a342d0 thread_start + 8 Debug info from gdb: 2021-12-06T15:03:32 0.166 EXC steam_api at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <e26623791e044a76b7d9a5326aae1b17>:0 at Platform.Steam.AchievementManager..ctor () [0x0001c] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.Steam.Factory.CreateInstances () [0x0006d] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.AbsPlatform.Init () [0x00023] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.PlatformManager.Init () [0x000b9] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() (lldb) command source -s 0 '/tmp/mono-gdb-commands.3VcLaJ' Executing commands in '/tmp/mono-gdb-commands.3VcLaJ'. (lldb) process attach --pid 1974 Process 1974 stopped * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff Target 0: (No executable module.) stopped. Architecture set to: . (lldb) thread list Process 1974 stopped * thread #1: tid = 0xdf5f, name = 'tid_103', stop reason = signal SIGSTOP thread #2: tid = 0xdf72 thread #3: tid = 0xdf73 thread #4: tid = 0xdf7f thread #5: tid = 0xdf8e thread #6: tid = 0xdf92 thread #7: tid = 0xdf93 thread #8: tid = 0xdf94 thread #9: tid = 0xdf95 thread #10: tid = 0xdf96 thread #11: tid = 0xdf97 thread #12: tid = 0xdf98 thread #13: tid = 0xdf99 thread #14: tid = 0xdf9a thread #15: tid = 0xdf9b thread #16: tid = 0xdf9c thread #17: tid = 0xdf9d thread #18: tid = 0xdf9e thread #19: tid = 0xdf9f thread #20: tid = 0xdfa0 thread #21: tid = 0xdfa1 thread #22: tid = 0xdfa2 thread #23: tid = 0xdfa3 thread #24: tid = 0xdfa4 thread #25: tid = 0xdfa5 thread #26: tid = 0xdfa6 thread #27: tid = 0xdfa7 thread #28: tid = 0xdfa8 thread #29: tid = 0xdfa9 thread #30: tid = 0xdfaa thread #31: tid = 0xdfab thread #32: tid = 0xdfac thread #33: tid = 0xdfad thread #34: tid = 0xdfae thread #35: tid = 0xdfaf thread #36: tid = 0xdfb0 thread #37: tid = 0xdfc4 thread #38: tid = 0xdfce thread #39: tid = 0xdffc thread #40: tid = 0xe005 (lldb) thread backtrace all * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff thread #2 frame #0: 0xffffffffffffffff thread #3 frame #0: 0xffffffffffffffff thread #4 frame #0: 0xffffffffffffffff thread #5 frame #0: 0xffffffffffffffff thread #6 frame #0: 0xffffffffffffffff thread #7 frame #0: 0xffffffffffffffff thread #8 frame #0: 0xffffffffffffffff thread #9 frame #0: 0xffffffffffffffff thread #10 frame #0: 0xffffffffffffffff thread #11 frame #0: 0xffffffffffffffff thread #12 frame #0: 0xffffffffffffffff thread #13 frame #0: 0xffffffffffffffff thread #14 frame #0: 0xffffffffffffffff thread #15 frame #0: 0xffffffffffffffff thread #16 frame #0: 0xffffffffffffffff thread #17 frame #0: 0xffffffffffffffff thread #18 frame #0: 0xffffffffffffffff thread #19 frame #0: 0xffffffffffffffff thread #20 frame #0: 0xffffffffffffffff thread #21 frame #0: 0xffffffffffffffff thread #22 frame #0: 0xffffffffffffffff thread #23 frame #0: 0xffffffffffffffff thread #24 frame #0: 0xffffffffffffffff thread #25 frame #0: 0xffffffffffffffff thread #26 frame #0: 0xffffffffffffffff thread #27 frame #0: 0xffffffffffffffff thread #28 frame #0: 0xffffffffffffffff thread #29 frame #0: 0xffffffffffffffff thread #30 frame #0: 0xffffffffffffffff thread #31 frame #0: 0xffffffffffffffff thread #32 frame #0: 0xffffffffffffffff thread #33 frame #0: 0xffffffffffffffff thread #34 frame #0: 0xffffffffffffffff thread #35 frame #0: 0xffffffffffffffff thread #36 frame #0: 0xffffffffffffffff thread #37 frame #0: 0xffffffffffffffff thread #38 frame #0: 0xffffffffffffffff thread #39 frame #0: 0xffffffffffffffff thread #40 frame #0: 0xffffffffffffffff (lldb) detach error: Detach failed: Sending disconnect packet failed.
  12. mark@entropy:~/L/A/S/s/c/7 Days To Die λ cat 7DaysToDie.app/platform.cfg platform=Steam crossplatform= serverplatforms= EAC turned off... (GameSparks still enabled) New output log: Mono path[0] = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed' Mono config path = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] (null) preferred device: Apple M1 Max (high power) 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] Metal devices available: 1 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] 0: Apple M1 Max (high power) 2021-12-06 15:03:31.641 7 Days To Die[1974:57183] Using device Apple M1 Max (high power) Initializing Metal device caps: Apple M1 Max Begin MonoManager ReloadAssembly - Completed reload, in 0.043 seconds Metal RecreateSurface[0x1253d7f60]: surface size 3456x2160 UnloadTime: 0.318583 ms 2021-12-06T15:03:32 0.024 INF [Platform] Init 2021-12-06T15:03:32 0.043 WRN [Platform] Can not parse cross platform name '' 2021-12-06T15:03:32 0.043 WRN [Platform] Platform config file has no valid entry for cross platform, defaulting to None 2021-12-06T15:03:32 0.043 INF [Platform] Using native platform: Steam 2021-12-06T15:03:32 0.044 INF [Platform] Initializing Steam 2021-12-06T15:03:32 0.046 INF Starting PlayerInputManager... 2021-12-06T15:03:32 0.140 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api 2021-12-06T15:03:32 0.159 ERR Error while initializing platform code, shutting down. Stacktrace: Native stacktrace: 0 libmonobdwgc-2.0.dylib 0x00000001177ab07c mono_unity_backtrace_from_context + 360 1 libmonobdwgc-2.0.dylib 0x000000011772a1b8 mono_jit_set_domain + 9112 2 libsystem_platform.dylib 0x00000001b8a504e4 _sigtramp + 56 3 libmonobdwgc-2.0.dylib 0x00000001178fb1e0 mono_code_manager_size + 6508 4 libmonobdwgc-2.0.dylib 0x00000001178f92ac mono_code_manager_destroy + 264 5 libmonobdwgc-2.0.dylib 0x00000001178f91c4 mono_code_manager_destroy + 32 6 libmonobdwgc-2.0.dylib 0x000000011772d7a0 mono_get_runtime_build_info + 2988 7 libmonobdwgc-2.0.dylib 0x000000011789c440 mono_compile_method + 300 8 libmonobdwgc-2.0.dylib 0x00000001178f0d80 mono_callspec_cleanup + 2080 9 libmonobdwgc-2.0.dylib 0x0000000117925bd4 GC_invoke_finalizers + 152 10 libmonobdwgc-2.0.dylib 0x00000001178f262c mono_gc_reference_queue_free + 1088 11 libmonobdwgc-2.0.dylib 0x00000001178bce4c mono_threads_detach_coop + 1160 12 libmonobdwgc-2.0.dylib 0x00000001178bccf0 mono_threads_detach_coop + 812 13 libmonobdwgc-2.0.dylib 0x000000011792e1f0 GC_inner_start_routine + 96 14 libmonobdwgc-2.0.dylib 0x000000011792e174 GC_start_routine + 36 15 libsystem_pthread.dylib 0x00000001b8a394ec _pthread_start + 148 16 libsystem_pthread.dylib 0x00000001b8a342d0 thread_start + 8 Debug info from gdb: 2021-12-06T15:03:32 0.166 EXC steam_api at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <e26623791e044a76b7d9a5326aae1b17>:0 at Platform.Steam.AchievementManager..ctor () [0x0001c] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.Steam.Factory.CreateInstances () [0x0006d] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.AbsPlatform.Init () [0x00023] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.PlatformManager.Init () [0x000b9] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() (lldb) command source -s 0 '/tmp/mono-gdb-commands.3VcLaJ' Executing commands in '/tmp/mono-gdb-commands.3VcLaJ'. (lldb) process attach --pid 1974 Process 1974 stopped * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff Target 0: (No executable module.) stopped. Architecture set to: . (lldb) thread list Process 1974 stopped * thread #1: tid = 0xdf5f, name = 'tid_103', stop reason = signal SIGSTOP thread #2: tid = 0xdf72 thread #3: tid = 0xdf73 thread #4: tid = 0xdf7f thread #5: tid = 0xdf8e thread #6: tid = 0xdf92 thread #7: tid = 0xdf93 thread #8: tid = 0xdf94 thread #9: tid = 0xdf95 thread #10: tid = 0xdf96 thread #11: tid = 0xdf97 thread #12: tid = 0xdf98 thread #13: tid = 0xdf99 thread #14: tid = 0xdf9a thread #15: tid = 0xdf9b thread #16: tid = 0xdf9c thread #17: tid = 0xdf9d thread #18: tid = 0xdf9e thread #19: tid = 0xdf9f thread #20: tid = 0xdfa0 thread #21: tid = 0xdfa1 thread #22: tid = 0xdfa2 thread #23: tid = 0xdfa3 thread #24: tid = 0xdfa4 thread #25: tid = 0xdfa5 thread #26: tid = 0xdfa6 thread #27: tid = 0xdfa7 thread #28: tid = 0xdfa8 thread #29: tid = 0xdfa9 thread #30: tid = 0xdfaa thread #31: tid = 0xdfab thread #32: tid = 0xdfac thread #33: tid = 0xdfad thread #34: tid = 0xdfae thread #35: tid = 0xdfaf thread #36: tid = 0xdfb0 thread #37: tid = 0xdfc4 thread #38: tid = 0xdfce thread #39: tid = 0xdffc thread #40: tid = 0xe005 (lldb) thread backtrace all * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff thread #2 frame #0: 0xffffffffffffffff thread #3 frame #0: 0xffffffffffffffff thread #4 frame #0: 0xffffffffffffffff thread #5 frame #0: 0xffffffffffffffff thread #6 frame #0: 0xffffffffffffffff thread #7 frame #0: 0xffffffffffffffff thread #8 frame #0: 0xffffffffffffffff thread #9 frame #0: 0xffffffffffffffff thread #10 frame #0: 0xffffffffffffffff thread #11 frame #0: 0xffffffffffffffff thread #12 frame #0: 0xffffffffffffffff thread #13 frame #0: 0xffffffffffffffff thread #14 frame #0: 0xffffffffffffffff thread #15 frame #0: 0xffffffffffffffff thread #16 frame #0: 0xffffffffffffffff thread #17 frame #0: 0xffffffffffffffff thread #18 frame #0: 0xffffffffffffffff thread #19 frame #0: 0xffffffffffffffff thread #20 frame #0: 0xffffffffffffffff thread #21 frame #0: 0xffffffffffffffff thread #22 frame #0: 0xffffffffffffffff thread #23 frame #0: 0xffffffffffffffff thread #24 frame #0: 0xffffffffffffffff thread #25 frame #0: 0xffffffffffffffff thread #26 frame #0: 0xffffffffffffffff thread #27 frame #0: 0xffffffffffffffff thread #28 frame #0: 0xffffffffffffffff thread #29 frame #0: 0xffffffffffffffff thread #30 frame #0: 0xffffffffffffffff thread #31 frame #0: 0xffffffffffffffff thread #32 frame #0: 0xffffffffffffffff thread #33 frame #0: 0xffffffffffffffff thread #34 frame #0: 0xffffffffffffffff thread #35 frame #0: 0xffffffffffffffff thread #36 frame #0: 0xffffffffffffffff thread #37 frame #0: 0xffffffffffffffff thread #38 frame #0: 0xffffffffffffffff thread #39 frame #0: 0xffffffffffffffff thread #40 frame #0: 0xffffffffffffffff (lldb) detach error: Detach failed: Sending disconnect packet failed.
  13. Mono path[0] = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed' Mono config path = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] (null) preferred device: Apple M1 Max (high power) 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] Metal devices available: 1 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] 0: Apple M1 Max (high power) 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] Using device Apple M1 Max (high power) Initializing Metal device caps: Apple M1 Max Begin MonoManager ReloadAssembly - Completed reload, in 0.071 seconds Metal RecreateSurface[0x11b7d7c20]: surface size 3456x2160 UnloadTime: 0.373125 ms 2021-12-06T14:38:35 0.026 INF [Platform] Init 2021-12-06T14:38:35 0.046 INF [Platform] Using native platform: Steam 2021-12-06T14:38:35 0.046 INF [Platform] Using cross platform: EOS 2021-12-06T14:38:35 0.047 INF [Platform] Using server platform: Steam 2021-12-06T14:38:35 0.047 INF [Platform] Initializing Steam 2021-12-06T14:38:35 0.048 INF Starting PlayerInputManager... 2021-12-06T14:38:35 0.152 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api 2021-12-06T14:38:35 0.169 ERR Error while initializing platform code, shutting down. 2021-12-06T14:38:35 0.174 EXC steam_api at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <e26623791e044a76b7d9a5326aae1b17>:0 at Platform.Steam.AchievementManager..ctor () [0x0001c] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.Steam.Factory.CreateInstances () [0x0006d] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.AbsPlatform.Init () [0x00023] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.PlatformManager.Init () [0x000b9] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Stacktrace: Native stacktrace: 0 libmonobdwgc-2.0.dylib 0x000000011786f07c mono_unity_backtrace_from_context + 360 1 libmonobdwgc-2.0.dylib 0x00000001177ee1b8 mono_jit_set_domain + 9112 2 libsystem_platform.dylib 0x00000001b8a504e4 _sigtramp + 56 3 libmonobdwgc-2.0.dylib 0x00000001179bf1e0 mono_code_manager_size + 6508 4 libmonobdwgc-2.0.dylib 0x00000001179bd2ac mono_code_manager_destroy + 264 5 libmonobdwgc-2.0.dylib 0x00000001179bd1c4 mono_code_manager_destroy + 32 6 libmonobdwgc-2.0.dylib 0x00000001177f17a0 mono_get_runtime_build_info + 2988 7 libmonobdwgc-2.0.dylib 0x0000000117960440 mono_compile_method + 300 8 libmonobdwgc-2.0.dylib 0x00000001179b4d80 mono_callspec_cleanup + 2080 9 libmonobdwgc-2.0.dylib 0x00000001179e9bd4 GC_invoke_finalizers + 152 10 libmonobdwgc-2.0.dylib 0x00000001179b662c mono_gc_reference_queue_free + 1088 11 libmonobdwgc-2.0.dylib 0x0000000117980e4c mono_threads_detach_coop + 1160 12 libmonobdwgc-2.0.dylib 0x0000000117980cf0 mono_threads_detach_coop + 812 13 libmonobdwgc-2.0.dylib 0x00000001179f21f0 GC_inner_start_routine + 96 14 libmonobdwgc-2.0.dylib 0x00000001179f2174 GC_start_routine + 36 15 libsystem_pthread.dylib 0x00000001b8a394ec _pthread_start + 148 16 libsystem_pthread.dylib 0x00000001b8a342d0 thread_start + 8 Debug info from gdb: 2021-12-06T14:38:36 0.305 INF Texture quality is set to 0 2021-12-06T14:38:36 0.306 INF Precaching... 2021-12-06T14:38:36 0.306 INF Precaching file: Contents/Resources/Data/resources.assets Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat DllNotFoundException: easyanticheat at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string) at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception. at EasyAntiCheat.Client.Hydra.Runtime.IsActive () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EACClient.singletonCreated () [0x00007] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at SingletonMonoBehaviour`1[T].Awake () [0x00024] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 (lldb) command source -s 0 '/tmp/mono-gdb-commands.vap0HI' Executing commands in '/tmp/mono-gdb-commands.vap0HI'. (lldb) process attach --pid 1406 2021-12-06T14:38:36 0.466 INF Precaching file: Contents/Resources/Data/sharedassets1.assets Thread 0x16ceab000 may have been prematurely finalized Setting up 5 worker threads for Enlighten. Thread -> id: 16d1f3000 -> priority: 1 Thread -> id: 16d27f000 -> priority: 1 Thread -> id: 16d30b000 -> priority: 1 Thread -> id: 16d423000 -> priority: 1 Thread -> id: 16d397000 -> priority: 1 DllNotFoundException: easyanticheat at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string) at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception. at EasyAntiCheat.Client.Hydra.Runtime.Release () [0x0000f] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EACClient.singletonDestroy () [0x00007] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at SingletonMonoBehaviour`1[T].OnDestroy () [0x00012] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 Process 1406 stopped * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff Target 0: (No executable module.) stopped. Architecture set to: . (lldb) thread list Process 1406 stopped * thread #1: tid = 0xa481, name = 'tid_103', stop reason = signal SIGSTOP thread #2: tid = 0xa48e thread #3: tid = 0xa48f thread #4: tid = 0xa491 thread #5: tid = 0xa492 thread #6: tid = 0xa496 thread #7: tid = 0xa4b4 thread #8: tid = 0xa50c thread #9: tid = 0xa50d thread #10: tid = 0xa50e thread #11: tid = 0xa50f thread #12: tid = 0xa510 (lldb) thread backtrace all * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff thread #2 frame #0: 0xffffffffffffffff thread #3 frame #0: 0xffffffffffffffff thread #4 frame #0: 0xffffffffffffffff thread #5 frame #0: 0xffffffffffffffff thread #6 frame #0: 0xffffffffffffffff thread #7 frame #0: 0xffffffffffffffff thread #8 frame #0: 0xffffffffffffffff thread #9 frame #0: 0xffffffffffffffff thread #10 frame #0: 0xffffffffffffffff thread #11 frame #0: 0xffffffffffffffff thread #12 frame #0: 0xffffffffffffffff (lldb) detach error: Detach failed: Sending disconnect packet failed. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Obtained 13 stack frames. #0 0x000001179bf4a4 in mono_code_manager_size #1 0x000001179bd2ac in mono_code_manager_destroy #2 0x000001179bd1c4 in mono_code_manager_destroy #3 0x000001177f17a0 in mono_get_runtime_build_info #4 0x00000117960440 in mono_compile_method #5 0x000001179b4d80 in mono_callspec_cleanup #6 0x000001179e9bd4 in GC_invoke_finalizers #7 0x000001179b662c in mono_gc_reference_queue_free #8 0x00000117980e4c in mono_threads_detach_coop #9 0x00000117980cf0 in mono_threads_detach_coop #10 0x000001179f21f0 in GC_inner_start_routine #11 0x000001179f2174 in GC_start_routine #12 0x000001b8a394ec in _pthread_start
  14. Mono path[0] = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed' Mono config path = '/Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] (null) preferred device: Apple M1 Max (high power) 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] Metal devices available: 1 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] 0: Apple M1 Max (high power) 2021-12-06 14:38:35.066 7 Days To Die[1406:42113] Using device Apple M1 Max (high power) Initializing Metal device caps: Apple M1 Max Begin MonoManager ReloadAssembly - Completed reload, in 0.071 seconds Metal RecreateSurface[0x11b7d7c20]: surface size 3456x2160 UnloadTime: 0.373125 ms 2021-12-06T14:38:35 0.026 INF [Platform] Init 2021-12-06T14:38:35 0.046 INF [Platform] Using native platform: Steam 2021-12-06T14:38:35 0.046 INF [Platform] Using cross platform: EOS 2021-12-06T14:38:35 0.047 INF [Platform] Using server platform: Steam 2021-12-06T14:38:35 0.047 INF [Platform] Initializing Steam 2021-12-06T14:38:35 0.048 INF Starting PlayerInputManager... 2021-12-06T14:38:35 0.152 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api 2021-12-06T14:38:35 0.169 ERR Error while initializing platform code, shutting down. 2021-12-06T14:38:35 0.174 EXC steam_api at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <e26623791e044a76b7d9a5326aae1b17>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <e26623791e044a76b7d9a5326aae1b17>:0 at Platform.Steam.AchievementManager..ctor () [0x0001c] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.Steam.Factory.CreateInstances () [0x0006d] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.AbsPlatform.Init () [0x00023] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at Platform.PlatformManager.Init () [0x000b9] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/steam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Stacktrace: Native stacktrace: 0 libmonobdwgc-2.0.dylib 0x000000011786f07c mono_unity_backtrace_from_context + 360 1 libmonobdwgc-2.0.dylib 0x00000001177ee1b8 mono_jit_set_domain + 9112 2 libsystem_platform.dylib 0x00000001b8a504e4 _sigtramp + 56 3 libmonobdwgc-2.0.dylib 0x00000001179bf1e0 mono_code_manager_size + 6508 4 libmonobdwgc-2.0.dylib 0x00000001179bd2ac mono_code_manager_destroy + 264 5 libmonobdwgc-2.0.dylib 0x00000001179bd1c4 mono_code_manager_destroy + 32 6 libmonobdwgc-2.0.dylib 0x00000001177f17a0 mono_get_runtime_build_info + 2988 7 libmonobdwgc-2.0.dylib 0x0000000117960440 mono_compile_method + 300 8 libmonobdwgc-2.0.dylib 0x00000001179b4d80 mono_callspec_cleanup + 2080 9 libmonobdwgc-2.0.dylib 0x00000001179e9bd4 GC_invoke_finalizers + 152 10 libmonobdwgc-2.0.dylib 0x00000001179b662c mono_gc_reference_queue_free + 1088 11 libmonobdwgc-2.0.dylib 0x0000000117980e4c mono_threads_detach_coop + 1160 12 libmonobdwgc-2.0.dylib 0x0000000117980cf0 mono_threads_detach_coop + 812 13 libmonobdwgc-2.0.dylib 0x00000001179f21f0 GC_inner_start_routine + 96 14 libmonobdwgc-2.0.dylib 0x00000001179f2174 GC_start_routine + 36 15 libsystem_pthread.dylib 0x00000001b8a394ec _pthread_start + 148 16 libsystem_pthread.dylib 0x00000001b8a342d0 thread_start + 8 Debug info from gdb: 2021-12-06T14:38:36 0.305 INF Texture quality is set to 0 2021-12-06T14:38:36 0.306 INF Precaching... 2021-12-06T14:38:36 0.306 INF Precaching file: Contents/Resources/Data/resources.assets Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/easyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.dylib Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.so Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat.bundle Fallback handler could not load library /Users/mark/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Frameworks/MonoEmbedRuntime/osx/libeasyanticheat DllNotFoundException: easyanticheat at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string) at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception. at EasyAntiCheat.Client.Hydra.Runtime.IsActive () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EACClient.singletonCreated () [0x00007] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at SingletonMonoBehaviour`1[T].Awake () [0x00024] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 (lldb) command source -s 0 '/tmp/mono-gdb-commands.vap0HI' Executing commands in '/tmp/mono-gdb-commands.vap0HI'. (lldb) process attach --pid 1406 2021-12-06T14:38:36 0.466 INF Precaching file: Contents/Resources/Data/sharedassets1.assets Thread 0x16ceab000 may have been prematurely finalized Setting up 5 worker threads for Enlighten. Thread -> id: 16d1f3000 -> priority: 1 Thread -> id: 16d27f000 -> priority: 1 Thread -> id: 16d30b000 -> priority: 1 Thread -> id: 16d423000 -> priority: 1 Thread -> id: 16d397000 -> priority: 1 DllNotFoundException: easyanticheat at (wrapper managed-to-native) EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.CreateGameClient(string) at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x0001e] in <ad004add99834e96aa027eb0ffbeec1d>:0 Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception. at EasyAntiCheat.Client.Hydra.Runtime.Release () [0x0000f] in <ad004add99834e96aa027eb0ffbeec1d>:0 at EACClient.singletonDestroy () [0x00007] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 at SingletonMonoBehaviour`1[T].OnDestroy () [0x00012] in <71a0ac441d2541fb9bb4a4f3ae88f90b>:0 Process 1406 stopped * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff Target 0: (No executable module.) stopped. Architecture set to: . (lldb) thread list Process 1406 stopped * thread #1: tid = 0xa481, name = 'tid_103', stop reason = signal SIGSTOP thread #2: tid = 0xa48e thread #3: tid = 0xa48f thread #4: tid = 0xa491 thread #5: tid = 0xa492 thread #6: tid = 0xa496 thread #7: tid = 0xa4b4 thread #8: tid = 0xa50c thread #9: tid = 0xa50d thread #10: tid = 0xa50e thread #11: tid = 0xa50f thread #12: tid = 0xa510 (lldb) thread backtrace all * thread #1, name = 'tid_103', stop reason = signal SIGSTOP frame #0: 0xffffffffffffffff thread #2 frame #0: 0xffffffffffffffff thread #3 frame #0: 0xffffffffffffffff thread #4 frame #0: 0xffffffffffffffff thread #5 frame #0: 0xffffffffffffffff thread #6 frame #0: 0xffffffffffffffff thread #7 frame #0: 0xffffffffffffffff thread #8 frame #0: 0xffffffffffffffff thread #9 frame #0: 0xffffffffffffffff thread #10 frame #0: 0xffffffffffffffff thread #11 frame #0: 0xffffffffffffffff thread #12 frame #0: 0xffffffffffffffff (lldb) detach error: Detach failed: Sending disconnect packet failed. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Obtained 13 stack frames. #0 0x000001179bf4a4 in mono_code_manager_size #1 0x000001179bd2ac in mono_code_manager_destroy #2 0x000001179bd1c4 in mono_code_manager_destroy #3 0x000001177f17a0 in mono_get_runtime_build_info #4 0x00000117960440 in mono_compile_method #5 0x000001179b4d80 in mono_callspec_cleanup #6 0x000001179e9bd4 in GC_invoke_finalizers #7 0x000001179b662c in mono_gc_reference_queue_free #8 0x00000117980e4c in mono_threads_detach_coop #9 0x00000117980cf0 in mono_threads_detach_coop #10 0x000001179f21f0 in GC_inner_start_routine #11 0x000001179f2174 in GC_start_routine #12 0x000001b8a394ec in _pthread_start
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