Most of the time when at least I play in a group each player has certain tasks or jobs. Some people are looters who speedrun through quests and pois to get as much stuff as they can fit in their pockets. Some people are fighters who typically would tag along the speedrunners and just kill anything in that said speedrunners way (or being a mule for things they can't carry). Some people like to avoid looting and fighting all together and mine resources. Some people like to build epic mansions or underground bunkers. And some people like to craft. Having this new mag system completely removes MULTIPLE ways of playing the game. Crafting, building, and mining will be almost completely irrelevant if I need to not only find magazines, but have to go out of my way to loot to find MORE of those said magazines. Instead of having a dedicated looter have a (smaller) chance of finding ANY book, recipe, schematic, but lets ME play how I want to play. Not forcing me to play how YOU may play the game. Now the only way ANOYONE will be able to play is to loot for yourself...
I LOVE the idea of going back to a "use to learn" based system. Rewarding ALL playstyles. Speedrunners get looting, lockpicking, storage, and athletics. Fighters get weapon and armor skills. Miners get tool based skills. Builders wouldn't get too much but maybe crafting and storage skills? And crafters would get, well, crafting skills. This implementation is absolutely atrocious and I will refuse to play it until mods revert it, or its changed back to at least a20 system.