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Sinz

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Posts posted by Sinz

  1. Oh wow.

    Jumped on to have a peek at when this might be dropping and saw a bunch of entitlement and winging in the thread. Internet social platforms one of the most toxic places in the world.

     

    Anyway.

    I look forward to playing a21 whenever.  Change list sounds great. Love your game TFP team. Merry Christmas and Happy new year.

  2. In notepad++, you can use XML Tools to pretty print your XML. Then you'd see your XML like this:

     

    	<subbiome prob="0.1551">
    		<!-- Ore Sub Biome: Copper -->
    		<layers>
    			<layer depth="4" blockname="terrSnow"/>
    			<resource blockname="Gravel_Plus_Copper" prob="0.071" rwgGenerationType="all"/>
    			<layer depth="3" blockname="terrDirt">
    				<resource blockname="Gravel_Plus_Copper" prob="0.811" rwgGenerationType="all"/>
    			</layer>
    

     

     

    You can see your layer depth"4" blockname="terrSnow" closes it's layer. So that resource blockname is kind of just floating around.

     

    Yeah I know, that's how all the default sub-biomes are in the defualt A17b209 biomes.xml right now. It's not the cause of the issue.

    What I am asking is, does my xpath append put these sub-biome nodes in the correct place of the biomes.xml?

    <append xpath="/biomes/biome[@name='snow']">

  3. Hi Sphereii

    I've been working on some mods and got a few working but I'm having issues with this one and I'm wondering if you could help point out what I've done wrong please.

    Here is my xpath:

    https://pastebin.com/KukxTWSe

     

    Ignore the custom block types I've added, my test launches on return errors with biomes.xml and the blocks have tested fine.

     

    This is my first time trying to insert an entire sub-node within a node via xpath append and i'm unsure if it's the correct way, it's most likely the issue.

     

    All my other appends that add entire new nodes work fine.

  4. Hello Alloc. I want to ask you, if "spawnwanderinghorde" command will work again or is definitely removed? It would be nice to have it now, when spawning horde is broken :)

     

    I have missed this command so much. I tried spawning spider scouts to spawn hordes but that doesn't work either.

    Please please please bring back the spawnwanderinghorde command.

  5. This should get cleaned up but it's nothing to worry about, it's just a closed connection ;)

     

    Show inventory should be fixed now. (Stupid me didn't hook up the inventory event ...)

    Thank you very much good sir!

     

    Now you need to work on fixing the sa command, no one likes roll backs from restarts.

    si command doesn't work and sa saveworld doesn't seem to work either
  6. @Sinz - Intentional.

     

    Still can't get si command to show anything it says the player name and toolbelt / backpack but both show as blank. Have deleted the Allocs persistent bin, removed the mod folder completely and installed latest update (rev.230 xxx28926). Do others have si (list inventory) working?

     

    Thanks wonthisscar.

     

    showinventory is not working for me either

     

    Confirmed SI is not currently working, I am sure Alloc will release a fix for this when he has the time, At least we have his files working on the server now so I am greatfull for that. :p Again Kudos to Alloc for all his hard work.

     

    I been stressing without the SI command because of all the dupe bugs since A11.2... and hackers... I get paranoid every time someone new joins the server :grief:

    I've been checking in on suspects by copying and renaming player files but it's soooo slow.

  7. Ok seems to work now... but "say" messages don't accept any spaces now

     

    Still getting with rev. 230 (0.113.5586.28926) installed as per instructions.

     

    Ok say now requires the quotes. say "hello world"

     

    Alloc is this intentional or will it be fixed?

     

    Alloc, can you fire off multiple teleports each time? So in affect hovering the player for a second or two, which would give some time to load the floor? I'm going this on my server, where each TP is actually 8 rapid fire TPs for about 2 seconds, and it's resolved the falling through the ground issue.

     

    Soylent how have you set this up for /home?

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