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Enethal

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  1. I'm having some issues with the game hanging up and then exiting to desktop. As far as I can tell, it's triggered by entering a particular chunk... could be related to my base/land claim block as it's close by, but I can't say for certain. Event viewer reports nothing that seems to makes sense: Faulting application name: 7DaysToDie.exe, version: 2020.3.14.53691, time stamp: 0x60e10294 Faulting module name: ntdll.dll, version: 10.0.19041.2130, time stamp: 0xb5ced1c6 Exception code: 0xc0000005 Fault offset: 0x000000000001ad67 Faulting process id: 0x2188 Faulting application start time: 0x01d8f290f36435e0 Apart from that, I've looked around in the game folder to find some logs that can shed some light on the matter, but I can't seem to find anything. Any idea where I should look further?
  2. Quick question regarding version 2.6.11 - where exactly does one find an aviation engine? Thanks!
  3. Definitely! I totally understand, since I have a technical background. It was just a curiosity of mine. Are you getting similar load times? 3 minutes really seems like a hell of a lot 😁
  4. I'd like to start by congratulating you on the awesome job - this mod has revamped this game for me and it's really enjoyable! I'm having a really good time with it! That being said, I'm having some issues. The most annoying is the load time - when starting the game from scratch (after booting or re-launching the game) and loading a save game, it takes just shy of 3 minutes to load my save game - it's a plain Navezgane map. My machine is pretty fast - i5-7600K CPU @ 3.80GHz, 32 gigs of RAM and I'm running the OS and the game off of a NVME m.2 drive! Surely there must be something wrong? I'm attaching a screenshot of the console during the save game load: https://www.dropbox.com/s/nx4ipk9ysdg532a/W1mMPNRLw1.png At first I thought there must be something wrong with my game instance, so I reinstalled the whole game (v16.6 b8) from scratch, with no mods - and the load times were the same. I'm not familiar with debugging this, but what I'm seeing is: Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 -> takes 1 minute, 25 seconds BlockIDs from Mapping -> another 45 seconds ItemIDs from Mapping and other bits -> up to the total load time. Any ideas what might be causing this? Or where to look for more information? Much appreciated! Chris
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