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LewZephyr

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Everything posted by LewZephyr

  1. GREAT!!! Updating server now and resetting it. Its interesting to see the Pre-Gen differences between vanilla and your mixer. Seed: Debil Vanilla [ATTACH=CONFIG]16856[/ATTACH] Compo
  2. Awesome!!! Your time and hard work are much appreciated.
  3. Has been for me, but I don't use all the features.
  4. Mag, Does your update include the vanilla prefabs in the Mixer? I know it had the old vanilla ones, but as I understand there are some new ones... i.e. traitor joes edit... hmm NM looks like they are the POI's that are updated, but no mixer in the download. Thanks for all that you do.
  5. Any of the Asia ones. Maya Pyramid Stonehenge Strange Cornfield I didn't see a screenshot of it, but I could of swore you had the Star Wars ATAT POI. Was kind of neat, but definitely didn't fit. Thanks.
  6. Just a status / FYI update. Presently seems to be working on the experimental A15. Well, I did a sethome / delhome / home test and it seems to work.
  7. Mag, Thank you for all your hard work on this. I would agree and prefer to have one that is more apocalyptic themed. It is fun to see the funny odd stuff, but it does somewhat break the immersion. thanks for all that you do.
  8. Perfect, thank you. I was looking in the wrong spot. (location with all the config xml files).
  9. Thanks for the update. Since I am running a hosted server, and they have an automated piece that points to your mod. How can I verify that it is pulling the updated version without being able to log into the game (I am at work and cannot run up the client). I am trying to determine if I need to put in a ticket to have them update their pointer. Thanks.
  10. DMustaner, Thanks for the response. I deleted all the files and folder in: /data/worlds/servertools/ And it generated the config I showed above. This may be an issue with my server provider. They have an automated update / install for this mod. Server provider is Lowlatencyservers. The update page points references this thread as below: Server Tools 2.2 https://github.com/dmustanger/7dtd-ServerTools/releases https://7daystodie.com/forums/showthread.php?32862-Server-Tools Is it possible they are pointing to an old github, and I need to notify them to update? I have no way of updated the dll except through their update tool. Thanks again.
  11. Alrighty. Trying to figure out what I have going wrong. I stopped my server. Removed the config folder for this mod. Updated both Alloc's and this MOD. Started server so it would generate the config files. Stopped the server again to edit files. Restarted servers. Presently commands still not working. Below is the config file. Any suggestions on what I am doing wrong would be appreciated. <?xml version="1.0" encoding="UTF-8"?> <ServerTools> <Tools> <Tool Name="CustomCommands" Enable="True" ChatColor="[00FF00]" /> <Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" /> <Tool Name="Gimme" Enable="False" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" /> <Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="15" /> <Tool Name="HighPingKicker" Enable="False" Maxping="250" SamplesNeeded="0" /> <Tool Name="InvalidItemKicker" Enable="False" Ban="True" /> <Tool Name="AnnounceInvalidItemStack" Enable="False" /> <Tool Name="ChatLogger" Enable="False" /> <Tool Name="BadWordFilter" Enable="False" /> <Tool Name="InfoTicker" Enable="False" DelayBetweenMessages="5" /> <Tool Name="Motd" Enable="False" /> <Tool Name="AutoSaveWorld" Enable="True" DelayBetweenWorldSaves="10" /> <Tool Name="ClanManager" Enable="False" /> <Tool Name="AdminChatCommands" Enable="False" PermissionLevelForMute="0" /> </Tools> </ServerTools> When using the commands they just sent a chat command that all can see. No command response from the server.
  12. anyone having issues with /sethome /home not working with 14.6? Commands are not giving any error. Like they are not working. Thanks.
  13. LewZephyr

    Origin UI MOD

    It seems to be working fine, but I do get a report in the console about a few items.
  14. I got one of those dead center of one of my megacitys. Its really weird looking. I went into CM mode and flew to the top. No city on top, just wastelands, though the city below was not in wastelands.
  15. Ahh thank you for that insight. Much appreciated.
  16. How do I get the ticker to work. the thing that is supposed to go to chat every X minutes telling you how many days till next 7th day, and also how many entities are spawned etc.
  17. I am probably just missing it, but why is the new pack so much smaller than the previous ones? Previous 25mb New 3.4mb? Edit: NM I see, you removed the screenshots directory.
  18. lol, I just wish /home didn't make me fall through the world. But that't not an issue with this mod, it's more of a world render issue. I have found if I turn on creative menu and do H for flying then /home I get there fine, but I have to wait for the chunk to render before I can be on solid ground.
  19. I am in no way in direct contact with them, but I did message Roland about this and asked him to make sure TFP is aware. I linked him to the part of this thread where the discovery happened. Thanks.
  20. Just to be clear with what you are saying. You replaced: <block id="667" name="glassCTRSheet"> <property name="Material" value="glass" /> <property name="Shape" value="ModelEntity" /> <property name="Texture" value="241" /> <property name="Place" value="TowardsPlacerInverted" /> <property name="ModelOffset" value="0,0.5,0" /> <property name="Model" value="Entities/Buildings/glass_industrialPrefab" /> <property name="ModelOffset" value="0,0.5,0" /> <property name="DescriptionKey" value="glassGroupDesc"/> <property class="UpgradeBlock"> <property name="ToBlock" value="plainWoodWindowPlug" /> <property name="Item" value="wood" /> <property name="ItemCount" value="10" /> <property name="UpgradeHitCount" value="4" /> </property> <drop event="Destroy" count="0" /> </block> with <block id="667" name="glassCTRSheet"> <property name="Material" value="glass" /> <property name="Shape" value="CubeCutout" /> <property name="Mesh" value="transparent" /> <property name="Texture" value="285" /> <property name="DescriptionKey" value="glassGroupDesc"/> <drop event="Destroy" name="brokenGlass" count="1,4" /> </block>
  21. So, if we already have a generated world with the Compo-pack. Is there an easy way to swap out the glassCTRsheet that will affect already discovered / generated content? Thanks for your time and insight.
  22. If I remember reading right, MadMole said Occlusion was being worked on but is not yet in the game. That would do a great amount for this issue. Its like the game is trying to render everything, even stuff you cannot view. Think this is it. Occlusion
  23. Might be good to get a screen shot or at least some description of the POI's you specifically noticed this issue with. I am sure it would help Mag narrow down the reason, as well as get others to validate that specific POI's are the issue. The only place I have noticed issues is in the big city, but I am also using the Mega City pack which uses the compo-pack. I had assumed the problem was just the big city or the skyscrapers.
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