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LewZephyr

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Everything posted by LewZephyr

  1. Yeah with a completely new game, in fact several different saved games. The top left corner showed the right day / time, but the one in the bottom left shows day 24. Weird thing is, it looks to have cleared itself up since the last update. I had not changed anything, besides patching so no idea. Thanks for the response none the less.
  2. Anyone else have the web map day not progressing. Mine has been stuck at day 24 8:36, but in game we are on day 30. Anything I should check, look at, reset to correct that? Its cosmetic really, Not a show stopper in any way, but something I noticed. Thanks EDIT: ---- Ran up another world, world map shows same day / time as before. On map rendering where does it pull that info from? What should I purge / delete to get it back on correct time for the server I am running? Thanks.
  3. Thanks Prisma501. Much appreciated.
  4. Awesome, and many thanks for the quick reply.
  5. Getting a server setup for the A18 release. Tried to look back a few posts to see if this was discussed, so sorry if it has been answered / asked. Do you have a day 0 release for when A18 experimental comes out, or know if the present build works with the internal A18 build? Thanks for your your time and insight.
  6. Thanks for the link for the fix. Working for me here now. Is this still a supported MOD? or just being held up by the kindness of strangers? Thanks.
  7. Great! thanks for the insight. Hmm, maybe I just did something wrong on my side. After updating and starting the server I realized I may need to make changes for the new features, but the config that opened had no new items. Stopping the server, and deleting the file and restarting gave me all the new options. No worries, glad to have the new features. Thanks for what you do!
  8. Just trying to suss this statement out. Are you saying new players to the server will tele to this point? That way they can have a communal starting point? Also note, delete your servertoolsconfig.xml otherwise the new feature options are not there. Thanks for all the update and hard work. It is much appreciated.
  9. Yeah deleting the region file would reset our base as well, so not a solution. I had thought this might be the case... little disappointing, but eh it s what it is. Thanks for sharing your experience / knowledge.
  10. Not sure if there is some feature available in this tool for this, so I'll just give it a run and see what sticks. We have completely destroyed a couple of POI's near our base. But, when we get a certain distance away they still show up as a distant POI. is there some command that can be ran to make that region file re-calculate the distant POI view? Its a little weird walking along and the building just totally disappears. Thanks for your time and assistance.
  11. Can you explain like I am 5 on what the purpose of the densitymismatch.json file is for and why you would want to generate it and move it to the webserver folder? Thank you for your time and information.
  12. Working fine here. Just figure you would want a sounding board so you know it is working for others.
  13. Just from experience and conjecture, it looks like the trigger area is smaller when you are in stealth. i.e. if I walk in a room standing, mobs spawn right away in the immediate area. If I walk in a room crouched, I can get pretty close before they are triggered.
  14. Is there a list of entity id's? I want to force spawn a deer or pig, but not sure on what to put in. spawnentity Thanks.
  15. Ill Agree. Wolf and snakes not showing under either header. Cant confirm bears yet. Ill check next time i see one.
  16. GREAT!!! Thanks for the insight, and all the hard work from you and the rest of TFP.
  17. Alloc, Are any of the Improvements here already in A16 or will we continue as normal with more updates? Not a big deal either way, was just curious. Thanks.
  18. Has been for me, but I don't use all the features.
  19. Just a status / FYI update. Presently seems to be working on the experimental A15. Well, I did a sethome / delhome / home test and it seems to work.
  20. Perfect, thank you. I was looking in the wrong spot. (location with all the config xml files).
  21. Thanks for the update. Since I am running a hosted server, and they have an automated piece that points to your mod. How can I verify that it is pulling the updated version without being able to log into the game (I am at work and cannot run up the client). I am trying to determine if I need to put in a ticket to have them update their pointer. Thanks.
  22. DMustaner, Thanks for the response. I deleted all the files and folder in: /data/worlds/servertools/ And it generated the config I showed above. This may be an issue with my server provider. They have an automated update / install for this mod. Server provider is Lowlatencyservers. The update page points references this thread as below: Server Tools 2.2 https://github.com/dmustanger/7dtd-ServerTools/releases https://7daystodie.com/forums/showthread.php?32862-Server-Tools Is it possible they are pointing to an old github, and I need to notify them to update? I have no way of updated the dll except through their update tool. Thanks again.
  23. Alrighty. Trying to figure out what I have going wrong. I stopped my server. Removed the config folder for this mod. Updated both Alloc's and this MOD. Started server so it would generate the config files. Stopped the server again to edit files. Restarted servers. Presently commands still not working. Below is the config file. Any suggestions on what I am doing wrong would be appreciated. <?xml version="1.0" encoding="UTF-8"?> <ServerTools> <Tools> <Tool Name="CustomCommands" Enable="True" ChatColor="[00FF00]" /> <Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" /> <Tool Name="Gimme" Enable="False" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" /> <Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="15" /> <Tool Name="HighPingKicker" Enable="False" Maxping="250" SamplesNeeded="0" /> <Tool Name="InvalidItemKicker" Enable="False" Ban="True" /> <Tool Name="AnnounceInvalidItemStack" Enable="False" /> <Tool Name="ChatLogger" Enable="False" /> <Tool Name="BadWordFilter" Enable="False" /> <Tool Name="InfoTicker" Enable="False" DelayBetweenMessages="5" /> <Tool Name="Motd" Enable="False" /> <Tool Name="AutoSaveWorld" Enable="True" DelayBetweenWorldSaves="10" /> <Tool Name="ClanManager" Enable="False" /> <Tool Name="AdminChatCommands" Enable="False" PermissionLevelForMute="0" /> </Tools> </ServerTools> When using the commands they just sent a chat command that all can see. No command response from the server.
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