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Posts posted by LewZephyr
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On 11/15/2021 at 2:48 PM, faatal said:
There is plenty of crunching going on. I logged 73 hours last week (I track my hours every day), which may be the most in a week of any game I've ever worked on. I don't mind. I love this game. Rest will come later.
Not sure on your personal life, but make sure you enjoy the reason you work so hard.
I have worked in IT on the support / administrator side well over 25 years and you don't get that time back.
I'm 52 and it took the pandemic and me spending a bunch of time with my grand-kid (hes just over 2 now) during it to realize how much I missed pushing the envelope working.
All the best to you and the team. Stay healthy (especially mentally).
Thanks for your hard work.
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Am I just missing it?
Didnt see on Fubar's twitch or fun pimps youtube today.
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20 hours ago, Roland said:
He just posted that there is a minimum of 32. But that number will rise and fall over the next few weeks. Better to trust an emoji countdown than a MF countdown...
Where is this Emoji countdown you refer to. Is it on some double secret internal page?
🤣
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Wonderful, and thank you for the response!!
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Will there be a continued update with this in A20, or is there a plan to fully integrate it into the build?
thanks for all your efforts.
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Sorry if this has already been answered.
If you are the wrong target for this question I apologize.
With A20 will Custom POI's auto download from the server that is hosting 7D2D?
This used to be the way at least for POI's and went away I think in A18 (I may mis-remember when).
It was a pretty cool feature and made it much easier than trying to walk non tech friends / family through how to copy the files to the correct directory.
Thanks for your time and insight.
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Anyone heard from @Damocles ?
I haven't seen a post / reply from him in a while.
I hope all is well in his world.
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21 hours ago, kokuojeiku said:
Great mod for stash all buttons, TFP ruined it, added their own lame version with b177....ugh
ewww... yeah I much prefer @JaxTeller718 version. I hope he knows a way to hide the TFP or merge his feature into theirs.
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On 8/1/2020 at 11:38 AM, Laz Man said:
Here's a YouTube series (A18 mostly) that will help learn the basics of using the in-game prefab editor.
Thanks @Laz Man This is what I was looking for.
Much appreciated.
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Is there an updated guide for this process, or is this process still basically the same?
I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years.
So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes.
Thanks.
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Is there a way to tone back the number of the Factories that spawn. In the last gen I did with Nitrogen, there were so many Shotgun Messiah and Shamway Factories. In a few cases there were 2 Shotgun factories within blocks of each other.
Thanks for your time and insight.
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So running map generated with latest Nitrogen on the latest exp 169. Pure Vanilla POI's
We started playing the map on the exp version prior (forget the number). All seemed good on the exp prior.
In the latest exp, we have had some buildings collapse in spots, for no apparent reason. In fact while riding our bikes through a city we started hearing some collapses in buildings we were passing by. They did not seem to have issues in the previous exp.
EDIT -- To be clear we did not start a new game, we continued with the previous save.
I am not saying this is a Nitrogen thing / issue. Just seeing if any others have had similar experiences.
On a side note / question.
When playing the Nitrogen maps, we are noticing an excessive amount of the Shotgun Messiah and Shamway factory's. In fact have had them show up within a few blocks of each other.
What can I tweak to only have them spawn only in City's and only once per city?
We are running up a new Map for this exp just using TFP's generator to give it a go and check it out, but I am positive we will be running another Nitrogen map in the near future.
Thanks for the work you do.
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I am running on current exp of 7d2d, with a nitrogen made map. No issues at this time, so I do not think there is an issue or conflict on the new version of the game.
just my experiences.
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22 hours ago, Hameshy said:
Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).
Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.
We dont have that problem on worlds generated by the game itself.
My wife and myself have seen similar issues, both on single play and in multiplayer. Both without using Nitrogen.
Usually an exit of the game and coming back in clears it up.
Others have reported this in the A19 dev blog as well.
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Answering my own question:
https://github.com/dmustanger/7dtd-ServerTools/releases/tag/19.0.3
Maybe update the first post to point to this github?
Thanks for the update.
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Thanks for all your work.
Do you intend to update the Eggs in Refrigerator modlet?
Thanks.
EDIT: I guess it may not bee needed. I looted a refrigerator today and there were 4 eggs in it.
Thanks none the less for all your skills.
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I have been out of the loop for a while, playing various other games etc. Is this still maintained, and being updated for A19?
Thanks.
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Sounds like permission level for the commands are higher than the user's level. Double check your XML.
Look for
Admin_Level="0"
Moderator_Level="1"
etc for your commands.
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Damocles,
This is a fantastic tool. Thank you for all you do.
Any chance of having your tool generate a new custom main.ttw per map gen. Friends and I re-start many times during experimental, and the main.ttw generated by Nitrogen is the same for every map which causes clients to have to re-download. I do know I can do a map gen with RWG and use that main.ttw, but was hoping for it to just auto create.
Thanks again for all your efforts.
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@damocles
Where do the map files go when running on a home server?
I’d like to get one running today
If your running the dedicated server it goes here:
.......\steamcmd\7_days_to_die_server\Data\Worlds
In that folder you will see the other pregenned worlds that are default in the game. Navezgane, PREGEN01-03, etc.
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As you are into maps, have you heard about maps larger than 4k not working on a server? Was watching a streamer last night and he just rented a server (forgot to ask which one) and he said he had to use a 4k map as they told him anything larger wouldn't work right now. Some glitch maybe.
His provider is limiting him. I run my own dedicated server and it works with 4, 8 and 16k. The 16k is a little rough and it took each client 10 min to download the map, but it does work.
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The current version is v0.422 .
I changed the filename of the download (A18 version). Also to avoid problems with browser caches.
I just ran mine up and the v0.441 probably meant v0.442.
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Having fun messing with the generator and have a few questions.
Is there a legend for what the map generates? Like whats a yellow/blue/red/green/white building?
example map snapshot:
https://i.imgur.com/mVRCH0J.png
When selecting the option on traders. Is it a formula on the size of the map. i.e. I am using default # of traders. 8k Vs 16k does a 16 have more traders because its larger or is the default a static # does not care about size?
That I am assuming the # increases depending on the map size, but just checking.
Thanks... really awesome tool.
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Quick question, I didn't see it in the first few posts.
What are Cracks? none or Vicious
Thanks.
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Alpha 20 Dev Diary
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