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LewZephyr

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Posts posted by LewZephyr

  1. On 11/15/2021 at 2:48 PM, faatal said:

    There is plenty of crunching going on. I logged 73 hours last week (I track my hours every day), which may be the most in a week of any game I've ever worked on. I don't mind. I love this game. Rest will come later.

    @faatal

    Not sure on your personal life, but make sure you enjoy the reason you work so hard.

    I have worked in IT on the support / administrator side well over 25 years and you don't get that time back.

    I'm 52 and it took the pandemic and me spending a bunch of time with my grand-kid (hes just over 2 now) during it to realize how much I missed pushing the envelope working. 

     

    All the best to you and the team.  Stay healthy (especially mentally).

     

    Thanks for your hard work.

  2. 20 hours ago, Roland said:

     He just posted that there is a minimum of 32. But that number will rise and fall over the next few weeks. Better to trust an emoji countdown than a MF countdown...

    Where is this Emoji countdown you refer to.  Is it on some double secret internal page?

    🤣

  3. Sorry if this has already been answered.

    @faatal 

    If you are the wrong target for this question I apologize.

     

    With A20 will Custom POI's auto download from the server that is hosting 7D2D?

    This used to be the way at least for POI's and went away I think in A18 (I may mis-remember when).

    It was a pretty cool feature and made it much easier than trying to walk non tech friends / family through how to copy the files to the correct directory.

     

    Thanks for your time and insight.

  4. Is there an updated guide for this process, or is this process still basically the same?

    I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years.

    So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes.

     

    Thanks.

  5. @Damocles

     

    Is there a way to tone back the number of the Factories that spawn.   In the last gen I did with Nitrogen, there were so many Shotgun Messiah and Shamway Factories.  In a few cases there were 2 Shotgun factories within blocks of each other.

     

    Thanks for your time and insight.

  6. So running map generated with latest Nitrogen on the latest exp 169.  Pure Vanilla POI's

    We started playing the map on the exp version prior (forget the number).  All seemed good on the exp prior.

     

    In the latest exp, we have had some buildings collapse in spots, for no apparent reason.  In fact while riding our bikes through a city we started hearing some collapses in buildings we were passing by.  They did not seem to have issues in the previous exp. 

     

    EDIT --  To be clear we did not start a new game, we continued with the previous save.

     

    I am not saying this is a Nitrogen thing / issue.  Just seeing if any others have had similar experiences.

     

    On a side note / question.

    When playing the Nitrogen maps, we are noticing an excessive amount of the Shotgun Messiah and Shamway factory's.  In fact have had them show up  within a few blocks of each other.

     

    What can I tweak to only have them spawn only in City's and only once per city?

     

    We are running up a new Map for this exp just using TFP's generator to give it a go and check it out, but I am positive we will be running another Nitrogen map in the near future.

     

    Thanks for the work you do.

     

     

  7. I am running on current exp of 7d2d, with a nitrogen made map.  No issues at this time, so I do not think there is an issue or conflict on the new version of the game.

     

    just my experiences.

  8. 22 hours ago, Hameshy said:

    Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).

     

    Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.

     

    We dont have that problem on worlds generated by the game itself.

     

    My wife and myself have seen similar issues, both on single play and in multiplayer.  Both without using Nitrogen.

    Usually an exit of the game and coming back in clears it up.

    Others have reported this in the A19 dev blog as well.

  9. I have been out of the loop for a while, playing various other games etc.   Is this still maintained, and being updated for A19?

     

    Thanks.

  10. Sounds like permission level for the commands are higher than the user's level. Double check your XML.

     

    Look for

    Admin_Level="0"

    Moderator_Level="1"

     

    etc for your commands.

  11. Damocles,

     

    This is a fantastic tool. Thank you for all you do.

     

    Any chance of having your tool generate a new custom main.ttw per map gen. Friends and I re-start many times during experimental, and the main.ttw generated by Nitrogen is the same for every map which causes clients to have to re-download. I do know I can do a map gen with RWG and use that main.ttw, but was hoping for it to just auto create.

     

    Thanks again for all your efforts.

  12. @damocles

     

    Where do the map files go when running on a home server?

    I’d like to get one running today

     

    If your running the dedicated server it goes here:

     

    .......\steamcmd\7_days_to_die_server\Data\Worlds

     

    In that folder you will see the other pregenned worlds that are default in the game. Navezgane, PREGEN01-03, etc.

  13.  

    As you are into maps, have you heard about maps larger than 4k not working on a server? Was watching a streamer last night and he just rented a server (forgot to ask which one) and he said he had to use a 4k map as they told him anything larger wouldn't work right now. Some glitch maybe.

     

    His provider is limiting him. I run my own dedicated server and it works with 4, 8 and 16k. The 16k is a little rough and it took each client 10 min to download the map, but it does work.

  14. Having fun messing with the generator and have a few questions.

     

    Is there a legend for what the map generates? Like whats a yellow/blue/red/green/white building?

    example map snapshot:

    https://i.imgur.com/mVRCH0J.png

     

    When selecting the option on traders. Is it a formula on the size of the map. i.e. I am using default # of traders. 8k Vs 16k does a 16 have more traders because its larger or is the default a static # does not care about size?

     

    That I am assuming the # increases depending on the map size, but just checking.

     

    Thanks... really awesome tool.

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