Jump to content

Recognizer

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Recognizer

  1. I had attempted to create a custom map with extra zones from the Compo pack that included Area 51, Destroyed Zone, etc. If I let it generate everything, it worked. If I tried to make my own map, biomes, city, height, zones, it would crash once processing the POIs. The final version can be seen here: https://github.com/recognizerHD/7dtd-map For generation, valheim-island for the heighmap, the biomes-better, city better and zones better. Water didn't work out well and splat wasn't useful as I needed to change the roads after the fact. It turns out I had to be careful with placing the zones as some POIs needed to be in rural areas, which I think means villages. RGB(255,0,255) I think. The purple spots. And it also needed to have the correct biome. i.e. Area 51 needed to only be on desert or snow. I had placed it on wasteland. For example, this POI: xcostum_Supermarket_03Destroyed(by_Zyncosa),17,29,21,-2,0,burnt_forest/wasteland,rural,Destroyed_Zone_2,, Could only be placed in: biome = burnt forest or wasteland city map = rural/village zone = Destroyed_Zone_2 ( the custom poi list had this for the @zones entry "Destroyed_Zone_2,21,102,94") If I had placed the zone over just a snow area, or in a wasteland with no village on it, it would crash the generation. so I had to add zones at three spots at a time to make sure that the latest zone changes didn't crash. Hope this helps anyone with their own generations.
  2. Thanks for the help. The dirty secret is I just looked up a height map of a volcano then took inspiration of Mount Saint Helens to blow out the side. Used the smudge too like crazy. The look of it is more luck than anything I may need to leave the zones out or at least restrict it to the original colours. Was attempting to have some control over them but it wasn't working like I had hoped. Those extra colours are part of the Magolis Compo Pack. In the POI list: @zones # A zone is a group of POIs. # ***** !!!!! DO NOT REPEAT THE SAME COLOR MULTIPLE TIMES !!!!! ***** # name,red,green,blue # name: name of the zone # red: red value of rgb color # green: green value of rgb color # blue: blue value of rgb color residentialold,255,100,0 #orange residentialnew,255,255,0 #yellow downtown,0,255,0 #green industrial,0,0,255 #blue commercial,255,0,255 #purple oldwest,161,81,0 #brown #COMPOPACK POIS Medieval_Zone,201,153,107 Asia_Town,184,132,160 Area_51,94,125,122 Farmers_Community,131,166,114 Destroyed_Zone_1,125,91,96 Destroyed_Zone_2,21,102,94
  3. Hello all. I seem to be having an issue with using a custom zoning map. I have no idea what the issue is. Without it selected, the map generates fine, but it doesn't zone in things where I'd like them, and it doesn't seem to be using the custom zones at all. I've posted the maps I'm using here: https://github.com/recognizerHD/7dtd-map Any idea what's going on? Generating heightmap. Generating biomes. Generating cities. Generating water. Generating roads. Generating villages. Generating random pois. Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 274, in generate File "world.py", line 692, in gen_random_pois StopIteration
×
×
  • Create New...