Jump to content

Shavickk

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Shavickk

  1. I did end up seeing this, however i dont think that it applies to the newest version of 7d2d. I followed step by step and everything went smooth. However when it came to testing in game, if i hit the zombie with melee attacks, it would stutter the animation and not transition to the next one. This would make the zombie un-damageable and i would have to do killall. I found an irregularity with the zombie controller, where there is a tab in the newest version for forced animations when the zombie is hit. The older one doesn't have this. If you know a work around, or more likely if im doing something wrong, Please advise. Thank you!
  2. Hello, I'm very confused on how to create custom zombies and import them into 7d2d. I'm very familiar with importing assets and such from unity and have all of that set up already. I tried importing a zombie, the same one used in xyths' tutorial, into 7d2d with a walk animation... i ended up referring to the zombie male master and thought it would pull the animations that were needed from that, but when i spawned the zombie i got the classic "Object reference not set to an instance of an object" and nothing more. This is where i have been for quite a few hours. If you know of a good tutorial that goes through the steps of importing and setting up a zombie for 7d2d, that would be much appriciated. Thank you
×
×
  • Create New...