I did end up seeing this, however i dont think that it applies to the newest version of 7d2d. I followed step by step and everything went smooth. However when it came to testing in game, if i hit the zombie with melee attacks, it would stutter the animation and not transition to the next one. This would make the zombie un-damageable and i would have to do killall. I found an irregularity with the zombie controller, where there is a tab in the newest version for forced animations when the zombie is hit. The older one doesn't have this. If you know a work around, or more likely if im doing something wrong, Please advise. Thank you!